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If you could create the game of your dreams.....

If I had a solid dream game idea, I'd be busy making it already. Unfortunately, I just have vague genre's that might prove interesting.

Fast-paced arena game that's quite skillbased and competitive, with a tad of fighting game inspiration. Something like Bloodline Champions or Archeblade (both are arena games with very competitive playstyle).

Another path would be some completely out of the box thinking game. Such as Ingress by Google's Niantic Labs, which is an augmented reality location data based game - you play it by walking in the real world and socializing with people IRL.

Maybe something with Oculus Rift, the virtual reality headset. Though that would require coming up with a convincing control scheme for fully 3D virtual reality.
 
If I could create the game of my dreams, it would be skullgirls with all 40 characters and if you picked updo as an assist, the instant you called it it would lock out your buttons and laugh like you had just gotten 2 characters killed in the same combo.

I'm only being partially non serious.

The other game I would make would be a moba with no map function... Cause maps are stupid. Feel your way through the game and get real reads, not, hey I'm one of the few people that likes to stare at an ugly mini map all day instead of the actual game screen and that makes me good...


So no mini maps, little to no skill shots and everything has good range for kiting and actual micro skill rather than just macro should we/should we not fight... Skill.

Gold would be team based on how many towers you've killed so that last hitting isn't the end all be all and turns stupid chumps with no strategic sense that die to nothing early game, something special late game just cause they can last hit well.

Basically make the game about actual strategy and skill against other human players directly rather than against the computer and by association, the human opponents.


If I had my way... Which I don't.
 
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Something that would capture the same magical experience I had when I played He's Back: Frogger as a kid.

 
I've had an idea for an adventure game floating around my head for a while. It was inspired by a weird dream I had. It was a sort-of comedic space opera type game called The Misadventures of Xander Du. Xander himself was sort of like a mix between Roger Wilco and Han Solo. The game was divided into five chapters. At the beginning of each chapter, Xander got himself into a situation that he would have to solve, and when he did that, he'd decided he needed a new crew member to make sure he'd never have to do it again. So, in the first chapter, he'd have to fix his ship's engines, then he'd search for an engineer.

Xander would be initially accompanied by his stubby alien sidekick, and the ship's computer, who tags along via a scouting droid that acts as the in-universe camera.

I've expanded on this idea quite a lot, but I don't want to inflate this post too much, so I'll talk more about it later.
 
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Probably just an oldschool-style arena FPS or an RTS with less emphasis on particularly complex mechanics and more on simple macromanagement and large groups duking it out, either one would be based off of one of the sci-fi/fantasy universes/works/stories that I tend to imagine/picture in my head.
 
A linear 3D beat em up action game, with combat similar to Ninja Gaiden 2 (xbox 360).
The setting would be a futuristic one, (Think Vanquish) and most all enemies would be cyborgs/robots. The enemies would be very smart and punish for relying on the same combo, and different enemies would be vulnerable to different weapons, encouraging variance of your playstyle and trying out everything at least once.
Boss fights would (mostly) be huge. But it's up to the PLAYER'S SKILL to beat the boss. Any badass action sequences would be cutscene only after the boss fight, NOT QTE's.
There would be alot of 3D platforming to break up the action.
There would be a sort of experience system used for leveling up each weapon and learning new skills and super attacks.
Big selection of melee weapons, each with a huge moveset, like laser swords, laser nunchacku, a staff, etc.
The main character would be a female augmented super cyborg, capable of superhuman strength and agility.
Also a competitive multiplayer mode, like Clan Battles in NG3 but better.

Oh and lots of unlockable costumes.
 
There would be alot of 3D platforming to break up the action.

The most pure platforming I've seen in a 3d beat em up is probably El Shaddai: Acsension of The Metatron. Definitely pick that up if you haven't already, it's a great game.
 
2d fighting game?a game with 4 robots,2 ninjas, 3 wrestlers,7 martial arts practitioners, a bear, some magical wood, 2 devils and 2 humans with animal masks.the game would have every single move being cancellable, but in order to cancel a move you'd have to use up 1/32 of your super bar every time you switched into a new move and if your combo exceeded 50 hits you'd start to lose 2 centimeters of health for every additional 25 hits if it's a loop combo, if the extra hits were not loops you'd gain .5 centimeter of health for every additional 25 hits.

turtles allowed.Spammers allowed.mashers allowed.rushdown allowed etc no holds barred and the timer options would be precise.streetfighter 3's parry system with skullgirl's push block system and air blocking, stages with different stats that would benefit a character over the other,either giving them less gravity or more speed, and of course also making a character slower in certain stages that would have extra gravity.And for complainers there would be an option to toggle that crap off.

about 25 stages ranging from jungles to mars.air grabs,ground grabs and grabcounters also.the ability to parry ultras and supers would also be in it.


And for platformers...it would probably be a megaman clone with an "allstar" cast and a B movie storyplot.
 
If this topic's still open:

A conclusion to the Ogre Battle Series. 4 separate campaigns set during the post-Palatinus barbarian invasion, with unique army-building dynamics depending on which champion you choose, which may or may not be throwbacks to the champions' original games: Destin Faroda (unit promotions require charisma), Magnus Gallant (unit promotions require certain items to be equipped), Denim Powell (units retain properties and abilities from multiple classes), Lans Tartare (exclusive access to Lodis units).

I'd call it: Ogre Battle: Wii Are The Champions.