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Make your character broken with the least significant change(s) possible.

that's...kinda the same thing?
The difference is if the whole move is special cancellable, you can do Grab Bag while descending, as opposed to waiting to hit the floor!
 
The difference is if the whole move is special cancellable, you can do Grab Bag while descending, as opposed to waiting to hit the floor!
That sounds really dumb as an air-to-air option.

I love it.
 
Peacock is considered grounded during her air dash.
 
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Runstop shares armor with tumbling run
Merry Go-Rilla's startup is fully invulnerable to hits
Bella steps forward when using devil horns
 
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peacock LBang is unblockable
 
Solar Barge's armor now protects against aerial hits.
 
Val's H bypass has one hit of armour.
 
Except people can't hit her out of it on reaction. Instead give her air actions after whiff/blocked air bypass.
 
To be executed, all projectile moves need their input THEN another button to be pressed to shoot

Ex.
:QCF::P: then :K:

Parasoul's is full auto
 
Updo returns Filia to Neutral upon landing.
 
Aerial tear toss doesn't affect midair movement
Aerial tear will come out even if startup of tear toss was interrupted by landing
 
Aerial tear toss doesn't affect midair movement
Don't approve. Tear toss' aerial momentum is pretty nice and there's some stuff you can do with it.
 
Squigly:
-added air dash;
-jhp disjointed hitbox;
-sliver chord can be directioned at 45° angle as antiair;
Bigband:
-c.hk wallbouces;
-st.hp on both sides like snapback animation;
L brass crumples on hit;
Parasoul:
-holding KKK parasoul charges an egrett that comes from behind like Dive motion and punches the opponent;(stagger on hit, - 3 on block at worst)
-downj.mk (hold) groundbounces the opponent;
-st.hk jump cancelable;
Beowulf:
-Grendel's arm can randomly punch Beowulf at the second hit of c.hp (100 dmg, can't kill)
-if st.lp is hold with the hype already at max level, the crowd will start throwing tomatoes;
-Arm super makes wallbounces the opponent back and forth multiple times, adding damage but reducing hype.

Others coming soon.
 
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Don't approve. Tear toss' aerial momentum is pretty nice and there's some stuff you can do with it.

It would probably allow Parasoul to fly constantly.
 
Painwheel - ALL of her armored normals have side auto-correction and not only st.MP
 
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Eliza's airgrab can now connect with opponents on the ground.
 
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Filia: Gregor has invincible startup.
 
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Peacock: Every button is the Argus Agony Super.
 
Peacock: Every button is the Argus Agony Super.
You got the thread wrong. You're supposed to change an aspect of the character.
 
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Filia: Gregor has invincible startup.
Believe that was a thing in Vanilla
Gregor has, and has always had, invincibility for all startup frames, as well as the first active frame. When it loses to other moves, it's because they're disjointed and spaced properly.

...or were you guys just trolling?
 
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Gregor has, and has always had, invincibility for all startup frames, as well as the first active frame. When it loses to other moves, it's because they're disjointed and spaced properly.

...or were you guys just trolling?
Isn't fenrir and her lvl 3 that have invincibility?
 
While we are at it: Big Band's ↓ parry works on mid hits.
 
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Isn't fenrir and her lvl 3 that have invincibility?

They have invincibility through a lot more frames, but Gregor has some (and it's proper startup invincibility). Which is why you can do stuff like Gregor out of a meaty.
 
They have invincibility through a lot more frames, but Gregor has some (and it's proper startup invincibility). Which is why you can do stuff like Gregor out of a meaty.
Yeah, i just checked training mode, now i'll mash gregor harder in clutch situations. =P

Okay, so, to remake my post: Gregor besides invincible startup, having super armor during the active frames. =P