Some of these are not 100% universal, in those cases only minor adjustments are required for some characters. 00:00 - Squigly - [s.mp(1 hit), s.hk, Stance Cancel]xN 00:19 - Eliza - [dash otg c.lk, c.mp, c.hp xx Throne of Isis]xN 00:40 - Big Band - [c.mk, s.hp]xN (jab if they opponent is too close to prevent them going over your head) 00:55 - Ms Fortune - [s.lpx2, s.mk, c.hp, j.mp, adc, j.lp, j.mp]xN (swap c.hp for s.hk if headless and skip the j.lp on Valentine) 01:16 - Peacock - [otg c.lp, s.mk, M gun]xN 01:38 - Painwheel - [s.lp, s.mp, charged c.hk xx Flight, otg 6j.hk]xN 02:00 - Filia - [otg c.lk, s.hp, air dash, j.hk]xN 02:16 - Cerebella - [otg c.lk, c.mk, uncombo 2j.mp]xN 02:33 - Valentine - [s.lp, s.mp, c.hp, j.hk(1hit), adc, j.lp, j.lk]xN (skip the j.lp on Big Band and Double) 02:53 - Parasoul - [otg s.lkx2, s.mkx2, uncombo s.hk]xN 03:11 - Double - [dash otg c.lk, c.mp, s.hk, uncombo H Item Crash]xN 03:33 - Fukua - [c.mp, s.hp xx M Forever a Clone]xN 03:48 - Beowulf - [otg c.lk, c.mp, c.hp xx L Wulf Blitzer, 9K, 2K]xN 04:11 - Robo-Fortune - [s.mp(hold), c.hp]xN
That's too inconsistent, it works fine on heavies but on lights and even mediums it tends to crossup at some point, it also doesn't uncombo so it takes a TON of reps to kill a character at full health so it's more likely to drop. What I did find however is that s.lp, s.mp, charged c.hk xx Flight, 6j.hk is easier and way more consistent on everyone so I'm gonna replace that and reupload it. edit - done
I didn't expect to find a cool combo idea while reading this thread. Thanks, I was lacking combos for my pw cmv.
Sometimes when you hit an air-borne opponent with s.HK(2)xx L-nail the vacuum effect will make them go over your head and L-nail will whiff.