Indivisible: Lab Zero's Upcoming Action RPG! (FUNDED!)

Discussion in 'Indivisible' started by TechPowah, Jul 3, 2015.

  1. Blessings

    Blessings Beep beep.

    She's beautiful
     
  2. Tank

    Tank Well-Known Member

    Steam:
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    Parasoul
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    To ra ni
     
    Last edited: Feb 21, 2018
  3. skyike

    skyike Member

    Big Band
    Beowulf
    Cerebella
     
  4. ArgonBern

    ArgonBern Dhar is love, Dhar is life.

    Beowulf
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    Muh waifu
     
  5. KZN02

    KZN02 The Master of Tediousness

    Steam:
    KZN02
    Robo Fortune
    I kind of wonder if she has a relationship with Naga Rider.
     
  6. Kit Ballard

    Kit Ballard Well-Known Member

    Location:
    Murfreesboro, TN
    Steam:
    Ӄit ßallarɖ
    PSN:
    K1tBallard
    XBL:
    Kit Ba11ard
    Ms. Fortune
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    Looks great in that art style.
     
  7. Notkastar

    Notkastar Not a- What?

    Location:
    Somewhere Amazing
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    Just a quick little heads up,
    I went ahead and extended about 90% of Indivisible's available soundtrack for anyone who wants to
    listen to these amazing tracks without having to smash the replay button all the time haha ◠‿◠)

    (Giving full credit and linking back to the original of course = w =)

    I only have one more song to do at the moment and I should be done by tomorrow ╹‿╹)



    Full Playlist:
    https://www.youtube.com/playlist?list=PL-848xsMDc6qz2kSRuX-RVhff_HTDUNi0

    Edit:
    Wait, As it turns out I already did all available song so feel free to
    check out the playlist to check out all the extended songs as of my
    typing this ╹‿╹)

    Keep up the outstanding work Hiroki Kikuta!
    Your tracks are so awesome! ◠‿◠)
     
    Last edited: Mar 2, 2018
    KaboomKid, Kittens, KZN02 and 2 others like this.
  8. Shan

    Shan Karate bugmen enthusiast

    Steam:
    crocadok
    Ms. Fortune
    Valentine


    Here's a new update! A number of new battle mechanics such as enemy blocking, juggles, improved path finding, and other stuff.
     
    KaboomKid likes this.
  9. HiroProtagonest

    HiroProtagonest Octoling

    Steam:
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    I think this is a stealth nerf to Razmi lol

    I don't really want juggle hangtime. It wasn't that hard to get juggles already. Even if Mike still doesn't want difficulty options (unless a NG+ can do it), I'd like if early enemies have hangtime while later ones fall normally.
     
  10. missingno

    missingno Bird/Normal

    Location:
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    Steam:
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    Valentine
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    So, uh, whatever happened to the backer preview on Linux? Is that ever seeing the light of day?
     
  11. Kit Ballard

    Kit Ballard Well-Known Member

    Location:
    Murfreesboro, TN
    Steam:
    Ӄit ßallarɖ
    PSN:
    K1tBallard
    XBL:
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    Ms. Fortune
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    The "Enemies Attacking Multiple Targets" section was messy to read. Thought they was meaning all enemies still dash forward, just takes their turns. After watching the video it made more sense and I like how it's handled now.
     
  12. ArgonBern

    ArgonBern Dhar is love, Dhar is life.

    Beowulf
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    Not a linux user but I'd like some info too for a friend.
     
  13. havick9

    havick9 Active Member

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    @HiroProtagonest what's stealth nerfing Razmi? The extra juggle hang time won't make her miss her best attacks
     
  14. HiroProtagonest

    HiroProtagonest Octoling

    Steam:
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    PSN:
    Hiro Protagonest
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    She ignores shields, but she's worse for enemies without shields and doesn't help teammates against shields.

    Maybe magic-users will also have the ability to block magic attacks or something.
     
  15. havick9

    havick9 Active Member

    Steam:
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    if her magic looking attacks really are considered unblockable, then they're all guard breakers without the meter gain
    so with the new attack focus changing, she can guard break a whole group one by one with neutral attack by refocusing in between each hit if you didn't want to do it with her up attack because it was too small or something
     
  16. HiroProtagonest

    HiroProtagonest Octoling

    Steam:
    Hiro Protagonest
    PSN:
    Hiro Protagonest
    Parasoul
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    Unblockables and guard breaks are different
    Technical breaks don't last as long as crush moves either.
     
  17. Tank

    Tank Well-Known Member

    Steam:
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    PSN:
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    Wait so grabs don't break guard?
     
  18. missingno

    missingno Bird/Normal

    Location:
    PA
    Steam:
    /id/MegaMissingno
    Valentine
    Robo Fortune
    Parasoul
    Grabs are unblockable, but they do not inflict Guard Break, meaning that afterwards they can still block your next attack.
     
    Tank likes this.
  19. Ravidrath

    Ravidrath Well-Known Member Lab Zero

    She does help your teammates against enemies that can block. Magical attacks still have hitstun, so the rest of your teammates can combo off her attacks. So it's basically a free combo, without needing to do a Technical Break or Guard Crush.

    Maybe I should make the bit clearer about "immediately after" and say "immediately after they're out of hitstun."
     
    KaboomKid likes this.
  20. HiroProtagonest

    HiroProtagonest Octoling

    Steam:
    Hiro Protagonest
    PSN:
    Hiro Protagonest
    Parasoul
    Filia
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    Ach, actual combos did slip my mind. I never started them with Razmi since extending with her neutral attack is better to get the most out of her actions, but still.

    On another note, I started listening to Under Night's soundtrack. Holy hell Raito's amazing, I can't wait to hear what he does for the sfx.
     
  21. Cheesedragon

    Cheesedragon I like to eat cake while excruciating.

    Location:
    Lala Land* (*Permanent place of abode.)
    Steam:
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    We're already hearing a bit more of Raito's work in the video. I love the classic crisp noises as much as anyone else, but the guard break sounds are just a little jarring compared to what we have so far. We don't know if they're WIP or not, but I prefer the synth/realistic samples occasionally layered over the classic chippy noises that we got when the Beta first came out. So maybe the sound effects are just awaiting some layer adjustments.

    More to the point I LOVE getting this new gameplay information and this news is definitely worth the wait we had between updates. Every change made seems quite thought-out and needed (especially the slowmo). The combat it starting to feel like a real in-depth JRPG battle system, and we're getting closer and closer to seeing the full extent of Mike's gameplay vision at our fingertips (Which, to be perfectly honest, has been the main draw for me from the start). I wonder if he's gonna follow up on that old write-up of ideas that was made at some point early in the campaign.
     
  22. KaboomKid

    KaboomKid Sure would be nice. ...TUNA FISH!

    I'm really interested to try the new controls. Doing Ajna and Tungar's launchers with up-attack is going to feel a little weird, but I'm guessing this will help people build muscle memory quicker doing combos with multiple teams. Focus slowdown looks like it might be pretty powerful too.

    Hopefully they manage to get this next update out pretty soon. It'd be good to have some new content out before the summer, so there can be some more progress shown well before everyone gets antsy about the release. By late summer people will be looking for release trailers a lot more eagerly than Preview updates, and by post E3, any news about the Preview will collectively shift to a discussion of "So where's the game?" until people's frustrations rise. Timing is definitely crucial this year.
     
  23. ArgonBern

    ArgonBern Dhar is love, Dhar is life.

    Beowulf
    Valentine
    ^That. Really needed a control revamp. I've been feeling like playing the preview again too.
     
  24. KZN02

    KZN02 The Master of Tediousness

    Steam:
    KZN02
    Robo Fortune
    Nice, we got pics of Razmi.

     
    KaboomKid and Shan like this.
  25. Shan

    Shan Karate bugmen enthusiast

    Steam:
    crocadok
    Ms. Fortune
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    All this time I thought she had no eyebrows lol
    Love her
     
  26. Kawalorn

    Kawalorn Aka Oni

    Location:
    Poland, Warsaw
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    She looks less grim and more lobotomised here.
     
  27. Shan

    Shan Karate bugmen enthusiast

    Steam:
    crocadok
    Ms. Fortune
    Valentine
    I mean that's pretty pretty close to how she looks like on her model sheet. With the wide eyes/sleep deprived look.

    [​IMG]
     
  28. Shan

    Shan Karate bugmen enthusiast

    Steam:
    crocadok
    Ms. Fortune
    Valentine
    Latest dev stream (by Brady this time) gave us a look at the UI for bosses life bars!

    Show Spoiler
    [​IMG]


    Also sneak peek at how cutscenes and the file select screen will look like
    Show Spoiler
    [​IMG]
    [​IMG]



    Show Spoiler
    [​IMG]


    (the stream itself is archieved on labzero's twitch channel, as usual, you can see how the stuff actually moves for example, 'w' )
     
    KaboomKid likes this.
  29. Mkhashouf

    Mkhashouf Member

    Steam:
    mkhashouf
  30. jam1220

    jam1220 Silver Burning Fire of Love and Justice

    Show Spoiler
    no clue if someone already said it but
    upload_2018-3-27_19-27-1.png
    she lives
    Show Spoiler
    and upload_2018-3-26_19-5-43.png this
     
    Last edited: Mar 27, 2018
    KaboomKid likes this.
  31. HiroProtagonest

    HiroProtagonest Octoling

    Steam:
    Hiro Protagonest
    PSN:
    Hiro Protagonest
    Parasoul
    Filia
    Big Band
    I figured she'd be a good non-combat incarnation if they can't give her battle moves.
     
  32. jam1220

    jam1220 Silver Burning Fire of Love and Justice

    well she punches so ya looking very combative if you ask me so far
     
  33. KaboomKid

    KaboomKid Sure would be nice. ...TUNA FISH!

    I'm glad we have confirmation of her now. I wonder how many characters they still have left to animate though. Seems like they're going to need to get everything into the cleanup phase very soon.
     
  34. Blessings

    Blessings Beep beep.

    I'm digging that new color scheme. Really balances out the warm tones that dominates the cast. I wonder how short she is.
     
  35. Ravidrath

    Ravidrath Well-Known Member Lab Zero

    Without the hat, the top of her head would be about even with Ajna's chin.

    The front of her hat comes up to about Ajna's eyes.
     
    Kit Ballard, KaboomKid and @J-Boogie like this.
  36. Blessings

    Blessings Beep beep.

    Thats really short wow
     
  37. HiroProtagonest

    HiroProtagonest Octoling

    Steam:
    Hiro Protagonest
    PSN:
    Hiro Protagonest
    Parasoul
    Filia
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    So with the feather, she's taller than Ajna!

    ...I just want everyone to be taller than Ajna for cute points. :P
     
  38. Shan

    Shan Karate bugmen enthusiast

    Steam:
    crocadok
    Ms. Fortune
    Valentine
    I'm really in love with her new colors. Helps balancing the color scheme of the cast, plus blue is always good.
    And i just LOVE how squishy she looks! Glad she's pretty much the same as her concept art during the campaign. 'w'
     
  39. skyike

    skyike Member

    Big Band
    Beowulf
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    i'm extremely happy that she got in, and she looks just as good as i was hoping she would. i'm really looking forward to the animations for the shorty punch-girl and murder bird tag team, along side the animations for puppers woof-woof and sand weirdo.

    P.S. it seems like kushi is learning the art of combat from chop chop master onion, what next, naga rider getting pulled over for speeding by instructor mooselini, kogi cooking up some amazing dishes alongside cheap cheap, or maybe ginseng and honey investigating sunny funny in their pursuit of complete unrivaled knowledge of botany & herbalism...



    hint hint lab zero.
     
    Last edited: Mar 28, 2018
  40. Tank

    Tank Well-Known Member

    Steam:
    Psn_Drsusredfish
    PSN:
    Drsusredfish
    Parasoul
    Robo Fortune
    I wasn't that enthused about kushi but that animation shows a personality that I wasn't expecting. She seems like she is going to be fun. PunchGirls FTW.
     

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