Let's talk about Peacock's normals

Discussion in 'Peacock' started by RemiKz, Dec 24, 2013.

  1. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    I want to start off with this:


    More extreme example

    [​IMG]

    Would it be unreasonable to ask for her to have a hitbox when she fully extends her finger? I know Mike doesn't want her to have very good close-up game, but...
     
  2. Baiko

    Baiko So much to learn all at once

    Steam:
    KonKossKang (Swim killer?)
    PSN:
    Kashground (2009-2012)
    Unknown
    Unknown
    Painwheel
    im just gonna assume mike did that for a very specific reason.
     
  3. GirlyStyle

    GirlyStyle Well-Known Member

    Parasoul
    Fukua
    Double
    i agree that its really annoying graphically and is one of my biggest pet peeves, but also think she doesn't really need something with that kind of range
     
  4. Mao

    Mao Buttons 'R Fun

    Location:
    Auckland, NZ
    Steam:
    Mao
    PSN:
    sussex4lyf
    Peacock
    Double
    Big Band
    I don't really have much problems with it graphically but the fact that its so stubby can be kinda annoying when i want to confirm but I'll probably just try to do other stuff/git gud rather than expect it to be changed (it would be nice though :3)

    Plus argus converts off everything so there's that
     
  5. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    lol. That's silly looking. I didn't realize there was no active hitbox when she extended her finger all the way.
     
  6. POS Industries

    POS Industries Starring Glenn Close as POS Industries

    Location:
    Los Angeles, CA
    Steam:
    Something Something POS Industries
    PSN:
    POSIndustries
    XBL:
    EG Wazzler #Coppa
    I'm not touching you!

    I'M NOT TOUCHING YOOOOUUUUUUU
     
  7. Shnarfl

    Shnarfl Well-Known Member

    Steam:
    shnarfl
    every character has shit like this, I'm pretty sure

    for example, if you have good timing, you can cancel Painwheel's sHP into hatred install and during the whole super flash, you'll see the sHP hit spark (the red blood thing), but you won't have actually dealt any damage. There's also a few moments where I did Filia's jHP low to the ground and I saw the move come out, with the knives and scissors, but the move got cancelled from landing before the real active frames. Filia's jMK also plays the second chomping noise before the second hit becomes active.

    this game is pretty silly
     
  8. IsaVulpes

    IsaVulpes Just Throw

    Location:
    Trinidad && Tobago
    Ms. Fortune
    Filia
    Double
    The point isn't that you can cancel the move before it's active frames
    But that the animation reaches three times as far as it's actually hitting ever
     
  9. Avil

    Avil they see me wheelin' they hatin'

    Painwheel
    Squigly
    Unknown
    This kind of cancel always insulting me. Most frustrating kind of combo drop ever.
     
    Last edited: Dec 25, 2013
  10. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    Oh man, you people.
    It's a SMEAR, they're often much bigger than the hitbox. Also an overextension, because it adds impact to the animation.

    See?
    [​IMG]
     
    Woofly, Shooon and Mr Peck like this.
  11. Avil

    Avil they see me wheelin' they hatin'

    Painwheel
    Squigly
    Unknown
    I think is not about "wrong hitbox position", is more about having hitbox at all.
     
    Last edited: Dec 25, 2013
  12. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    That would just make the move hit 1f earlier, rather than change the range, yo.
     
  13. IsaVulpes

    IsaVulpes Just Throw

    Location:
    Trinidad && Tobago
    Ms. Fortune
    Filia
    Double
    Lots of games have normals not hitting where they look like they do, and vice versa (hitboxes in random places where nothing looks like it's hitting)
    SG was promised to /not/ have that - and thankfully doesn't, to the utmost part. Dunno why you're dismissing this.
    That said, reanimating this would be bonkers and I don't think Peacock needs the buff, so w/e. I can live with it.
     
  14. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    Oh hey it's Vulpes. Wanna ruin holidays? Look no further.

    Here's the hitbox width poorly overlaid on top of the smear frame:
    [​IMG]

    Two things:
    - It would not have a hitbox that reached as far as the smear did no matter what; it's quite obviously very exaggerated, so the hitbox would be shorter in any case. IN FACT, looking through the repository, that hitbox was originally drawn on top of the rough SMEAR frame, rather than the frame it is currently on. So the hitbox would be the same even if that were the impact frame. :^P
    - It doesn't hit on the smear because that smear looks really bad held for 8f during hitstop, that's why it got moved to the frame after. Some smears look good during hitstop (Cap's shield, Peacock's pie and cannon) and some don't. Which doesn't change the intended frame data because I sped up the pre-smear frames by 2 so it hits on the same frame it did during roughs.

    These two things combine to give people something to complain about, I guess. Not like you need much provocation.
     
    Woofly, Denizen, Shooon and 4 others like this.
  15. scrubbyscum999

    scrubbyscum999 The dream is on hold, till I get my stick back.

    Location:
    Washington DC/Orlando, Florida
    Steam:
    scrubbyscum999
    Painwheel
    Cerebella
    My head hurts. All I know is Peacock doesn't need buffs. Painwheel on the other hand... :)
     
  16. View619

    View619 Well-Known Member

    Steam:
    ViewThePhenom
    Painwheel
    Peacock
    Cerebella
    At mid-range, Peacock's ground normals suck by themselves. Only s.mp has any range or speed for a poke, don't use them.
     
  17. POS Industries

    POS Industries Starring Glenn Close as POS Industries

    Location:
    Los Angeles, CA
    Steam:
    Something Something POS Industries
    PSN:
    POSIndustries
    XBL:
    EG Wazzler #Coppa
  18. View619

    View619 Well-Known Member

    Steam:
    ViewThePhenom
    Painwheel
    Peacock
    Cerebella
    People still think PW needs buffs? O.o ok then...
     
    Woofly, Dagwood, Icky and 4 others like this.
  19. Dhoppler

    Dhoppler Forsaken by grains. Hated by the food industry.

    Location:
    KCK
    Steam:
    dhoppler
    PSN:
    dhoppler
    XBL:
    stormin fiasco
    Peacock
    Ms. Fortune
    Big Band
    Painwheel is a malevolent bitch fiend that sticks pointy things into orifices that they don't belong. She needs no buffs. She needs to be set free so she can quit scaring the shit out of us after one successful exchange.
     
    Last edited: Jan 15, 2014
  20. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    Obligatory pointing out that calling someone homosexual is not an acceptable slur.
     
  21. Evilweevle

    Evilweevle Of course i meant to do that!

    PSN:
    Mrfossy
    XBL:
    Mrfossy
    Ms. Fortune
    Cerebella
    Squigly
    meh. bellas st.MP looks worse than this imo. that thing has ass range when it looks like it should be more. not that i want it changing. just using it as an example that Pcock isnt the only one and is most likely not the worst offender for it in the first place.
     
  22. Dhoppler

    Dhoppler Forsaken by grains. Hated by the food industry.

    Location:
    KCK
    Steam:
    dhoppler
    PSN:
    dhoppler
    XBL:
    stormin fiasco
    Peacock
    Ms. Fortune
    Big Band
    Well, you're right. I'll change it.
     
  23. View619

    View619 Well-Known Member

    Steam:
    ViewThePhenom
    Painwheel
    Peacock
    Cerebella
    Bella st.mp has a great hit-box for AA vs IAD, is safe on block for hit-confirms and staggers on raw hit. Peacock st.mp is literally just a slow poke, with crappy range. I mean, she doesn't necessarily need a good mid-range poke when she can fill the screen with items and run behind them, but Bella's st.mp/normals are much better at mid-range.
     
  24. Evilweevle

    Evilweevle Of course i meant to do that!

    PSN:
    Mrfossy
    XBL:
    Mrfossy
    Ms. Fortune
    Cerebella
    Squigly
    hmm. i never thought of trying that thing out for anti airs. how does it do against filia AID j.HP? im pretty sure the range on that would beat out the elbow pretty regular.
     
  25. View619

    View619 Well-Known Member

    Steam:
    ViewThePhenom
    Painwheel
    Peacock
    Cerebella
    It works, but I generally use s.lk -> s.mp for the hit-confirm anyway.
     
  26. Dagwood

    Dagwood Well-Known Member

    Location:
    Canada
    Steam:
    Dagwood
    PSN:
    crond1zzle
    Parasoul
    Cerebella
    Double
    s.MP is very good against close IAD's from filia, its better than s.LK.
     
  27. Dhoppler

    Dhoppler Forsaken by grains. Hated by the food industry.

    Location:
    KCK
    Steam:
    dhoppler
    PSN:
    dhoppler
    XBL:
    stormin fiasco
    Peacock
    Ms. Fortune
    Big Band
    Sooo...about those Peacock normals...
     
  28. View619

    View619 Well-Known Member

    Steam:
    ViewThePhenom
    Painwheel
    Peacock
    Cerebella
    Ground normals all suck, air-to-air are alright. S.HP (projectile) is amazing.
     
    Last edited: Jan 17, 2014
  29. IsaVulpes

    IsaVulpes Just Throw

    Location:
    Trinidad && Tobago
    Ms. Fortune
    Filia
    Double
     
  30. Dhoppler

    Dhoppler Forsaken by grains. Hated by the food industry.

    Location:
    KCK
    Steam:
    dhoppler
    PSN:
    dhoppler
    XBL:
    stormin fiasco
    Peacock
    Ms. Fortune
    Big Band
    ok...guess we'll all go home then...
     
  31. Dagwood

    Dagwood Well-Known Member

    Location:
    Canada
    Steam:
    Dagwood
    PSN:
    crond1zzle
    Parasoul
    Cerebella
    Double
    I like c.HK too
     
  32. Dhoppler

    Dhoppler Forsaken by grains. Hated by the food industry.

    Location:
    KCK
    Steam:
    dhoppler
    PSN:
    dhoppler
    XBL:
    stormin fiasco
    Peacock
    Ms. Fortune
    Big Band
    For what? Trip guarding?
     
  33. Dagwood

    Dagwood Well-Known Member

    Location:
    Canada
    Steam:
    Dagwood
    PSN:
    crond1zzle
    Parasoul
    Cerebella
    Double
    For negating pushblock mostly
     
  34. View619

    View619 Well-Known Member

    Steam:
    ViewThePhenom
    Painwheel
    Peacock
    Cerebella
    Eh, she doesn't have anything for mid-range, which is huge imo. She pretty much needs either M SOID held or at least a George to move behind, or else why are you even at that range?
     
  35. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    How about I bring up c.MP?

    This attack is rather strange to me. According to the sg wiki on srk, c.MP and c.MK both have 19 frames of hitstun, yet c.MP > s.HK doesn't combo but c.MK > s.HK does. Does the hitstop on c.MP make that string not combo properly? c.MP gets practically no use because s.MP is pretty much better in just about every situation. It would maybe serve as a situational anti-air if the attack didn't send the opponent flying a good distance away and you could instead follow it with a s.MK.
     
  36. Dagwood

    Dagwood Well-Known Member

    Location:
    Canada
    Steam:
    Dagwood
    PSN:
    crond1zzle
    Parasoul
    Cerebella
    Double
    Thats what i ment, you go in behind soid/bombs, pressure string + assist into c.HK xx bomb/soid to keep the pressure on when they pushblock you.
     
  37. View619

    View619 Well-Known Member

    Steam:
    ViewThePhenom
    Painwheel
    Peacock
    Cerebella
    I like c.lk AA over c.mp when I bother to AA on the ground. Honestly, just being able to stuff a jump-in and pressure off of that is good enough for Peacock, imo.
     
  38. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    c.MK has +5f hitpause on the opponent, which is what lets s.HK combo off it.
    ...which is weird, because I'm not sure why I did that rather than just raising the hitstun by 5f.
     
  39. View619

    View619 Well-Known Member

    Steam:
    ViewThePhenom
    Painwheel
    Peacock
    Cerebella
    So, ran into a rather annoying issue with Peacock stand jab recently, it whiffs up-close against certain characters, mainly Fortune and Filia in some cases. I don't think I need to explain how much of an issue it is to whiff normals in Filia's face...

    Also, not a normal but I swear LP Bang whiffs up-close in certain cases too..is it just unlucky frame-skips or that the hit-box still doesn't extend all the way to Peacock's body?
     
    Last edited: Jan 28, 2014
  40. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    Frame-skips don't affect hits at all, the skipped frames still read input and do collision, they just aren't rendered.
    I LEARNED from MvC2.

    Though if you can give me specific examples, I can see about fixing them?
     

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