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i need to translate the update to my community and what should i say?

SCOTT_WHALE

MikeZ: Stay Super Cool!
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SCOTT_WHALE
Cerebella Eliza Squigly
mostly they are interested in changes of every each character. I already use my own Language and views to explain to them,but i am afraid of if i made it wrong.
Any hint?
 
What is your language?
 
I guess just try to translate it as best you can and use google translate as needed.

I don't speak Mandarin or Cantonese.
 
Unfortunately I don't believe that many people speak Chinese on this site. Maybe one of the Japanese players might know a little bit of the language?
 
I don't think Japanese players visit this site either, and those who do, are English-speakers living in Japan for work or something.

I also don't think Japanese would have any better probability of speaking Chinese than Americans.
 
Ah, that's too bad.

I figured maybe some of them would could be of help since they live closer to China. Plus, the two languages do share kanji at least.
 
Yeah, but that's like saying "Well, English and French DO share the same alphabet." Sure there are plenty of similar words, but they're still completely different languages.
 
English and French have common cognates and even share a little bit of pronunciation too, but I get your point.

Was just trying to find help for our Chinese friend ^^
 
Yeah, but that's like saying "Well, English and French DO share the same alphabet." Sure there are plenty of similar words, but they're still completely different languages.
that's sweet.But my original meaning is to want you help me pick up some important details which i can tell them,the list is very long.Even me have no patient to look through it.;n;


English and French have common cognates and even share a little bit of pronunciation too, but I get your point.

Was just trying to find help for our Chinese friend ^^
Japanese,Chinese,Korean share one Language origin,that's why Japanese and Korean are easier to us than English.
 
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Well I only play 2 characters, so I only remember their updates. Sorry!

Cerebella = Diamond Deflector reflects earlier in the move's animation than it used to. Some moves do slightly less damage, like on j.hp. Excellabella, Kanchou, and pummel horse were sped up a little. You can now combo after her Unbreakable Elbow.

Big Band = You can DHC into his level 5 blockbuster. Take The A -Train is slightly faster for the M and H versions of the move.
 
Well I only play 2 characters, so I only remember their updates. Sorry!

Cerebella = Diamond Deflector reflects earlier in the move's animation than it used to. Some moves do slightly less damage, like on j.hp. Excellabella, Kanchou, and pummel horse were sped up a little. You can now combo after her Unbreakable Elbow.

Big Band = You can DHC into his level 5 blockbuster. Take The A -Train is slightly faster for the M and H versions of the move.

one question,and it haunts me a long time:what is DHC
 
A blockbuster sequel, when you cancel from a super into the next character's super.

DHC was the marvel 2 term for it meaning Delayed Hyper Combo
 
A blockbuster sequel, when you cancel from a super into the next character's super.

DHC was the marvel 2 term for it meaning Delayed Hyper Combo

;n;cant understand each single word you said,#isuckatenglish.
 
What if you wrote up a list of all the terms you don't understand, and we'll see if we can explain them to you?

DHC = Marvel 2 term
Blockbuster Sequel = Skullgirls term

They both mean the same thing:
When you do a super, the screen goes dark. During this time, you can do another super and the 2nd character will come out and do their super. You can keep doing this until you get to your last character. You cannot do this if you don't have any back up characters.
 
1.air dash momentum
2.hitstun
3.block animation
4.Hitstop(differ from hitstun?)
5.blockbuster
6.projectiles
7.whiff(is it about..whip?)
8.fluid animation(differ from block animation?)
9.Ultimate Showstopper(can understand this words but the combination)
10.Blockbuster Sequel(sorry Caiolugon i really don't understand this;n;)
11.Road Roller(is it double's lvl1?)
12.knockback effect
13.Outtake(takeout?)
14.crosshairs(badhair?)
15.airborne(born...on a air-plane?)
collected by now,i think i should stop and stop bothering.i really need to learn English badly;n;.is here too much?
 
15.airborne(born...on a air-plane?)
Airborne has nothing to do with human birth.
It means something that is in the air, as opposed to being on the ground.

1.air dash momentum
Some characters can dash in the air by hitting Forward twice or hitting any 2 punch buttons. If you hit a button before the airdash ends, you will keep your momentum.
https://translate.google.com/#en/zh-CN/momentum

2.hitstun
When you hit the opponent they are put into hitstun. They cannot move until hitstun is gone.

4.Hitstop(differ from hitstun?)
Hitstop is the freeze time from when a move connects to something else.
Example: if Filia does :HP: on Ms. Fortune, there will be a small pause after it hits where both characters are frozen, then Ms. Fortune will go into hitstun and Filia can continue the combo.

Some supers have extra hitstop that only affects the other character.


3.block animation
8.fluid animation(differ from block animation?)

Look up your Chinese dictionary for https://translate.google.com/#en/zh-CN/animation
Here is the english wiki for Animation https://en.wikipedia.org/wiki/Animation
Fluid means smooth, but no one uses "Fluid" for gameplay.

Every single attack or movement has an animation. Blocking has one too.

6.projectiles
https://en.wikipedia.org/wiki/Projectile
https://translate.google.com/#en/zh-CN/projectile

Example: Peacock's :QCF: + :P: is a projectile.

7.whiff(is it about..whip?)
To Whiff = To Miss
If you do a move, and it misses what you wanted to hit, people call it "whiffing".

13.Outtake(takeout?)
This is a Skullgirls term from the movie making term of "outtakes"
In real life it means this: https://en.wikipedia.org/wiki/Outtake
In Skullgirls, you if you do :QCF:+ Both Medium or both Hard buttons.
This will change the opponent's main character from the current one to one of the back up characters.

9.Ultimate Showstopper(can understand this words but the combination)
This is the name of Cerebella's super move. If you do :360: + :LP:+:LK: it will do this move.

11.Road Roller(is it double's lvl1?)
This is the name of one of peacocks items from her item drop move.
If you do :QCB:+:P: you will do the item drop move. If you hold the :P: button, you can get a stronger version of the item. There are 3 item levels in total. If you hold it all the way to level 3 item, there is a chance to get the road roller.

5.blockbuster
Any super move that costs meter. All supers are done with a motion + 2 buttons at the same time.

10.Blockbuster Sequel(sorry Caiolugon i really don't understand this;n;)
When you do a super, the screen goes dark. During this time, you can do another super and the 2nd character will come out and do their super. You can keep doing this until you get to your last character. You cannot do this if you don't have any back up characters.


14.crosshairs(badhair?)
No one uses the term "crosshairs" in fighting games. You might be talking about "Crossups"

14*. Crossup
A crossup is where you try to hit your opponent by moving behind him. You need to hold away from your opponent to block, so if you move to the other side, they are not blocking anymore. This will only work by using the main character on screen and moving it to the other side of the opponent's main character.

12.knockback effect
Not sure what you mean. No one uses this term.

For more info visit these:
http://wiki.shoryuken.com/Skullgirls/Glossary
http://wiki.shoryuken.com/Glossary
 
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Worldjem was faster than me, but I was halfway done so I decided to post this anyway in case it is helpful to you. If you have other questions, please ask.
Don't worry about your english. I know how hard it is to speak another language to people who speak it natively.

1. Air dash momentum means that if you do an air dash move, and then press another move while air dashing, you will maintain your momentum. You will keep moving forward even though you did an attack while air dashing.

2. Hitstun is the amount of time that a character stops doing things after they are attacked. You must wait until hitstun is gone before the character can do anything. Medium moves like MK and MP have more hitstun than light moves like LK and LP. Heavy moves like HK and HP have more hitstun than medium moves and light moves.

3. Block animation is what your character does when they are blocking an attack. The animation that the character makes while blocking is a defensive position.

4. Hitstop is the amount of time that the both characters must wait when an attack hits. After hitstop ends, the person who is attacking will be able to do another attack, and the person who is being hurt will go into hitstun.

5. Blockbuster is the Skullgirl's name for a super move. There are many blockbusters, and the buttons that you need to press for each character's blockbuster moves can be found in the list of moves for each character can be found in the Skullgirls game.

6. Projectiles are things that a character are not connected to the character's body. They fly through the air. Peacock shoots many projectiles. Examples of projectiles include Fukua's fireballs, Peacocks bullets and bombs, and Double's gun attack.

7. Whiffing happens when you perform an attack, but it misses the opponent. It does not hit them in any way, and they do not block it. That is a whif.

8. I'm not sure exactly what you mean by fluid animation when talking about Skullgirls. Could you explain this a little more or say where you heard this?

9. Ultimate Showstopper is the name of a lvl 1 super move for Cerebella. It is done by performing a circular motion (also known as a 360 motion) and pressing (LK + LP).

10. Blockbuster sequel is also known as a DHC. It occurs when a character does a super move, and then before that super move ends the player inputs their next character's super move. The second character will perform their super move. You must have at least 2 super meter in order to do this.
Here is an example:
Notice how Cerebella does a super move, and then before she is finished Double comes out and performs her own super move. This is the blockbuster sequel or DHC. Does that help?

11. Road Roller is an item that Peacock can drop with her Shadow Of Impending Doom attack. This item drops randomly. It is very large, and does extra damage when it falls on your opponent. It only has a chance of appearing if you hold down the item drop buttons for the longest possible time.

12. Knockback might refer to an effect that some moves have. For example, Big Band's regular HK will push the opponent to the opposite side of the screen. It will "knock them back" to the opposite side.

13. An outtake is also known as a snap or a snapback. It forces the opponent to switch out their current character to whichever other character you choose. The character that is forced out depends on which buttons you press. It occurs when you perform a quarter cirlce forward motion and hold down either (MK + MP) or (HP + HK).

14. I'm not sure exactly what you mean by crosshairs when talking about Skullgirls. Could you explain this a little more or say where you heard this?

15. Airborne means that the character is in the air. They are jumping or do not have their feet on the ground in some way.
 
You two are soooo sweeeet. I am deeply touched ;;;n;;;
all the terms i found from http://skullgirls.com/2015/04/skullgirls-encore-1-04-wulfpatch-notes/
they were already used in update list. Sooo i am confused by the official?

about cross hair..(Parasoul)
Silent Scope received the following changes:
The
crosshairs now stay on screen and search for a target for up to 60f. The more patient sniper will hold fire against an invulnerable opponent and not miss completely if an opponent is in an awkward position.

about fluid animation..(Cerebella)
Excellebella received the following changes:
The opponent’s hanging upside down frames now have a more fluid animation during the throw.

so animation means the whole action of a move.
in Google translation,it is simply translated into 'anime'.

about knockback...(peacock)
Argus Agony received the following changes
The damage, hitstun, and knockback effect of the larger, initial laser have been increased. The damage from the smaller lasers have been decreased, preserving the total damage of the Blockbuster on its own and lowering it when used in a combo with high damage scaling.


 
Ah, ok. When you do Parasouls Silent Scope blockbuster, there is a red circle with lines through it. This is the crosshairs, and it shows where the move will hit. Crosshairs are the things that help you aim when you are aiming a gun. The Silent Scope blockbuster uses a crosshair to show that Parasoul is calling a sniper to attack the opponent from a long way away.
So this means that the Silent Scope blockbuster will wait so that it does not miss your opponent. It will either hit them or force them to block, but it will never miss.


Yes, the animation is the whole action of the move. The "fluid animation" just means that the animation looks better. Nothing has changed, except that the move looks a little bit nicer.

I was correct about knockback. What this means is that Peacock's Argus Agony will push the opponent farther back than it used to. It will now push the opponent farther away from you when you use this move.

I hope this helps!
 
Ah, ok. When you do Parasouls Silent Scope blockbuster, there is a red circle with lines through it. This is the crosshairs, and it shows where the move will hit. Crosshairs are the things that help you aim when you are aiming a gun. The Silent Scope blockbuster uses a crosshair to show that Parasoul is calling a sniper to attack the opponent from a long way away.
So this means that the Silent Scope blockbuster will wait so that it does not miss your opponent. It will either hit them or force them to block, but it will never miss.


Yes, the animation is the whole action of the move. The "fluid animation" just means that the animation looks better. Nothing has changed, except that the move looks a little bit nicer.

I was correct about knockback. What this means is that Peacock's Argus Agony will push the opponent farther back than it used to. It will now push the opponent farther away from you when you use this move.

I hope this helps!

everything explained now.