Peacock Combo Thread

Discussion in 'Peacock' started by Liam, Oct 28, 2013.

  1. Liam

    Liam ... Administrator

    Location:
    West Canada
    Steam:
    Skarmand
    PSN:
    Skarmand
    Robo Fortune
    Double
    Peacock Combo Thread.
    This OP was courteously written by @Mr Peck!
    If you like the work he's done, tell him!
    This thread previously included many outdated combos from when the Undizzy limit was 350 instead of 240.
    You can find all those combos in <THIS THREAD> if you would like to view them.

    -

    Peacock can cancel her air attacks into an air dash by dashing forwards.
    This is called an Air Dash Cancel which I will write as ADC.

    There is a short delay before Peacock's air dash starts moving forwards, so unless you're doing your combo in the corner you need to wait for Peacock to start moving before doing the next move after an ADC. Getting the timing right so you wait long enough for Peacock to start moving forwards but not so long that the opponent recovers from the combo is the hardest thing about learning Peacock's standard midscreen combos, so don't worry if it takes a while to get used to it.

    -

    To combo after an air throw, use jLK on the way down and combo into sLP when you land [VIDEO]. For optimal damage, use jMK instead then airdash forward into jHK [VIDEO]

    Peacock can spend more meter at the end of a combo to deal extra damage by staggering the opponent with her Bang L (quarter circle forward+LK) then alternating between her Lenny (quarter circle forward+KK) and Argus Agony (quarter circle forward+PP) supers [VIDEO]
    Note that if you do this in the corner you'll need to backdash after the first Lenny then cancel it into Argus Agony after you've moved back a bit, otherwise you'll get hit with your own Lenny explosion. Also, if your opponent's undizzy bar is full and you hit them with any projectile other than your Lenny and Argus Agony supers, they will be allowed to safely burst out of your combo. That's why Peacock only drops an item on her opponent after she finishes her final super in the above video.

    A more advanced use of Lenny canceled into Argus Agony also is to confirm off fullscreen Bang Bang Bang H (QCF+HP, HP, HP) or a ground throw. After Lenny explodes, Peacock follows up with a George H (QCF+HK, uses OTG) [VIDEO] or sHP (more difficult, doesn't use OTG) [VIDEO] and immediately uses H teleport (QCB+HK) to move in for a combo. These are both fairly tough and cost a lot of meter, but they're worth learning once you already know Peacock's other combos.

    -

    All damage numbers for these combos are approximate, because Argus Agony shoots out lots of small lasers at random heights and a few will usually miss the opponent.
    MP Bang! (QCF MP) x Argus is the best way to make sure most lasers connect.

    Universal Midscreen + Corner With No Air Dash Cancels [6089 DMG] (open)
    sLP sLP cMK cHP sHK x Shadow of Impending Doom H
    Dash, sLP sMP cHP x BANG! M xx Argus Agony

    [VIDEO]

    Standard Universal Midscreen + Corner [6787 DMG] (open)
    sLP sLP cMK cHP sHK x Shadow of Impending Doom H
    Dash, sLP sMK
    jMP jHP ADC
    jLP jMP
    sMP cMK cHP x BANG! M xx Argus Agony

    [VIDEO]

    Optimal Universal Midscreen [7843 DMG] (open)
    sLP sLP cMK cHP sHK x Shadow of Impending Doom H
    Dash, Jump, jMK jHK
    Jump, jMP jHK
    Super Jump, jHP ADC
    jLK jMP
    Jump, jLP jLK jMP
    sMP cMK cHP x BANG! M xx Argus Agony

    [VIDEO]

    Universal Corner [7943 DMG] (open)
    sLP sLP cMK cHP sHK x Shadow of Impending Doom H
    sHK x George L
    cHP sHK x George L
    Walk forward, sLK* cHP sHK x George L
    sLP sMP cMK cHP x BANG! M xx Argus Agony

    *you can do sMP instead of sLK for a tiny bit of extra damage, but it's much harder vs Big Band

    [VIDEO]

    Peacock's Double Snap Combo (open)
    OTG cLP sMK ... [Drop the combo] ...
    Repeat (sHK x Shadow of Impending Doom H, sMK ... [Drop the combo]) until death
    [VIDEO]
     
    Last edited: Oct 20, 2016
    TheOneGE, fenster and Mr Peck like this.
  2. ninja-nutria

    ninja-nutria Solopeacock is legit.

    Location:
    Tampico, Mexico.
    Steam:
    ninja-nutria
    PSN:
    ninja-nutria
    Peacock
    Peacock
    Peacock
    argus those bastards.





    keep doing argus.



    S:LP: S:MP: S:MK: SUPERJUMP A:HP: DASHCANCEL A:LK: A:HK: SUPERJUMP A:MP: A:HP: DASHCANCEL A:LP: A:MP: S:LP: S:MP: S:HK: SHADOW+ARGUS
     
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  3. IsaVulpes

    IsaVulpes Just Throw

    Location:
    Trinidad && Tobago
    Ms. Fortune
    Filia
    Double
    Does anyone know a Peacock>Filia tag route for the corner?

    I think I can Throw then Tag and have enough time to get in their face afterwards (anywhere),
    but I'd prefer if it was a combo. Doesn't need to be tons of damage, just something to get Filia in.
     
  4. POS Industries

    POS Industries Starring Glenn Close as POS Industries

    Location:
    Los Angeles, CA
    Steam:
    Something Something POS Industries
    PSN:
    POSIndustries
    XBL:
    EG Wazzler #Coppa
    You might have better luck trying to tag off a launcher or something if possible, since maybe that position might work with Filia's entry trajectory. Filia's tag in is pretty hard to do much of anything worthwhile with, since tagging in while too close the opponent is going to sennnd Filia flying in over their head, the hit has too much knockback, and there's way too much cooldown animation after the fact so she's stuck standing there for a second either way.
     
  5. IsaVulpes

    IsaVulpes Just Throw

    Location:
    Trinidad && Tobago
    Ms. Fortune
    Filia
    Double
    Parasoul got a really easy tag route to Filia in s.HK xx Tag which Filia can get a full combo after, so I was hoping Peacock would have something similar hidden somewhere :(
     
  6. Age

    Age Well-Known Member

    I would experiment with charged shadows, preferably a launch into level 3 item drop (massive bounce).
     
  7. POS Industries

    POS Industries Starring Glenn Close as POS Industries

    Location:
    Los Angeles, CA
    Steam:
    Something Something POS Industries
    PSN:
    POSIndustries
    XBL:
    EG Wazzler #Coppa
    Just tested it out, both tagging in off the throw and launcher are no good. Filia comes out too slow to be able to OTG off the throw and Peacock's launcher cancels into tag out before it hits if you do it fast and it would miss if you do it any slower even if the opponent didn't recover before Filia can get out.
     
  8. POS Industries

    POS Industries Starring Glenn Close as POS Industries

    Location:
    Los Angeles, CA
    Steam:
    Something Something POS Industries
    PSN:
    POSIndustries
    XBL:
    EG Wazzler #Coppa
    WAIT SHIT DO L BANG
     
  9. IsaVulpes

    IsaVulpes Just Throw

    Location:
    Trinidad && Tobago
    Ms. Fortune
    Filia
    Double
    THAT IS SO BAD OH MY GOD

    WHY DID I NOT TRY THIS SOONER ;_;
     
    gllt likes this.
  10. IsaVulpes

    IsaVulpes Just Throw

    Location:
    Trinidad && Tobago
    Ms. Fortune
    Filia
    Double
    That works, though I'm not sure how I'm supposed to get a lvl3 Item Drop midcombo without using up the OTG or running DnB?
    Is there a way to start charging item midcombo that doesn't rely on 40 hours long hitstun assists?

    It's usable - she can't combo after it, but slide duration is long enough that Filia is able to set up some oki stuffs.

    That doesn't even lead to anything if the opponent doesn't shake (much less if he does), or am I missing something?

    My last idea for landing something was
    - Combo xx L.Bang xx Lenny > Combo, tag shortly before Explosion, pick opponent up after Explosion
    But I have no idea whether that works at all
     
  11. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    With the undizzy update around the corner, I'm going to have to edit the topic a bit. I'll get around to it a bit after finals are over with.

    Meanwhile, this is what I've been using

    LP, MP, MK,
    j.HK, ad(no momentum), j.HK,
    super jump, j.HP, ad, j.LK(3), j.HK,
    j.MP, ad, j.LP, j.MP,
    LP, LP, c.LK, MP, c.MK, c.HP, 236HPx3, Argus

    Nets around 7.2-7.5k damage depending on how the super hits. Alternatively you can do HP(1) xx HP SoiD(hold) xx Argus in place of the last chain for a double argus combo which will get you 9.2-9.5k damage.
     
    Last edited: Dec 9, 2013
  12. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    What are you doing off an air throw or MK bomb crossup? The j.HK ADC j.HK part wouldn't work with those starters.
     
  13. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    Haven't worked on optimizing those yet. From a bomb starter, I just do the same combo but without the first air combo part.

    In terms of air throw, I found that you can actually combo j.MK, ADC forward, j.HK. Haven't really put to the test what can be done with this though.
     
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  14. ninja-nutria

    ninja-nutria Solopeacock is legit.

    Location:
    Tampico, Mexico.
    Steam:
    ninja-nutria
    PSN:
    ninja-nutria
    Peacock
    Peacock
    Peacock
    off an airthrow you can go for, s.lp, s.mp, launch , a.lk(3hits),a.mp, a.hp, dash (here either you can reset with another grab but it keeps undizzy or finish the combo) a.lp, a.mp, a.mk, land, s.hp, shadow, argus , let go of shadow, argus.

    from a mk cross up i think you can pull the combo i posted but you need to start with c.lk so you dont trigger ips.
     
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  15. ninja-nutria

    ninja-nutria Solopeacock is legit.

    Location:
    Tampico, Mexico.
    Steam:
    ninja-nutria
    PSN:
    ninja-nutria
    Peacock
    Peacock
    Peacock
    i learned the combo of the video from Remikz though, the air i think is all mine unless Remikz told me about something i do there.
     
  16. Zeroized

    Zeroized New Member

    Does this work against Double? She falls way too fast and everything I try against her fails.
     
  17. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    This should still work

    Just leave out the last part with the 2 georges
     
  18. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    Has anyone come up with something better than this yet?

    LP, MP, MK,
    j.HK, ad(no momentum), j.HK,
    super jump, j.HP, ad, j.LK(3), j.HK,
    j.MP, ad, j.LP, j.MP,
    LP, LP, c.LK, MP, c.MK, c.HP, 236HPx3, Argus

    I strongly feel like there's something better, but I'm in a slump because most things I've been trying get ruined by ending on 240 stun before my very last chain.
     
  19. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    Have you figured out how to optimize it from a MK bomb starter yet?
     
  20. IsaVulpes

    IsaVulpes Just Throw

    Location:
    Trinidad && Tobago
    Ms. Fortune
    Filia
    Double
    236MP xx Argus will deal more damage than BangBangBang, pretty much always.
    Other than that, write the damage for the people who are too lazy to test it out~
     
  21. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
  22. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    Just wanted clarification on this. Does 236MP xx Argus deal more damage because of the way it causes the rest of the lasers to hit during argus? Because I just looked at the damage at the maximum scaling and 236HP does 70 more damage compared to 236MP.
     
  23. IsaVulpes

    IsaVulpes Just Throw

    Location:
    Trinidad && Tobago
    Ms. Fortune
    Filia
    Double
    Yes, 236MP tosses the opponent in the air which causes way more of the Argus lasers to connect due to the way they are distributed.

    Also I don't think [s.LP s.MP s.MK] is gonna end up anywhere near max damage when you can start combos with [s.LP s.MP s.HK xx H.Doom, s.LP s.MK] instead, but I'm too lazy to figure stuff out atm.
     
  24. POS Industries

    POS Industries Starring Glenn Close as POS Industries

    Location:
    Los Angeles, CA
    Steam:
    Something Something POS Industries
    PSN:
    POSIndustries
    XBL:
    EG Wazzler #Coppa
    Yep, MP Bang into Argus does about 230 more damage than HP Bang.

    Neato.

    EDIT: Or I could tighten up the inputs better and get a whopping 420ish more from it.
     
  25. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    I started messing around with counter hit only combos. I found that if you start the combo with a heavy normal, you can do most of MrPeck's old MDE combo if you make a few slight modifications:

    s.HK xx OTG H Item, dash,
    c.LK, s.MK,
    j.MP, j.HP, ADC,
    j.LP, j.MP,
    c.MP, s.HP (1 hit) xx M Bomb xx L Bomb,
    j.MK, j.HP, ADC,
    j.LK,
    s.LP, s.MP, s.HP + call Hornet Bomber xx H Item (hold) xx Argus Agony,
    release item

    The item at the end triggers undizzy, so you can't get a second Argus. This did 9.7k. Only tested this on a couple characters, but I'm pretty sure it works on everyone.

    e: lol I'm retarded and Mr Peck already posted basically this exact combo but better
     
    Last edited: Jan 6, 2014
  26. Mr Peck

    Mr Peck that UK Peacock player Lab Zero

    Location:
    Guildford, UK
    Peacock
    Robo Fortune


    Here it is!
     
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  27. Liam

    Liam ... Administrator

    Location:
    West Canada
    Steam:
    Skarmand
    PSN:
    Skarmand
    Robo Fortune
    Double
    Hey what's a good non assist corner combo right now?
    they usually involve HK, 236LK I think?
    I can't seem to get one down properly without dropping it, was wondering if anyone has an optimised corner combo for Encore.
     
  28. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    This is what I've been doing:

    s.LP, s.MP, s.MK,
    j.MP, j.HP, ADC
    j.LP, j.MP,
    c.HP, s.HK xx item drop (hold) (any version),
    OTG s.LP, s.MP, s.MK,
    release item,
    c.LK, s.MP, s.HP (1 hit) xx item drop (hold) (any version) xx Argus Agony,
    release item (triggers undizzy)

    I don't know if this is optimized, but it's making the green stuff show up by the end, so it can't be that bad. It works on everyone. Don't remember the damage off the top of my head.
     
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  29. Liam

    Liam ... Administrator

    Location:
    West Canada
    Steam:
    Skarmand
    PSN:
    Skarmand
    Robo Fortune
    Double
    Thanks Peanuts that combo is a bit higher than my current, I'll take it :)
    I'm going to see if I can get a burst bait off that final released item.

    Also is there any reason to do a Lenny combo instead of Argus? I don't think Lenny does very much damage.
    Actually I feel Lenny doesn't have any practical uses besides maybe a safe DHC. Does anyone feel the same way?

    If not please let me know, I want to find a use for that lonesome guy!

    Also does the combo that involves using MK bomb and then LK Bomb still work or is the Dizzy reduction too much?
     
  30. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    A few of the advanced combos I have in the OP that has the MK bomb > LK bomb stuff don't work anymore because of the undizzy change.

    You can use LP, MP, HP(1), MK Bomb, LK Bomb, dash MK as a starter though.

    Also was doing a little testing, and this seems to be the most damaging midscreen combo I have for 1 meter.

    LP, MP, MK,
    j.HK, ad(no momentum), j.HK,
    super jump, j.HP, ad, j.LK(3), j.HK,
    *super jump j.MP, j.HP ad, j.LP, j.MP,
    LP, MP, c.MK, c.HP, 236MP, Argus.

    Ranged from 7.9-8.1k damage depending on how Argus hits. Worked on Filia, Parasoul, Valentine, and Cerebella. Haven't tried the rest. The *super jump is required on Filia but a regular jump worked for the rest that I tried it on.

    Some alternative stuff:

    Show Spoiler

    LP, MP, HK, MP soiD,
    dash MK,
    j.HP, ad, j.LK, j.HK,
    j.MP, j.HP, ad, j.LP, j.MP,
    LP, MP, c.MK, c.HP, 236MP, Argus

    LP, MP, HP(1), MK George, LK George
    dash MK,
    j.HP, ad, j.LK, j.HK,
    j.MP, j.HP, ad, j.LP, j.MP,
    LP, MP, c.MK, c.HP, 236MP, Argus

    CrossUp George, LP, MP, MK,
    j.HP, ad, j.LK, j.HK,
    j.MP, j.HP, ad, j.LP, j.MP,
    LP, MP, c.MK, c.HP, 236MP, Argus

    LP, MP, MK,
    j.MP, j.HK,
    MP Soid,
    super jump j.LK, j.MP, j.HK,
    j.HP, ad, j.LP, j.MP,
    LP, MP, c.MK, c.HP, 236MP, Argus,

    LP, MP, HP(1), MK George, LK George
    dash jump j.MK, j.HK
    j.MP, j.HK,
    j.HP, ad, j.LP, j.MP,
    LP, MP, c.MK, c.HP, 236MP, Argus


    I was working on some other stuff that was hitting 9k damage, but it needs an assist.
     
    Last edited: Jan 11, 2014
    mcpeanuts likes this.
  31. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    Paging @TheIdiomatic to the thread
     
    gllt likes this.
  32. TheIdiomatic

    TheIdiomatic Member

    Steam:
    TheIdiomatic
    PSN:
    TheIdiomatic
    Who dares summon me? Oh.

    I use Lenny as interference. If I feel like someone is getting around what I throw out too easily, I'll drop Lenny. It usually slows them down enough to let me think and reset my defense. Sometimes it does nothing. Such is life. It's a fun super to just throw out and try to catch your opponent in the blast.
     
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  33. Mr Peck

    Mr Peck that UK Peacock player Lab Zero

    Location:
    Guildford, UK
    Peacock
    Robo Fortune


    This does around 9700 damage for 1 meter from a s.LP or c.MK starter, which is enough to kill in 1v3. Double seems to be too heavy for the s.HK > 214MP (hold) > OTG c.HP link, though.
     
    Last edited: Jan 12, 2014
    Mao likes this.
  34. Mr Peck

    Mr Peck that UK Peacock player Lab Zero

    Location:
    Guildford, UK
    Peacock
    Robo Fortune
    -
     
    Last edited by a moderator: Apr 8, 2016
  35. Mr Peck

    Mr Peck that UK Peacock player Lab Zero

    Location:
    Guildford, UK
    Peacock
    Robo Fortune


    Here's a variant of the previous corner combo that uses a fully charged item, and does similar damage.
     
    Mao likes this.
  36. Mr Peck

    Mr Peck that UK Peacock player Lab Zero

    Location:
    Guildford, UK
    Peacock
    Robo Fortune
  37. ninja-nutria

    ninja-nutria Solopeacock is legit.

    Location:
    Tampico, Mexico.
    Steam:
    ninja-nutria
    PSN:
    ninja-nutria
    Peacock
    Peacock
    Peacock
    this doesnt work well on double, and it completly fails on cerebella, but is good for the rest of the cast, also you have to be super close or it will whiff. you can either go for a second air chain or burst bait.

    edit: for cerebella and double, instead of j.hp dash j.lp+ j.hk you go with j.hp dash j.lk(one hit)+j.hk then in the second launcher you go for j.lp+j.lk+j.mp.

    something like that .

     
    Last edited: Jan 20, 2014
  38. ninja-nutria

    ninja-nutria Solopeacock is legit.

    Location:
    Tampico, Mexico.
    Steam:
    ninja-nutria
    PSN:
    ninja-nutria
    Peacock
    Peacock
    Peacock
    Because i love doing silly, stuff.

    Good luck making this hit, but still its so funny.

     
  39. ninja-nutria

    ninja-nutria Solopeacock is legit.

    Location:
    Tampico, Mexico.
    Steam:
    ninja-nutria
    PSN:
    ninja-nutria
    Peacock
    Peacock
    Peacock
    ask the guy i argus to death a few minutes ago.


    though i mostly waste 2 bars in my midscreen combo,but if you zone and run away you can get the 4 meters.
     
  40. ninja-nutria

    ninja-nutria Solopeacock is legit.

    Location:
    Tampico, Mexico.
    Steam:
    ninja-nutria
    PSN:
    ninja-nutria
    Peacock
    Peacock
    Peacock
    More silly combos... actually is an update to a past silly combo.

     

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