Discussion in 'Indivisible' started by TechPowah, Jul 3, 2015.
To ra ni
I kind of wonder if she has a relationship with Naga Rider.
Looks great in that art style.
Just a quick little heads up,
I went ahead and extended about 90% of Indivisible's available soundtrack for anyone who wants to
listen to these amazing tracks without having to smash the replay button all the time haha ◠‿◠)
(Giving full credit and linking back to the original of course = w =)
I only have one more song to do at the moment and I should be done by tomorrow ╹‿╹)
Wait, As it turns out I already did all available song so feel free to
check out the playlist to check out all the extended songs as of my
typing this ╹‿╹)
Keep up the outstanding work Hiroki Kikuta!
Your tracks are so awesome! ◠‿◠)
Here's a new update! A number of new battle mechanics such as enemy blocking, juggles, improved path finding, and other stuff.
I think this is a stealth nerf to Razmi lol
I don't really want juggle hangtime. It wasn't that hard to get juggles already. Even if Mike still doesn't want difficulty options (unless a NG+ can do it), I'd like if early enemies have hangtime while later ones fall normally.
So, uh, whatever happened to the backer preview on Linux? Is that ever seeing the light of day?
The "Enemies Attacking Multiple Targets" section was messy to read. Thought they was meaning all enemies still dash forward, just takes their turns. After watching the video it made more sense and I like how it's handled now.
Not a linux user but I'd like some info too for a friend.
@HiroProtagonest what's stealth nerfing Razmi? The extra juggle hang time won't make her miss her best attacks
She ignores shields, but she's worse for enemies without shields and doesn't help teammates against shields.
Maybe magic-users will also have the ability to block magic attacks or something.
if her magic looking attacks really are considered unblockable, then they're all guard breakers without the meter gain
so with the new attack focus changing, she can guard break a whole group one by one with neutral attack by refocusing in between each hit if you didn't want to do it with her up attack because it was too small or something
Unblockables and guard breaks are different
Technical breaks don't last as long as crush moves either.
Wait so grabs don't break guard?
Grabs are unblockable, but they do not inflict Guard Break, meaning that afterwards they can still block your next attack.
She does help your teammates against enemies that can block. Magical attacks still have hitstun, so the rest of your teammates can combo off her attacks. So it's basically a free combo, without needing to do a Technical Break or Guard Crush.
Maybe I should make the bit clearer about "immediately after" and say "immediately after they're out of hitstun."
Ach, actual combos did slip my mind. I never started them with Razmi since extending with her neutral attack is better to get the most out of her actions, but still.
On another note, I started listening to Under Night's soundtrack. Holy hell Raito's amazing, I can't wait to hear what he does for the sfx.
We're already hearing a bit more of Raito's work in the video. I love the classic crisp noises as much as anyone else, but the guard break sounds are just a little jarring compared to what we have so far. We don't know if they're WIP or not, but I prefer the synth/realistic samples occasionally layered over the classic chippy noises that we got when the Beta first came out. So maybe the sound effects are just awaiting some layer adjustments.
More to the point I LOVE getting this new gameplay information and this news is definitely worth the wait we had between updates. Every change made seems quite thought-out and needed (especially the slowmo). The combat it starting to feel like a real in-depth JRPG battle system, and we're getting closer and closer to seeing the full extent of Mike's gameplay vision at our fingertips (Which, to be perfectly honest, has been the main draw for me from the start). I wonder if he's gonna follow up on that old write-up of ideas that was made at some point early in the campaign.
I'm really interested to try the new controls. Doing Ajna and Tungar's launchers with up-attack is going to feel a little weird, but I'm guessing this will help people build muscle memory quicker doing combos with multiple teams. Focus slowdown looks like it might be pretty powerful too.
Hopefully they manage to get this next update out pretty soon. It'd be good to have some new content out before the summer, so there can be some more progress shown well before everyone gets antsy about the release. By late summer people will be looking for release trailers a lot more eagerly than Preview updates, and by post E3, any news about the Preview will collectively shift to a discussion of "So where's the game?" until people's frustrations rise. Timing is definitely crucial this year.
^That. Really needed a control revamp. I've been feeling like playing the preview again too.
Nice, we got pics of Razmi.
All this time I thought she had no eyebrows lol
She looks less grim and more lobotomised here.
I mean that's pretty pretty close to how she looks like on her model sheet. With the wide eyes/sleep deprived look.
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