Project Restarting that Skullgirl RPG fangame

Discussion in 'Art and Other Media' started by Todpole, Jan 27, 2020.

  1. Todpole

    Todpole Interested Programmer

    Peacock
    Squigly
    Parasoul
    Remember that RPG that was being made a few years ago by FunkyHellboy?

    http://skullheart.com/index.php?threads/super-skullgirls-rpg.6513/

    If not, that's okay.
    After playing that Skullgirl Mobile game for a bit, I thought I might restart the project. And already had the original project on my machine when I was a tester so some of the work was already done(mainly the sprites). I'm not promising anything since I'm just setting up the main party at the moment and I want to make a working prototype before I do anything serious. Right now I just want to know what kind roles the characters should be and what story be in the story. I have a rough idea for Parasoul and Valentine being a buffer and debuffer and I'm thinking of Painwheel only able to target at random and as for the story, I have an idea for a beginning(Marie meeting Double) and ideas for the final dungeon(either Maplecrest/Church or Double's Hell depending on the final boss) but anything in between is a mess.

    As things I'm sure about:
    • The main party is Filia, Ms.Fortune, Cerebella, Parasoul, Peacock, Painwheel, Squigly, Valentine and maybe in the final dungeon Bloody Marie
    • Maybe there will be more but Eliza and Double aren't going to be party members.
    • Fukura isn't going to be a part of the story at all.(Maybe the super optional
    • 3 party members but switching in combat is possible
    • No healer role. Only way to heal in battle would be items, the regan/heavy regan buffs or winning fights
    • Regan MP every turn
    • Blockbusters and specials are separate from each other
    So lets brainstorm.
     
    Chaos Master42 likes this.

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