Punishing Beowulf's Anti-Air Super

Discussion in 'Beowulf' started by Fedora_Ninja, Mar 13, 2015.

  1. Fedora_Ninja

    Fedora_Ninja Never asked for this.

    Steam:
    Fedora Ninja
    Valentine
    Cerebella
    Big Band


    Here's a compilation of every character besides Painwheel and Robo punishing Beowulf's Anti-Air super from point blank. (couldn't figure anything with PW, Robo isn't done yet)
    I apologize for my shitty editing. Windows Movie Maker is ass but I gotta use it cuz nothing good is free. I didn't thoroughly test all characters, so if you find anything new feel free to chime in.
    -----------------------------------------------------------------

    Text format:

    Bella:
    • Dynamo
    • Upback delay j.lp. (If you don't delay then Bella's vertically extended hitbox will get scooped)
    • Edit: Excelabella
    Beo:
    • AA super
    • Arm super
    • lvl 3
    • superjump back j.lp
    Big Band:
    • L Beat Extend
    • SSJ
    • Superjump back j.hp
    • DON'T regluar jump cuz Big Band's fat ass will get scooped
    Double:
    • Upback j.lp
    Eliza:
    • upback j.mk
    • lvl 3
    • s.lp
    • s.mp
    Filia:
    • L updo (M/H versions whiff)
    • Fenrir
    • lvl 3
    • upback j.lp
    • EDIT: s.hp
    Ms. Fortune:
    • lvl 3
    • upback j.lp
    • upback j.mp
    Fukua:
    • s.hp
    • superjump back j.lp
    • upback j.hp
    • upback j.lp
    Parasoul:
    • j.hp
    • sniper
    • superjump back j.lp
    • upback j.mp
    • superjumpback j.lp
    Peacock:
    • superjump back j.lp
    • superjump back j.mp
    Squigly:
    • lvl3
    • SBO
    • superjump back j.hp
    Val:
    • superjump back j.mk
     
    Last edited by a moderator: Jul 18, 2015
    Ranger, Domo, Gajeel Bluewolf and 6 others like this.
  2. Liam

    Liam ... Administrator

    Location:
    West Canada
    Steam:
    Skarmand
    PSN:
    Skarmand
    Robo Fortune
    Double
    Also might want to put 5HP for Filia too, she can do 5HP /\ jLK jHP ADC jHK OTG 2LK .... . . .
     
  3. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    Excelebella also punishes
     
  4. Iphantom

    Iphantom Member

    Valentine
    Cerebella
    Eliza
    This is a nice compilation, but isn't the positioning a little unrealistic? Generally I'm airblocking when a Beowulf actually uses this move. Is it pretty much unpunishable from that situation?
     
  5. Liam

    Liam ... Administrator

    Location:
    West Canada
    Steam:
    Skarmand
    PSN:
    Skarmand
    Robo Fortune
    Double
    When you expect the opponent to super or mash out of your pressure and resets, you should bait them and block.
    With Beowulfs super, baiting and blocking doesn't get you anything; He can just jump away to the other side of the screen and be safe.

    This thread is to compile each characters options to bait and punish Beowulf for using the super to get out of pressure while both of you are on the ground.
    If you don't have these punishes down, Beowulf will be getting out for free if you reset him or let him move on the ground.
    If you're in the air, that's a different story.
    Some characters can air super fast enough but most of the cast has to respect it.
     
    Last edited: Jul 30, 2015
    Iphantom likes this.
  6. Gajeel Bluewolf

    Gajeel Bluewolf New Member

    Location:
    Lotus Island, Parts Unknown
    Steam:
    Big Daddy Cool Cobalt
    XBL:
    Blue Lotus
    Parasoul
    Eliza
    Peacock
    My regular sparring partner picked up Beowulf upon release and he'd constantly use this to escape the corners when I'd pressure him there...so annoying. So, I found this very helpful. I always figured I could catch him on the way up with Silent Scope with Parasoul. Totally didnt know about those others though. So I guess superjumping backwards will keep their hurtbox out of range of the super? I always thought throwing out any air buttons would allow him to catch you and you could only punish him on the ground. Will have to master some of those others for meterless punishes.

    I went in training mode killing myself to find punishes for it and can add that Eliza's s.MP can also catch it.
     
  7. Nuuance

    Nuuance Level 51 Pastrymancer Beginner Mod

    Location:
    Toronto
    Steam:
    Nuuance
    Squigly
    Valentine
    Eliza
    Forgot Eliza's s.mp. Great tech though :)
     
  8. Gajeel Bluewolf

    Gajeel Bluewolf New Member

    Location:
    Lotus Island, Parts Unknown
    Steam:
    Big Daddy Cool Cobalt
    XBL:
    Blue Lotus
    Parasoul
    Eliza
    Peacock
    Was playing Beowulf vs. my friend's Cerebella the other day. Bella's s.HP hit me out of the anti air super.
     
  9. Domo

    Domo literally unblockable 40 frame overheads

    Location:
    Seattle,WA
    PSN:
    Domo_is_special
    XBL:
    Domo is special
    Unknown
    Big Band
    Painwheel
    Show Spoiler
    rip painwheel :(
     
    Daemyx likes this.
  10. Liam

    Liam ... Administrator

    Location:
    West Canada
    Steam:
    Skarmand
    PSN:
    Skarmand
    Robo Fortune
    Double
    Call Beat Extend man.
     
  11. Domo

    Domo literally unblockable 40 frame overheads

    Location:
    Seattle,WA
    PSN:
    Domo_is_special
    XBL:
    Domo is special
    Unknown
    Big Band
    Painwheel
    what if i dont wanna play big band all the time :(
     
  12. Liam

    Liam ... Administrator

    Location:
    West Canada
    Steam:
    Skarmand
    PSN:
    Skarmand
    Robo Fortune
    Double
    then ur dubm, play big extend man.

    Also, TK Thresher anywhere from blank to around or further than her throw range.

     
    dMags and Domo like this.
  13. VIVIT_rv00

    VIVIT_rv00 Pillar assist dependant man

    Steam:
    VIVr / vivitrv00
    Valentine
    Parasoul
    Valentine: Ground scalpels punishes. Has to be done pretty much instantly. One scalpel hits & you get a combo off dash otg crLK, timing is not that lenient again.
    sj back j.LP punishes as long as you input the superjump as soon as possible. Does not seem too realistic, but I also have troubles hitting sj back j.MK.
    lv3 punishes, same deal as ground scalpels, if you do it instantly you'll get the punish.

    For Parasoul, sj back j.LK is generally more reliable than sj back j.LP, as it is faster and hits at a higher angle.
     
    Domo likes this.
  14. Pickles

    Pickles VT scene?

    Location:
    Vermont
    Steam:
    Pickles (/id/shamanlord)
    PSN:
    PS_Shamanlord (but I rarely use this for SG)
    Filia
    Double
    Unknown
    nice someone revived this thread so I don't have to in order to ask my question, its a bit different than the point of this thread but I thought it similar enough to not make its own thread.

    So punishing airwulf raw is one thing, but at least in my experience that's not really a very common situation. Much more common is c.hp into airwulf, and I decided to do some testing to see what can punish that. As of now I've only found one punish that leads to a full combo, but at the very least you stop him from getting away from you. Only tested so far with characters I play (testing them first for obvious reasons). edit: these are all assuming you are blocking the (first hit of it at least)c.hp at point blank

    Filia:
    -Fenrir: works whether you pushblock c.hp or not, though if you do a bad pushblock and he doesn't get pushed back then your timing becomes much stricter. Too quick and you can also accidentally late pushblock instead of fenrir.
    -upback j.lp: have to pushblock 1st hit of c.hp, no followup
    -level 3: also works whether you pushblock or not but you have to wait for him to go over you before you do it

    Double:
    -superjump delay j.lp: have to pushblock 1st hit of c.hp, no followup

    Big Band:
    -L extend: have to pushblock 1st hit of c.hp, get a full combo though
    -SSJ: have to pushblock 1st hit of c.hp
     
  15. Cadenza

    Cadenza Documentation Expert

    Steam:
    http://steamcommunity.com/id/moon_cadenza
    Parasoul
    Filia
    Double
    Fukua: j.lp j.hk

    Parasoul: sniper or jumpback j.lk,j.hp

    Bella: I THINK was excellabella or j.lp j.hp
     

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