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Major Painwheel Main: Need help with flight combos and new combo vids

WrestlerGuile

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Hi. As you can see, my main is Painwheel. I am exquisite with controlling her but I can only combo in the corner by first rocketing the opponent mid-screen into a corner. One major problem is her flight cancels and another isfinding a chain that won't rocket her into the corner thus being able to continue a mid-screen chain. Can anybody help me please? I want to perform like Magicman(KR). Also, I'm playing the PS3 version and need to know how to prepare for the new IPS rules for all of my characters. (Except Double and Cerebella. I suck using them.)
Also credit to Chrono_Tata for helping me learn how to make a thread.
 
Heh no problem.

Anyway, what kind of problem are you having with flight cancels specifically? Do you have problems executing them, or do you have problems continuing from flight cancels? What combo are are you doing with her right now?
 
Hi. As you can see, my main is Painwheel. I am exquisite with controlling her but I can only combo in the corner by first rocketing the opponent mid-screen into a corner. One major problem is her flight cancels and another isfinding a chain that won't rocket her into the corner thus being able to continue a mid-screen chain. Can anybody help me please? I want to perform like Magicman(KR). Also, I'm playing the PS3 version and need to know how to prepare for the new IPS rules for all of my characters. (Except Double and Cerebella. I suck using them.)
Also credit to Chrono_Tata for helping me learn how to make a thread.

There's a few things you can do midscreen that will extend your midscreen combo, in the sense that you don't need a corner.

Easy Possible Midscreen Extensions. Take note of the directions listed post fly. You can follow these up with a new string starting with either LK (crouching or standing), either LP, cr.MK, cr.MP or the s.MP/s.HK launch into an air series:

s.HP xx Fly > 3j.LK
LK.Buer xx Fly > 6j.LK
LK.Buer xx Fly > 3j.LP
s.HP xx LP.Stinger > Dash Forward > Anything
s.MP/s.HK > j.MP(4),j.HP(3),j.HK (This is universal post patch)

If you want updated combos to practice, there's links to guides in the PW combo thread. It's full of optimized and fairly universal Painwheel stuff. Just swipe what you can if you can't do them all.

Link to Current PW stuff: http://steamcommunity.com/sharedfiles/filedetails/?id=177612627
 
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So take any and all combo advice from Krackatoa. I won't bother to chime in here. I play a heavy reset based PW, and because I rarely need one, my combo is far from optimized (though I'm working on it... ).

What I can say is practice that flight cancel. In a nutshell, flight cancel is PW. You need to be able to flight cancel out of virtually everything you do effortlessly. Really, truly, if you learn how to flight cancel consistently and confirm off of her jump ins, you are 75% of the way there.

I use what I think is probably her standard combo starter (c.lk > c.mk > s.hp xx fly), and when I first started I went into training mode (use it) and just spammed s.hp xx fly until it became second nature. From there, you can work on lk buer xx fly, throw xx fly, charged j.hp xx fly, j.mp xx fly, and so on.

The things you can do with fly cancel will blow your mind. I actually giggled when I recently realized I could fly cancel 6.hk(x4) into j.hk to keep the combo going. Watch some of the higher level players too (I'm a fan of Elda Taluda's work) and you'll be amazed at what you can confirm off of.
 
Heh no problem.

Anyway, what kind of problem are you having with flight cancels specifically? Do you have problems executing them, or do you have problems continuing from flight cancels? What combo are are you doing with her right now?
My current combos are Midscreen-j.MP, c.LP, cLK, c.MP, s.HP, sj, j.MK, j.HK, qcr.LK to corner.
If i'm lucky, Then i do the same as Midscreen and countinue with qcb.MK, j.MK, c.LP, c.LK, c.MP, s.HK, sj, j.MP, j,HP, qcf.KK
A variation after j.HP is j.HK, qcf.LK, and then qcf. KK
For Cerebella and Double and other heavier characters after s.HK is sj, j. MP, j.HK, qcf.LK, and qcf. KK
One problem is finding a long enough hitstun and performing j.Lp and j.lp to J.lk, and countinuing the chain after that. So i guess i havve a problem with countinuation and execution.
 
Go to training mode and practice this until your fingers bleed:

cr.LK, cr.MK, st.HP xx Flight xx (hold forward or down-forward) j.LK, cr.LK, cr.MK, st.HP xx Flight, j.LK, repeat.

That should get you used to the idea of flight cancelling out of something to get more time for the next link in a chain, extend pressure on block strings, and is a big part of most midscreen combos you'll ever see. When you're comfortable doing it with j.LK, start mixing in (d/f)j.LP instead of the j.LK.

I wouldn't worry too much about learning the IPS/Undizzy differences between SDE and Encore until you actually have Encore in your hands. They're just way too different.
 
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I wouldn't worry too much about learning the IPS/Undizzy differences between SDE and Encore until you actually have Encore in your hands. They're just way too different.

I found it didn't fuck with PW nearly as badly as it did for other toons, but again, I have to stress that my combo has been and always was pretty shitty.
 
My current combos are Midscreen-j.MP, c.LP, cLK, c.MP, s.HP, sj, j.MK, j.HK, qcr.LK to corner.
If i'm lucky, Then i do the same as Midscreen and countinue with qcb.MK, j.MK, c.LP, c.LK, c.MP, s.HK, sj, j.MP, j,HP, qcf.KK
A variation after j.HP is j.HK, qcf.LK, and then qcf. KK
For Cerebella and Double and other heavier characters after s.HK is sj, j. MP, j.HK, qcf.LK, and qcf. KK
One problem is finding a long enough hitstun and performing j.Lp and j.lp to J.lk, and countinuing the chain after that. So i guess i havve a problem with countinuation and execution.
Yeah you would want to try to avoid doing air L Reaper in mid-screen combos. Instead of doing that, try changing your air chain to j.MK j.HP(4 hits) j.HK. That should bring the opponent back to the ground, where you can pick them up with c.MP. Now you can continue with another ground chain to whatever.

Also you are being a bit wasteful with your ground chain using both LP and LK, because in IPS, that locks out an extra button that you could use to start another ground chain with. With Undizzy, that builds extra undizzy value for little damage. You should just do one or the other then move to the next strength.

But yeah, you could also simply copy the combos from other threads, but I think it's interesting to learn why your combos are good or bad, since that helps you with understanding how to customise your own combos in the future. :)