Just Wanted To Play On Xbox One.

Discussion in 'Skullheart Forum Inquiries' started by ItsDaEmuDood, Dec 24, 2018.

  1. ItsDaEmuDood

    ItsDaEmuDood New Member

    Steam:
    John's Mother
    XBL:
    ItsDaEmuDood
    Filia
    Ms. Fortune
    So I discovered Skullgirls because as I was scrolling through YouTube in the morning, I saw a video that showcased all the Blockbuster moves. I had no clue what any of it was, but I started watching, and I saw that popping 2D art style, and decided I wanted it. So I go on the Xbox Store from my console, and find the game. I select the game's page, and it says "See Price." So I press it, and select "Buy Game." It tells me that the purchase can't be made from Xbox.com, and that I need to complete the transaction from my Xbox console, which is what I'm using. I'm about to test my only option left, which is to try and purchase the game with the only parent account on the console, but I'm not sure that will work. So does anyone know how to obtain the game on Xbox One? Any help can and will be appreciated!
     
  2. Akatama

    Akatama New Member

    Steam:
    Akatama
    PSN:
    Akatama
    Painwheel
    Robo Fortune
    I saw this post and felt like I should respond, even though it's been over a month since the post was made.

    Skullgirls is not on Xbox One. I assume you can see the game on the Xbox Store because it is available on Xbox 360.

    The reason why it is not on Xbox One is because of Microsoft's policy on Indie games (or at least, their policy back when there was active development on the game). At the time Lab Zero working on the development of the PS4 version, Microsoft required Indie games to become available on the console first for a certain period before being released on the PS4 (I don't remember exactly, but it was something like 1-3 months I think). However, Sony themselves funded (or helped fund) the PS4 port, which meant that Lab Zero was in a position where they could not release on the Xbox One unless Microsoft gave an exception to their policy, let alone finding funding to port the game.

    I'm sorry if this is inaccurate, I heard all of this stuff from Lab Zero staff a few years ago, so I might have gotten some of it wrong.
     

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