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Scientist Documentation

Ok so before I watched this I rewatched the original set without your commentary just to get an unbiased view of the set.
My impression is, it was a closer set than 3-0 implies, and it mostly came down to incoming setups and red health.
You mistime incoming setups twice and get hit for them. By contrast Diablos hits you with every incoming setup he attempts.
You don't really get your characters out if they're bleeding. There were a few chances you could have mashed something with Filia and DHC'd to Parasoul level 3 just to get Filia out and Parasoul in at frame advantage, but you only do it inside of combos. Again by contrast in game 3 Diablos's Fortune is bleeding and he does a tag combo to Eliza to get her out, which was key in him winning that game.
I dunno if those two things alone would have been enough to win the set. But they would have helped.

Now I have watched the set again with your commentary. My NEW thoughts (these are all typed out stream of consciousness as I'm watching)

Ok I did not actually have time to watch the whole set. This is super long for an analysis of 3 games. Speaking from experience these things can get away from you if you don't make an effort to be concise. This is your first attempt at it so just take it as a learning experience and work on it next time. Personally I usually watch the set 2-3 times without recording, think about what I want to say, THEN start recording. Despite this my first attempt at analyzing my match with SIG went 25 minutes long, so I'm sorta glad I had to throw that recording in the garbage and redo it. Anyways it's tough it be concise is what I'm saying. It was tough to be concise in this paragraph.

You can change your name to whatever but you will always be Twerk, sorta like how I'll always be Benzo to Coolcab. You could pick another name that includes the word Twerk I guess, but no one is gonna call you Cadenza. Sorry

Oh you rewatch the whole set to start. Well now I sort of regret finding the original video before I watched this. I'm going to skip ahead and hope you don't say anything important here.

Omg could you maximize the Youtube video I can't see shit

Fortune can't really dash up c.LK to beat you jumping back at the start of the round can she? What a wild character

Around the 20 minute mark is the first time you actually analyze something that happened. Again first attempt so I'll cut you a break but that's ridiculous lol

I don't think getting grabbed after the gold burst is necessarily a mistake. It's game 1 and you have no read on how he likes to mix up, and you're in a mixup situation. You just guessed and you guessed wrong. I think if you don't know what he's gonna do, downbacking as a guess is a good option, since throws scale and IAD j.LK is reaction blockable (in theory). I wouldn't go about this assuming every time you get hit is a mistake. Sometimes you do the right thing and get hit anyways.

I missed a ton of stuff while I was typing that last paragraph. I'm not going back. Okay you hit him with Updo, nice

So, I understand that you did sweep because it's a low and you see him stand blocking, but why pick sweep and not L shadow or dash up c.LK? The reward on sweep is low and you have other options.

Ok we got to the first thing I wanted to talk about. This incoming setup. Cool

...ok if you know there's a Youtube video you wanna show you should probably have it open in a tab before you start recording. But anyways

This incoming is cool

I think what's really not great about this incoming that you don't really touch on, it's the first incoming situation of the set and you should prioritize getting information. Just hit him same side and see what he does. Worst case scenario is he blocks and he's stuck in the corner against all 3 of your characters, the worst case scenario here is not that bad. I don't think it was worth it to go for some insane mixup this early in the set.

Ok you're talking about Fenrir DHC level 3. I'm glad you realized this because I thought this was one of the most important recurring things in this set. Cool

I don't agree you should have autopiloted the punish. I think you just should have hit confirmed the s.LP s.MP. That string should be hit confirmable.

If you read upback why not c.LK instead of air grab? c.LK would have scaled less cause it's off a throw.

Game 2

If you don't know how to deal with Eliza you should probably try playing more Elizas until you get comfortable with the matchup

This is the second time you've been in this post gold burst situation. This time you have information. Last time he did something that loses to upback. This time he did something that loses to upback. More information

Off that high airball I think you should have cancelled into Gregor. Can you even pick up off the s.HK bounce if you're this high in the air?

I've been watching this for 50 minutes

His Eliza has pressed throw on incoming twice in a row now. More info. Gotta take note of this stuff.

I did not know crumple took you outside of the corner. I learned something

Yeah you definitely mistimed this Filia setup, I mean you do air grab and he jumps and you don't get a combo. Your read was right. Now that I'm thinking about it though, what were you gonna do if the air grab hit? You've used all your undizzy, you used up your air dash before the air grab, and you have no meter. I think Diablos was sort of willing to upback here because even if you grab him, it's not gonna matter that much.

You block H Upper Khat here, can Filia do anything to punish this from max range? Raw Gregor or something?

It might have been worth doing Pillar xx Bikes somewhere at the end of game 2. If it hits you win. If it's blocked and punished you don't necessarily lose. He's also pushing a lot of buttons at you.
That's about all I have time for right now. Hopefully something in there was helpful.
 
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analysis
I watched the match again without your commentary, and what I'd say is basically the same as peanuts':
- You didn't spend bar either to convert (drill, Gregor works anywhere off random drill, no cancel necessary), finish him, snap, or keep characters alive by getting them out. You have Parasoul in the back and you didn't use the safe DHC once!
- You're NOT aggressive enough. You play Filia and Fukua, two super-aggressive characters, but you play them kinda patiently-sorta-kinda-pokey. You have to CREATE openings, not just fish for them.
- You don't fight Eliza correctly, and you have hella no Sekhmet experience, eh. :^)
- As peanuts said, you missed all your incoming stuff and he hit all of his.
- You don't cover yourself with assists much, whereas he covered himself CONSTANTLY with Sekhmet.
- Also you dropped your conversions a bunch of times, if you aren't sure then go for easy things or a SUPER.

I don't know if any of that helps, but there it be.
 
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played a short set vs tj and won it 10-5 or something like that.


Lately everything after NEC has been frustrating because i have to face a character that gave me tons of trouble.

Which really makes question why the flying fuck i play filia anyways? I whipped up a experimental team which i think is pretty much a better version of my main team which is parasoul/squigly/ fukua with L shot/DNB/ M shadow.

A neutral based team that controls all sections that i wanted my main team to do but can only focus on the midrange aspect.

I am utterly frustrated with this game and its players. I plan to do a month of Anti eliza training to see what she can and cannot do.
 
Which really makes question why the flying fuck i play filia anyways?
If you like her, play her. You play her okay.

I am utterly frustrated with this game and its players.
Why?

I plan to do a month of Anti eliza training to see what she can and cannot do.
Learning the matchup is always a good idea! :^)
 
If you like her, play her. You play her okay.


Why?


Learning the matchup is always a good idea! :^)

I'll just PM you my long winded answer about why this game frustrated me and the players. cause yesterday after fighting eliza I didn't have the spirit to really play my favorite person (wing) or even play at all.
 
Angry Twerk: i'll be at work but i'll try w.e once i get home
cloudKing: eliza players dont respect you once you block
cloudKing: super works alot if their blockstrings arent perfect
cloudKing: uh aa her normals from mid to long range is pretty easy as long as you are aware of her dp
cloudKing: she has no metered level 1 reversal
cloudKing: which is very good
cloudKing: for you
cloudKing: abuse here when she has less than 3 meter
 
somewhat relevant, I was playing socks today and as filia your main anti air tool (s.hp) doesn't work vs Eliza j.mk at all of course (which I'm sure you already knew) but I found that L ringlet is pretty good vs that button since you go a bit lower than the height elizas like to do that move at. dunno if you knew this already but I thought I'd share because contesting Eliza j.mk as filia is something I had a very hard time doing
 
I just got back home after xmas and finally had time to watch that set vs LazyDiablos. My notes ended up being pretty much the exact same as Mike's. Try being way more aggressive, especially against Eliza who struggles while blocking but pretty much has free rein to to whatever she wants against non-aggressive opponents. Snaps are amazing against Sekhmet. Don't stay on the ground and fish for ringlets too much as Filia vs his duo when all he wants to do is fly around in the air with Ms Fortune while the butcher's blade assist covers the ground; maybe call napalm shot assist instead while you either approach from the air, or from the ground with an aim to anti-air if he jumps. Everything else was a repeat of Mike or Peanuts.

For what it's worth, you would have done way better in that set if you didn't drop things, spent meter properly, and knew how to play the Eliza matchup. All of those things are easy to improve, so you should be much better soon c:
 
So still playing my main team and fortune beo para. This team is the only team that i like with fortune on it. Beo's. Combos suck tho so i'm gonna work on those. I feel like beo is strongest 2nd but is viable as point as well.
 
So there was one team i always wanted to try......


Fortune/double/eliza

H fiber l bomber and h osiris spiral.

My main goal with this team is to see how well catheads with osiris spiral does. Fortune gives plenty of meter so i cant wait
 
Ok so played in @clawmaster 's tournament.

Beowulf is without a doubt one of the most difficult characters i have ever played in my life. When someone knows how to neutralize beo its just a daunting task with him. He's a fun character and has some really cool concepts. But it feels somewhat limited in a way since People with DHC options will just get away if you don't kill. I think that's prolly the main reason why i don't like beo. By having oki and what not its fine but when it comes to DHC's its kinda eh.

Primarily he's very very difficult to use for the simple fact that DHC's Exist and there's not much to do about it as beo
 
So after playing with gllt. My 2nd main team is fortune beowulf cerebella

H fiber(her only good one for this team)/h chair/h Lnl.

So from here on out

Para filia fukua and 4chan wulf bella are the ones i'm focusing on right now and enjoy the most for the current moment.

Edit: gonna upload a surprise set when i wake up
 
One thing i want to look for is something to tag in filia and is practical and corner carries so i can play the character.

Why:
What if parasoul only has 1 bar and is about to die? I can reset but...thats taking a chance and i want my team to live and manage it well.
My next set of vids will prolly look for something pertaining to that.

Fortune beo cerebella. While fortune is a very good meter battery. Her lvl 1 giving knockdown actually gives time for beo or bella tag and still set up nicely. Since i do play headless i also get access to a decent tag incase things go south. Bella's stagger 5mp also tags into beo then i can arm super for damage and corner carry.

Cool discovery over the past few days i must say
 
That is true. However i can also do the following combo: clk smk chp jlp jlk jmp, jmk jhp l tear toss, slk s.hp xx fukua tag and tag to fukua instead (which i end up doing anyways) since it allows another ground string from fukua and can end in bff if i wish to. I'll take a look at stuff and record whatever i find
 
Blah blah L Shot s.LP->s.MP xx tag to Filia works anywhere midstage.
Found what i was looking for:

Blah blah L Shot s.LP->s.MP > b.hk, H egret XX Filia tag > gregor for conversion.

If i want the corner but will have to deal with tech chasing i can just H egret dash jump dash tag and put them in the corner.
 
the more i play beowulf. the more he pisses me off.

doesn't matter anymore. gonna look for a new team


nothing consistently sideswitches for heavies


squigs just makes any sensible combo sans L chair harder to do.


and i don't even like the L chair starter in the first place. Which is convincing me i have no business playing wulf


cause the fundamental aspect concerning combo theory does not make ANY GODDAMN SENSE
 
And after tonight. I think Sets with QM oriented players just annoy the shit out of me. Gonna practice with my main team for a while so i can remember how to shove people's shit in when they try to do something stupid.
 
Look, Twerk, I am going to type this out once only. With 1 bar, vs every single character except EL/FU, they have a grounded reversal that beats EVERYTHING YOU DID except blocking. It beats assist+anything. EL/FU DO NOT have a reversal that beats throw, without lv3. It is a yomi option you have to use, but what you are asking for is a way to beat everything. That doesn't exist ANYWHERE for ANYONE.

Things to work on
 
  • LabZero: Like, if you are attacking and she's doing j.LK and it's working that's your problem, that you can fix.
  • 5:32

    LabZero: But you get a CH whatever if she tries that. It is RISKY.
  • 5:32

    LabZero: DP is MUCH LESS RISKY.
  • 5:32

    LabZero: But DP loses to throw
  • 5:32

    LabZero: and she has no other choices grounded that do NOT lose to throw
  • 5:32

    LabZero: tech means you didn't get hit, 50/50 is fine
  • 5:33

    LabZero: like this is a 90/10 instead of a 50/50
  • 5:33

    LabZero: because aside from lv3 she has ONE OPTION that does NOT lose to throw
 
So. I was playing two straight days of robo.

I really enjoy Robo/Fukua/Bella using the following assist.
H beam/M shadow/Copter

If i DHC then i have Fukua/Bella/Laser. Problem?: what if i want robo back in? Solution(possible): Bff, Robo tag. Ideally this would either kill or send them far away. Bella has plenty of ways to get robo in. either through the kanchou combo into Titan knuckle or other means.

Fukua with laser is just.....interesting. I will spend some of my time recording setups regarding laser.
Bella will laser is also great in the regard that bella can tumble run + laser her way in. As for setups? i will look into that.

Verdict: Will play with it some more. I'm beginning to understand how the team and what exactly its goals are for. I just need more robo play and i think this might actually be my 2nd go-to team.

So the teams i might play from now on

Parasoul/Filia/Fukua= My Staple go-to and is the most researched one so far.

Fortune/beo/bella= Shaky for the fact that i don't yet have a good beo in terms of synchronizing with the team.

Robo/Fukua/Bella=A newly found team.

If anyone has any input regarding Robo or even my three teams in general, don't be afraid to talk in here!
 
If i DHC then i have Fukua/Bella/Laser. Problem?: what if i want robo back in? Solution(possible): Bff, Robo tag. Ideally this would either kill or send them far away. Bella has plenty of ways to get robo in. either through the kanchou combo into Titan knuckle or other means.
Does c.MP c.HP xx tag work? When I was messing with Fukua, I found this was a safe way to get Painwheel in. I don't know if it would work with Robo tag though.

There's also fireball super, then DHC to magnet super. Magnet recovers pretty fast on whiff so I would assume that's safe, or maybe plus :o
 
Does c.MP c.HP xx tag work? When I was messing with Fukua, I found this was a safe way to get Painwheel in. I don't know if it would work with Robo tag though.

There's also fireball super, then DHC to magnet super. Magnet recovers pretty fast on whiff so I would assume that's safe, or maybe plus :o
I will try it next stream after some practice in training mode(the fireball to magnet part). My main goal with c.mp c.hp is that the ground bounce in conjunction with robo's tag's hitbox will connect and put them away. Obviously since you play peacock you would naturally want to start them midscreen.

ok @mcpeanuts
So here's what i got as far as safe tags as i am labbing and testing this. c.mp c.hp does not work as intended. HOWEVER this is universal sans double(her unorthodox hurtbox):
c.lk s.mk s.hp j.hk, s.mp XX L clone, walk up a bit, c.hp, robo tag. sends everyone INCLUDING big band right to full screen.

for double
you have to do the following:

c.lk s.mk s.hp j.hk c.mp c.hp, c.hp(make sure you keep otg) and then tag to robo.)
This sets up a burst bait that people would have to respect since you kept the otg so they can't tech(i believe).
This puts your approx at this range.

http://puu.sh/mO8TO/0b906b6a0d.jpg

you can then do a pre-emptive s.hp + copter with my team off the top of my head if they try to rush you down.

Other notes: Bff to tag does not work since they crumple by the time you tag. ergo you will actually be in close quarters since they will tech towards you.

This is my analysis so far. I will perform some sort of write up later regarding what exactly this team can do.
 
To use M shadow for robo/fukua/bella

or to use H drill for robo/Fukua/bella........ I would like advise on the matter.
Drill imo. Assuming you're not using Cerecopter for the Bella assist. Drill gives Robo meterless ground throw conversions which is nice to have.
 
Things I discovered with tonight's experimentation:

1) I do not like robo's round start at all. I might consider making fukua/robo/Bella a thing Rather than Robo/fukua/bella
2) I talked with wing for a bit, I'm very very sure of what i want out of my gameplan and i know my teams to do it. What i would want out of this year is private for the most part but i do want control over the neutral aspect of skullgirls.

I feel like para can do that pretty well with H drill and fukua can do that with H beam. and robo can do that with H drill but prolly even better with brass but big band will never be my character to be good with.

that leaves me with
fortune.

Now fortune i am trying out many teams from Fortune/beo/bella
to fortune/double/fukua. I might end up going fortune/double/fukua and putting beo on beo/squigs/bella for a side team and focus on those three teams in particular
 
So far the Fukua/robo/Double team is actually really strong.

Some things i need to keep in mind.

The overall goal of this team is to actually get robo in.

Robo's DHC's into double actually fucking suck LMFAO unless i can catheads into car.

This team is also one of those "if it hits people it wins or in neutral it just wins or if i get hit, i fucking die".

I'll continue to research the team even after winterbrawl