Let's talk about Peacock's normals

Discussion in 'Peacock' started by RemiKz, Dec 24, 2013.

  1. View619

    View619 Well-Known Member

    Steam:
    ViewThePhenom
    Painwheel
    Peacock
    Cerebella
    I'll check cases in training mode this evening and get back to you, Mike.
     
  2. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    Note that there is a difference between whiffing over people - during say, Filia's cr.MP - and whiffing past them like throwing an LK George next to Squigly (which I just fixed yay!)
    Whiffing over people is likely not getting fixed since certain moves are low-stance-ish.
     
  3. View619

    View619 Well-Known Member

    Steam:
    ViewThePhenom
    Painwheel
    Peacock
    Cerebella
    Yeah, my issues were actually whiffing over people, so that's cool. For whiffing past, I normally have an issue with LK George vs a crouching Fortune, where Peacock just throws the George past her. Whiffing s.lp over Fortune cr.lp is also a thing, but I always figured that was just a low-stance attack.
     
  4. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    Yeah, LK George is fixed, hits Fortune and Squigly allatime now, and I'm gonna fix HP Bang too.
     
  5. Liam

    Liam ... Administrator

    Location:
    West Canada
    Steam:
    Skarmand
    PSN:
    Skarmand
    Robo Fortune
    Double
    Lemme detonate Lonesome lenny by pressing 2 kicks while you're at it :^)
     
  6. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    Fixes now, changes later.
     
    Liam likes this.
  7. View619

    View619 Well-Known Member

    Steam:
    ViewThePhenom
    Painwheel
    Peacock
    Cerebella
    Good stuff, Boss Mike. I can finally pressure Fortune without an M SOID. :D
     
  8. IsaVulpes

    IsaVulpes Just Throw

    Location:
    Trinidad && Tobago
    Ms. Fortune
    Filia
    Double
    Oh wow I always thought this was intended, as in having a zoning tool which flat whiffs at super close range
     
  9. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    Eh. In practice it just makes you annoyed because you want to combo it and it whiffs.
     
    View619 likes this.
  10. Oh interesting, I was just observing the whiffing Lights in-game myself and wondering if it was as intended. Good to know.
    Specifically, how after a HK Teleport puts you just out of range with Peacock's Lights (except for Painwheel, Double, and Big Band) while MK Teleport range is compatible with any follow-up attack.
     
  11. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    That's uh, not gettin' changed. Yes, it puts you behind them, so it doesn't put you in range.
     
  12. View619

    View619 Well-Known Member

    Steam:
    ViewThePhenom
    Painwheel
    Peacock
    Cerebella
    @Mike_Z

    MP Bang whiffs over certain low profile moves, like Filia when she uses Drill/Drill Feint. Not sure if it's the same for moves like Fortune's crouching jab or if you want to take a look at it.
     

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