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New To SkullGirls (Tips For A Noob?)

Heartsbane001

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Valentine Ms. Fortune Parasoul
I'm new to the whole series, as I was introduced by my brother who has 2nd Encore on Steam. I'm considering getting it next month, after playing a bit with my bro.

The gameplay is very nice, but using 2 keyboards is sure a hassle (which is why I wanna buy it myself so it'll be easier for us to play together). The characters are also very nicely designed, I like the style very much. That's actually what drew me into wanting to see what the game was about more.

My favorite characters so far are Valentine and Parasoul, I have played as both for a bit and they are beautiful~ <3

So, anyone have any tips for a noob like me? Preferably for when I play as Valentine and/or Parasoul.​
 
I get that, but any other tips specifically for Valentine and Parasoul? Or maybe even Miss Fortune?​
Sure.

I don't know what level of tips you're looking for but:

Parasoul:

- Practice dash jumping because it's really important for playing her.

- Don't jump and use jHP immediately to hit people out of the air, if jHP hits them and it's the only move that hits them, they can roll when they touch the ground. If you do jLP or any other air move first, and then jHP second, they can't roll so you get a combo.

- Use Egret Call or Napalm Shot L to make :B::HK: safe on block.

- Get in the habit of using a two buttons (P + P) to dash instead of double tapping left or right.
This lets you retain your charge while you are moving so that you can back-dash into Egret's or Napalm Shot.

- Hold Down + Back when you are charging for Napalm Shot so that you also have access to Napalm Pillar when you need it. If you are trying to back up then don't bother with Down so that you can walk backwards.

Valentine:

- Get very comfortable with your double jumps and air dashes because they're important for moving.

- Don't feel obligated to rush in face first, sometimes it's a good idea to hang back and throw Shirukens (QCF + P) and waste time to make them come to you.

- Try ending your combos in sHK [x3] > Vial Load L so that you can get poison vials. They are very strong.

- With Vials, the first two levels will be lost when Valentine is hit. The third level will only be lost and removed from the opponent when they use a super on you. The Orange Vial does not get removed when you use a super.
Purple Vials remove health until they get to 10%, Level 3 Purple Vials remove health until 1 pixel of life remains.

- Using a counter super with a vial loaded will stab them with it and ALWAYS apply a level 3 vial effect even if you've only loaded it once.

- Using Green Vial to stun opponents lets you safely combo into your other characters tag usually to let Valentine heal without spending bars for DHC's.

- You can Air Dash after using the air version of Scalpels on hit. This lets you combo from it with something like Air Dash jMP.

- You can hold down different punches after Valentines Level 3 to load different vials as she adjusts her gloves.
 
To add to Liam's tips, I'll be going by assist/team things. Such this x can do this with x.

Valentine/Parasoul

1. Valentine can gain a Vial while Pillar hits at the same time. An example combo is
c.HP > j.HP xx Air dash > j.MP 2 or 3 hit times > j.HP > j.LP > j.MP 1 hit > j.HP > call Pillar with Vial gain.
It's basically the same as Duckator's Vial gain combo with Updo.

Parasoul/Valentine

1. Parasoul has quite an amount of things with Val. Valentine can actually have a safe DHC upclose. What I mean is that you can do Napalm Pillar or something into Motor Brigade (Bike super, :QCF::KK:), then wait a second and do EKG Flatliner (:QCF::KK:)

2. Parasoul has a confirm off her Flash Kick (Napalm Pillar), can be confirmed off of Valentine's assist, which is (H Savage Bypass, (:QCF::HK:). Here's the video of it.


I can give you other reset tips with them, synergy, neutral tips if you need'em.