Things are subject to change when we get to a more final draft of the story. – Alex All information given so far has been subject to change or inclusion. If you want to see these characters and setting further developed, please contribute to, or otherwise support, the Indiegogo campaign. Most of this information will be stuff from the developer streams. World Setting “Several years in the past a goddess of destruction, named Kala, landed on the planet. She began travelling across the land, consuming all in her path. Many tried to fight Kala, but were unable to stop her. Kala learns about Sumeru, a massive cosmic mountain at the centre of the world, and realises that if she takes over the mountain she will be able to destroy the entire planet. “Learning more about the nature of Kala, a hero known only as ‘the Traveller’ manages to stop her with the use of a special spell. Kala had managed to enter the base of Sumeru, but was not able to progress any further. Whether the spell truly worked or not is debatable, but the effects of Kala’s appearance on the world are undeniable. “Recently it seems that forces aligned with Kala are gaining strength. Is the seal beginning to weaken?” - from Alex on the lore stream. Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Indivisible is set in a world called Loka. Part of a multiverse – one of many existing alongside each other. Kala herself has consumed several world systems before landing on Loka. Sumeru, also known as Mt. Meru, is like a massive pillar in the centre of the world going into space. It can be seen in the background of the trailer as Ajna stands on a hill looking at a temple. It is shaped like an hourglass, and at its centre is the normal world where the Lokans live. Heavens is above the Lokan realm within Sumeru, while Hells is below. Just below the Lokan world is the Underworld, where reincarnation occurs, and is similar to the concept of Bardo or Limbo. According to the individual’s karma, they are reborn at a different region within the world. Each corner of Sumaru has a gate protected by a dragon. By killing one of the dragons, you may gain their powers, or become the new dragon yourself. There are two main types of sentient beings in Loka: The Lokans who live on the land, and the Devi, who live in Sumeru. Devi are similar to gods, thought they are not immortal. They have more Iddhi than Lokans, may not be humanoid or be able to shapeshift. If you have bad karma, you may be reborn as a Hungry Ghost, or someone condemned to Hell. While most Devi live in Sumaru, there are some that live among the Lokans. Iddhi is the ability to do extraordinary powers. Iddhi power can be honed through training and meditation. The natural energy of the world is called Prana and becomes Iddhi when manifested in different forms by individuals. This games equivalent to magic or mana. The Lokan realm can be divided into 4 major regions: the North, South, East and West. Since Kala landed in the Lokan realm, this is the part of the world she has affected the most. The world contains large cities and small villages. Different areas have different politics. Government and religion can be blurred in certain areas. Different currency exist. Ajna is from the South, and the game will start there. Generally inspired by South-East Asian culture and geography. A region based of mythology of the Philippines is planned, separate to the starting area, since Alex believes their mythologies are significantly different. Kala landed in the south, creating a giant crater, known as the Basin of Milk, since the crater has become filled with a strange milky substance. The milk can be converted into an elixir called Soma, which can induce feelings of joy and powerfulness. When processed incorrectly the failed Soma is addictive, and a large population of the south is addicted to impure Soma. A further side effect is it can warp someone’s form into a monster. The south contains a seedy city called Tai Krung City that has becoming a gathering place for Soma addicts. The south has also been taken over by a powerful warlord, called Ravannavar. His powers are described as invincibility, incredible power, durability, and mastery in both magic and combat and are apparently the result of a benefit from Kala. Aims to wipe out anyone not aligned with Kala. Ajna’s village is attacked by his army. Lord Ravannavar’s forces are called the Navar State. When Kala landed, she left behind parasitic creatures called Vetala, which Ravannvar can harness and use as part of his army. Vetala may incorporate aspects of previously consumed worlds into their visual appearance. Vetala can possess dead or living bodies, even potentially a Devi. Vetala can talk if they have a sentient hosts. There are natural resources in the South that are of interest to the West and East, such as the Basin of Milk, and they are in conflict with Ravannavar’s forces. Rovanavar’s army also contains shapeshifting demons called Rakshasha who use Maya, a particular type of Iddhi that allows them to masquerade as normal Lokans. They can resist machine gun fire and the advanced weaponry of the West. The dragon guarding the south entrance to Sumaru is based on a Golden Dragon. The West has accelerated knowledge as a result of an industrial revolution, due to exposure to remnants of previous worlds consumed by Kala, left behind while she was roaming. As such, some of their technology may incorporate out of place or alien looking components, not typical of the West overall steampunky look. They have more advanced war machines, including airships. This has led to an empire called the Iron Kingdom, which has taken over all the settlements in the West, and is beginning to invade the North and South. The city built with giant gears is from the Iron Kingdom, an empire rapidly expanding as the result of a rigorous industrial revolution, based on Victorian-era London. The land in the west is polluted and damaged beyond repair as a result of the accelerated growth, and is a motivation for invading the resource rich south, under the pretence of unifying the realm against Kala. The dragon protector of Sumaru of the west is based on the Red Dragon. The North is inspired by The Americas and the Arctic. Of the worlds previously consumed by Kala, one had reached technological capability for inter-dimensional travel. Refugees from this world called the Golath (???spelling) escaped to the North and have tried to warn people about Kala. Golaths are described as ‘feathered, lizard-like’; dinosaurish. The guardian dragon in the north is a feathered dragon. The East is similar to ancient China. Have isolationist culture. Have been attacked in the past by Golath extremists and have built a wall separating the North and East. They desire the resources of the South in order to be able to compete with the West politically and gain a trade advantage. Gunpowder based tech. The dragon guarding Sumaru in the East is based on the ‘dragon of the hills’ The game story will probably take place in about a two month span. Initially Ajna’s conflicts will be pretty personal or close to home, but the game’s event will cause her to broaden her perspective. Ajna + her powers Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Ajna’s name comes from the sixth primary chakra according to Hindu tradition: the third eye. She is more enthusiastic about the physical aspects of training compared to meditation. Absorbing incarnations is an ability that is unique to Ajna. She may run into characters with seemingly similar abilities/false heroes. If Ajna dies, any Incarnations she has joined with will die to. In order for Ajna to truly take Incarnations into herself, she has to gain a better understanding of what kind of people they are. Ajna rolls up her skirt when in action/platforming sections of the game. Her skirt will be down and she’ll take her slippers off when in a temple. Ajna is wearing prayer beads on her head; they are a gift from her father and they are intended to her meditate, but also help her to count her incarnations. They float around her when she transforms in Heruka mode. Heruka form – heruka means blood drinker. Based of Tibetan wrathful deities. She can use stronger Iddhi powers in her heruka form such as shooting beams, catching fire, running fast … Ajna is more wrathful in Heruka form – kind of like ‘Hulking out’, but more powerful still when fully in control of her powers. Physical change depends on mastery and strength of skills, Ajna may not always fully transform, just have her skin turn blue at certain points. Ajna’s father is wise but was far more powerful prior to the events of the game. Described as ‘sealed off’. He gained most of his scars at a particular event that is important in the story. Him having one eye is a reference to Ajna having three eyes. His chopped of fingers are a reference to ’32 signs of a great man’ one of which is having evenly long fingers. Ajna’s mother will also feature in the story. While avenging her father and village is part of her motivations, Ajna's main driving force is doing the right thing with the power she has. Ajna is driven by a sense of duty and justice, and powered by mysterious abilities she has yet to fully understand. Roti is named after a type of flatbread. Follows a tradition of naming anime characters/pets after food. Incarnations and the Inner Realm Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Incarnations are alive. There is a certain reason why certain people are eligible to become Incarnations. Not all incarnations will be required for the main story of the game and are discoverable/missable within levels, while others are heavily tied to plot events. Ajna does not fully understand her powers at first, she may get an incarnation to join her by accident, or even by force. Certain real life ethnicities or cultures may be used as a base when designing incarnations, some are more specific nods but not in every case. People of all ages can become an incarnation, as can certain animals, like Bom’s spirit and the falcon. Incarnations can go back to being normal people - not a permanent state, but cannot leave the inner realm without Ajna wanting them to. Incarnations span a range of personality types – some of them will be be ‘jerks’ and ‘trash’ lol. Incarnations will have their own side quests, which will involve character growth. When inside the Inner Realm, characters might be able to view each other’s past lives using Iddhi. Ajna will not be able to enter her inner realm in certain areas or situations. Zebei, Razmi and Tungar are not the most important incarnations with regards to the story. They were chosen for the prototype so as to have a diverse group of silhouettes and they demonstrate different combat mechanics. They are also popular designs within LadZero. Dhar would be one of the more prominent story related incarnations. Zebei "Zebei hails from a nomadic tribe renowned for its archery. He left and traveled south in search for answers, because he felt something was missing from his life. He’s a bit shy and can be easily overwhelmed by all the new people and sights he’s encountering on his journey, since he’s never been away from his tribe. In battle, on the other hand, Zebei is anything but shy. As his tribe’s most accomplished archer, he can be a bit of a show-off, wowing people with his rapid-fire barrages of arrows and fancy flourishes." Originally named Jebe/Jebei, after one of Genghis Khan’s generals, which means ‘arrow’. Jebei. Altered because Jebe is Spanish slang for ass. Razmi "A reclusive shamaness, Razmi lived on the outskirts of her village. There she devoted every waking hour to the study of shamanic magic, more for her own interest than any practical use. Awkward and snarky, Razmi doesn’t get along particularly well with Ajna or the other Incarnations. Instead, she prefers to consult with Bom, the tiger spirit that lives in her lantern. As long as the lantern remains lit, Bom will be with her. In battle, Razmi sics Bom’s fiery spirit on her enemies, and wields powerful spells and hexes. While extremely capable in combat, Razmi finds it rather bothersome and would rather be studying on her own, warmed by Bom’s light." Has always been a bit of a hermit. Fascinated by dark magic, led to her being a misfit within her village. Her magic has dark implications, the same kind of dark magic used by Kala and the vetala. Razmi has her own motivations for joining the party, despite being antisocial. It’s related to dark magic and Bom’s current state. Razmi’s name means ‘radiant’ or ‘bright’ in Sanskrit – referencing her fire magic and contrasting with her gloomy personality. Razmi’s personality has made her a favorite in the office. Tungar "Tungar is a master of the “urumi,” a sword with a flexible, ribbon-like blade. He is hearty in both body and spirit, but years of practice and combat have left his body covered in scars. When not in use, Tungar’s custom urumi is wrapped around his head like a metallic turban. Tungar was once a prominent military commander, and now leads an ascetic life looking for capable youth to train. Jovial and outgoing, he is prone to sharing his sage advice and war stories with the anyone in earshot, whether they are interested or not. Contrary to his usually garrulous nature, Tungar is brusque and deadly serious in battle. There he wields his urumi with a deadly combination of fury and efficiency, slicing his foes countless times in the blink of an eye." Tungar’s name means ‘lofty’ or ‘high’ playing off the fact that he is short, but also dependable. One of Persona’s faves. He can’t remember which of his scars he got from battle or practice; he might try and pass off accidentally self-inflicted wounds as battle scars. Dhar "One of the Four Superiors under Supreme Lord Ravannavar's army, Dhar led campaigns across the land to subjugate any region that was not in support of Ravannavar's pro-Kala rule. He came upon Ajna's village during these campaigns, but did not expect to become such an unusual prisoner of war. Despite being Ajna's first Incarnation, he's not exactly the most supportive of friends. To say that they don't get along is a massive understatement. His own survival depends on hers now, however, even though her quest to challenge Lord Ravannavar is practically suicide, in his opinion." The first incarnation you gain. Accidental, fuses with Ajna when she tries to fight him as he attacks her village. Name based off the Dha sword, which is the type of sword he uses. One of render’s fave chars. Thorani "Thorani is a calm and caring celestial with a bit of a playful side. She enjoys living among humans, and hopes to bring joy to the citizens of Tai Krung City with her performances. Being naturally gifted at channeling Iddhi, Thorani is able to conjure magical water into her hair. This water can cleanse people of their addiction to corrupted Soma, a dangerous drug spread by the kingpin Mara. Losing customers does not please Mara at all, and Thorani now finds herself caught in the drug lord's sights." One of Alex’s favourite characters. 'Toned down' from initial design. Vasco "A former officer in the Iron Kingdom's army, Vasco was the best marksman in his unit and was feared throughout the battlefield. After being forced to waste his bullets on one too many defenseless citizens during the Iron Kingdom's northern campaign, Vasco left the military to pursue his two loves: his rifle and money. Born with intuitive mechanical ingenuity, he has customized his personal firearm quite extensively and has tuned it beyond the limits of a regular gun. But maintaining his gear comes at a cost: Vasco has become a deadly gun-for-hire, taking on any mission - no matter how dirty - if it pays the right amount." "A man of few words and fewer allegiances, Vasco's a mercenary with a heart of stone. None who meet him forget him - those that survive, that is. But sometimes, deep within the stone, a vein of gold may glimmer." Is good at constructing guns. He customized his own gun. Works as a mercenary. Used to be part of the Iron Kingdom. Designed by Brian Jun, the gun was inspired by a Russian designed revolver shotgun. Kushi and Altun "No one would have ever expected such a small and cheerful girl could be a master falconer at such a young age. But perhaps it is that cheerful personality that allowed her to befriend the otherwise stoic and intimidating roc Altun. Together they are a formidable hunting team, but also use their skills to carry messages, give people rides, and even seek out lost travelers in the wild." One of Mike and Peter’s favourite characters. Narssus "Narssus was forced into serving a vile witch doctor. Kept in a persistent trance by a strange vodou powder, he was doomed to carry out the witch doctor's bidding until his body rots to dust. With Ajna's help, Narssus manages to gain his freedom. He now lives in a state between life and death. The powder now keeps him from dying, but each use feeds a dark spirit that is slowly taking him over from within." Yan "Considered an abomination, Yan was abandoned by her parents as a child and left to fend for herself on the streets of the capital. She adapted her own fighting style suited to her body to survive her harsh circumstances, and in doing so developed a profoundly natural flow and grace. Her skills and potential were quickly noticed by the head of a popular ballet troupe, who took her in and raised her. Even with this good fortune, she was still not safe: some of the other dancers regarded her with disgust and more than a little jealousy. Keeping her spirits high, she rose above all of this to become the troupe's star performer. One day, Yan learns her dance troupe is aligned with the revolutionary army, and are planning to assassinate the emperor of the Jade Dynasty. Yearning only to dance, Yan wants no part of this plot. Yet, fighting may be her only choice." Another of Alex’s faves. Design was 'toned down' and final design is different to her original concept. Naga Rider "Defender of the dharma and hero of Tai Krung City, the warrior of justice Naga Rider vanquishes evil with a swift and bold Naga Kick! By day he is an ordinary civilian named Moggal, but at night he creates magical golden armor through the power of Iddhi to become the Naga Rider. He cruises the streets on his magical "Legless Mount," defeating any criminals who cross his path. There are many unscrupulous characters in the seedy underbelly of Tai Krung City, but few as nefarious as the drug lord Mara. After Naga Rider's wife and child are killed as bystanders in a drug-related crime, he wages outright war on the kingpin." Nod to Kamen Rider. Magical armor. Another of Alex’s fave chars. Is a reference to one of Buddha’s followers. From one of Alex's posts in the reddit AMA: 'Naga Rider has some inspirations from the original Kamen Rider (scarf, relatively simple design) but crossed with elements of the naga. He is a defender of the citizens of Tai Krung City, waging war against Drug Lord Mara and his cronies, including his long-time rival turned body-guard of Mara, Garuda Cruel. Naga Rider is a man named Moggal who has a strong mastery over Iddhi energy, to the point that he can manifest the magic armour from it, as well as a magical "legless mount" that he uses to cruise the streets of the city. While heroic in nature and motivated by the death of his family, there does seem to be something about Moggal's past that haunts him further and motivates his heroic actions... some sort of karmic debt from the past.' Phoebe "Phoebe is a warrior and protector of her village. Having fended off multiple attempts by the Iron Kingdom's forces to overtake her home, her strength is unmatched, and can fire full-length spears from her massive bow. She is a proud mother of three, raising them alongside her warrior husband before he lost his life on the battlefield. In meeting Ajna, Phoebe finds that she must make a difficult choice: stay behind to protect her village, or leave it behind to fight a much greater threat, possibly never to return." Designed by Alex. One of his favorites. Based on an ancient Greek Amazon. Breast plate is to prevent injury when firing her bow. Kaldi Kaldi began as a coffee bean farmer and goatherd, but has always harbored a passion for throwing knives. He prides himself on his custom knife designs - ideal for throwing and for harvesting crops in the field - and has made a modest business of selling them to civilians and soldiers alike. Being so relaxed and friendly in demeanor, it's at times hard to imagine Kaldi cutting down foes with deadly accuracy. But when the Iron Kingdom invaded his homeland, killing his friends and pillaging the crops and animals of his livelihood, Kaldi took up the arms he crafted to fight back. After helping to drive the enemy forces away, he wants to ensure that his country won't be threatened again, and is eager share with the rest of the world his fine artisan blades and a good cup of coffee. Toko (十子) Toko is one of the only surviving Resolute in Yashima, forced into hiding after a failed rebellion. Of her nine siblings, she is the only one who survived the resulting massacre. Though almost unbearable, she views these trials as a test of faith, and they serve only to strengthen her belief. To the Resolute, Kala's appearance marks the beginning of the end of days, and thus the beginning of their task to save as many unenlightened souls as possible before the final judgement. Blessed with great skill and seemingly divine strength of will, Toko vows to vanquish the evils of this land. Her faith, like her blade, is straight and true, unwavering in its conviction. Learning more about the true source of her power, however, will put her devotion to the ultimate test. George George is a dragon slayer of the highest prestige. As a special class of soldier from the Iron Kingdom, it is his duty to travel through the regions of the empire and quell any troublesome monsters or demons. His lance Scalesbane, crafted along with his chainmail from remnants of his first kill, has proven quite effective in his battles against unholy creatures. The Iron Kingdom is rapidly growing through aggressive campaigns of conquest, but George cares not for their policies or politics. His authority extends to the borders of the empire, yet he knows that greater evils lurk in every corner of the world. Baozhai of the Black Jade A true demon of the sea, Baozhai of the Black Jade and her armada are feared and despised by the naval fleets of both the Iron Kingdom and the Jade Dynasty. Though said to be a crude, ruthless pirate, she calls herself an entrepreneur. For years her crews have routinely attacked illicit Soma shipping routes and blockaded ports involved with the Soma drug trade. Many believe she simply steals for her own gain, yet rumors of a more humanitarian motive persist. Neither empire have yet been able to hinder her, but the sea can be a cruel mistress indeed. A recent encounter with a massive sea monster decimated her forces and destroyed many of their vessels. Land-locked but not deterred, Baozhai is determined to rebuild a new crew and head back out to sea. Based on Ching Shih. Antoine The adopted son of a prominent Iron Kingdom nobleman, growing up among the upper class of the capital hasn't left Antoine curious about his origins. His skill with a blade and knack for diplomacy made him an ideal candidate for ambassadorship, and he's found himself well suited for the role. Despite his best efforts, some areas of the empire's expanding domain have proven uncooperative. Unrest is growing, and rumors of a pending revolt led by a rising underclass leader have made the Iron Kingdom nervous enough to dispatch Antoine to speak with them personally. But unlike his previous diplomatic assignments, this upcoming meeting fills him with unease... Zahra From the moment she received her first oud as a child, everyone knew Zahra was destined for greatness. As she grew older, her fame in the region also grew, and stories of her music inspiring heroes in battle, entrancing wild beasts, and even helping a barren woman to conceive, began to spread. The leader of a nearby tribe caught wind of this and sought to use her skills to his own advantage. Thinking he could use her music to inspire his warriors to victory, he kidnapped her and pressed her into service. But Zahra's sullen song on the eve of battle affected him so deeply that he negotiated peace with his rivals that very night. She now wanders the land, going where her heart takes her, hoping to spread joy to all through song. Designed by JunkPuyo. Tenoch Tenoch is the most famous Ōllamaliztli player in the city-state of Ixtapoala, renowned for hanging virtually motionless in the air to intercept the ulli ball, as well as the devastating speed and accuracy of his returns. Ōllamaliztli matches are often used by politicians as symbolic proxies for political discussion, and a recent match against a neighboring city-state was rigged by corrupt officials. Every other player agreed to throw the game, except Tenoch, who single-handedly led his team to victory. As conflict erupts in the region, Tenoch finds himself fearing for his life, and begins the arduous task of exposing the corruption and clearing his name. Outfit design not finalized. Inspired by the outfits worn when playing sport where you hit a ball through a vertical ring on a wall with your hips ulama/ollamaliztli. Nuna The third daughter of the chieftain of the Wakinyan, Nuna shares her sisters' gift - the ability to commune with nature. Drawing on the blessing of the Deohako, she can attune herself to all kinds of vegetation, encouraging them to grow and blossom. But she is young, and does not yet know the full extent of her abilities. Together, the three sisters provide their tribe with an almost unending bounty. Recently, they have begun to share their surplus with neighboring tribes, hoping to form a Tribal Union and bring an end to the long years of relative isolation. Being the youngest daughter and her father's obvious favorite, many in the tribe feel that she must venture away from his coddling to truly grow and mature. Though she doesn't flinch at hunting animals, the thought of hurting other people upsets her, and a future leader cannot ignore the reality of violence. Understandably reluctant to leave, Nuna is nonetheless excited to share her gift with others and experience more of the world and its flora. Lanshi Lanshi is a dog, which can only mean one thing: reincarnation as an animal, resulting from his ignorant ways in a past life. Captured as a pup, Lanshi was mercilessly abused by his new owner, who hoped to turn the massive beast into a vicious guard dog. But throughout years of mistreatment, he somehow remained friendly and obedient. Eventually dismissed as useless, Lanshi was abandoned one winter morning to wander the desolate mountains alone. He now lives a lazy life taking frequent naps under the sun, and survives on scraps provided by the adoring townspeople of his new domain, challenged by none. Of all the questions surrounding him, the most mysterious is how this seemingly docile dog possesses the Vajra, a powerful relic that allows him to conjure and manipulate lightning when threatened. Karma works in mysterious ways - perhaps the artifact is somehow connected to Lanshi's previous misdeeds. Qadira Secretly trained by her brother in the ways of combat, young Qadira became quite a formidable fighter. When she was finally of age, she joined her brother at the battlefront against the encroaching Iron Kingdom…only to learn that it was not a woman’s place to fight, but instead to tend the wounded and distribute supplies. Crestfallen but undeterred, Qadira worked earnestly as a nurse, remaining ever near her brother. Then the unthinkable happened – she received word that during an assault her brother had been captured. Without hesitation she donned his spare armor and signature green sash, and rushed into combat. That day, in a dazzling display of skill, a mysterious warrior single-handedly turned the tide of battle. But with no sign of her brother, and now wary of revealing her true identity, Qadira’s quest is only just beginning. Tatanka A shaman renowned for his passionate drumming which brought forth departed spirits, Tatanka’s life was forever changed by a simple errand boy. Mistaking his nameplate for that of the Great Warlock Tanaka who lived next door, the hasty courier delivered the wrong package of mystical ingredients – with disastrous results. Attempting to summon the spirit of his next client’s dead wife, Tatanka instead called forth an ancient spirit of mysterious origin. Though the two have since forged an uneasy alliance, neither is happy with the current state of affairs. Unable to rid himself of the irritating specter alone, Tatanka travels the world seeking an exorcist skilled enough to sever the bond. Leilani Boisterous and resourceful, Leilani is the polar opposite of her shy and reserved twin sister. Inseparable since birth, the two young priestesses spent each day together, with Leilani assuming the role of protector in times of danger. When her sister was chosen by their starving village as a sacrifice to the shark god, Leilani did not hesitate. As her sister tearfully protested, she stood, arms skyward, bravely awaiting the jaws of death. In recognition for her courage, rather than devour her, the shark god instead adopted her. Returned to the material world with a weapon fashioned from his discarded teeth, Leilani is charged with protecting those in need… but barred from ever seeing her sister again, lest the secret be revealed. Hassam Once an eccentric professor at the Tower of Wisdom, Hassam is now an eccentric adventurer and inventor. He has found a way to convert the surrounding energy of the world and nature, known as Prana, into the internal psychic energy, Iddhi, by way of a bizarre and rather clunky machine. Eager to study the effects of direct application of Iddhi, Hassam straps his invention to his back while traveling. An ardent collector of artifacts and a constant learner, Hassam views the ever-expanding Iron Kingdom and its intellectual oppression as the world’s greatest threat. Having recently learned of the fall of the Tower of Wisdom, he fears for the fate of his home lands, but has decided to continue his research for now. He’s heard talk of an especially interesting specimen – a small girl with a peculiar power… Kampan A cheeky thief with a flare for theatrics, Kampan is a burglar like no other. Her agility and bravado, along with the sheer destructive force of her arm, have earned her the nickname “Iron Mouse” among Tai-Krung City authorities. Originally a pickpocket trying to support her starving family, Kampan was arrested and pressed into service as a laborer at an Iron Kingdom ore processing facility. As an expendable prisoner, she was chosen to participate in a demonstration of the prototype new mining equipment under development there. However, the disastrous outcome of several test runs brought an abrupt end to the project, and the “unstable” arm was never completed. Upon liberating herself – and the prototype – from the facility, Kampan took a keen interest in its inner workings. Using bits and pieces scavenged during her larcenous adventures, she’s built the once-abandoned arm into a powerful tool and continues to improve upon it. Kogi His entire life, Kogi has been entranced by the artistry of cooking: succulent meats, fine stews, the exquisite balancing of subtle spices. Ever since childhood, becoming a master chef was the subject of his every daydream – the perfect savory marinade for the sliced beef of his existence. But it seemed cooking was not to be Kogi’s fate. Born into a proud warrior family, duty required he be brought up a fighter. Yet even as he tirelessly trained, mastering the fierce strikes and developing the unyielding stamina required to triumph in battle, he quietly dreamt of applying those same skills in the kitchen. Finally, his training completed and unable to lie to himself any longer, Kogi chose to follow his heart. With only his homemade cleaver, indestructible wok, and a garlic necklace to ward off spirits, he abandoned his family to pursue his true calling. Now a vagabond chef who applies the intense techniques of battle to cooking – with mixed results – Kogi continues his Flavor Quest: a globe-spanning journey to seek out and challenge the finest chefs and discover new tastes. Sangmu Even as a child, abandoned on the monastery’s doorstep, Sangmu had been…unusual. She did not often cry, seeming only to desire long stretches of contemplative solitude, and resented any disturbance, even meals. As she grew she did not play or socialize, and talked so seldom that for months the monks worried she could not speak at all. But young Sangmu knew differently – mere words were not the language of her heart. In the summer of the year she turned ten, Sangmu first witnessed the meticulous creation of a sand mandala. From the moment she saw the intricate design taking shape, the change in her demeanor was striking. Aloofness transformed into rapt attention, her focus so intense that the monks were forced to remind her repeatedly to eat and sleep. In those days and weeks, in that place, her life changed. Since that time, Sangmu relentlessly devoted every waking hour to perfecting the painstaking creation, and the equally beautiful destruction, of mandala and other sand sculptures. Her naturally gifted use of Iddhi and unique, unrestrained outlook quickly made her a virtuoso without peer, able to literally breathe life into her creations. Through her sand-painting tool, the chak-pur, the ephemeral artistry of the cosmos spoke to her: in the sand, Sangmu has found her language! Enemies Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Hungry ghosts. Inspired by preta. People driven by base instincts may be reincarnated as hungry ghosts. They are always hungry, may cannibalise each other to become different forms, including looking more like preta. Similar to slime enemies – will come in different flavours. Ahp will probably have stronger versions called Krasue and Penanggalan. Hair covering its face and organs is Mariel’s idea. Alex also mentioned he’d like to see a Manananggal in the game, possibly fighting a Penanggalan. Belu means ogre in Burmese. Face is based off of Barong masks. The Manote boss of the prototype is formed from guardian lions of the temple that were deafeated by vetala and turned into an impromptu Manote-esque body to wear. The vetala are the organic, worm-like pink parts of the boss. It uses the guardian lion’s spirits as attacks. When the boss is defeated, the spirits turn on it. Also mentioned by Alex during the stream: A guy who cooks seafood in his armpits and lives in a tree, as well as a creature that stands in the corner of a room and eats food through a hole in its neck. (These were mentioned quickly by Alex in passing) The Prototype Level Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Set in an overgrown temple, with villages nearby, that has been overtaken by vetala. Inspired by Angkor Wat and Mount Popa. Extra info Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Alex would like to include lots of different food from different cultures. The Inner realm will acquire atmosphere/a normal sky as it grows. Alex has a few ideas for subtle nods and references to Skullgirls, it depends on what they can get away with. Possible for certain quests to require you to leave an Incarnation behind or not use certain characters. Some game events may be based on real world holidays. Teamwork and unity will be themes of the game. Potential Incarnations based on boomerang wielding aborigine lizard bros. Alex has ideas for a sidequest based off the parable of the poison arrow. Hungry ghost golf.