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sharpies are for writing, not for training.

yooo

  • ayy lmao

    Votes: 8 20.5%
  • free af

    Votes: 3 7.7%
  • who bitch this is

    Votes: 16 41.0%
  • blood for the blood queen

    Votes: 12 30.8%

  • Total voters
    39
it's still bullshit you and butterFREE won a side bet betting against your country.
 
I know you don't know me, but I was super hype when you won on stream! I believed in you~ I was too shy to say "hi sharpie-sempai" to you though. TTwTT
 
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I know you don't know me, but I was super hype when you won on stream! I believed in you~ I was too shy to say "hi sharpie-sempai" to you though. TTwTT
Pretty sure I noticed the only other black girl there. You had the red bow right?
Sorry I didn't say HI, but its great to see people coming out to events, especially people I haven't met AND THANKS AGAIN FOR CHEERING FOR ME ON STREAM AAAAAAAA.

Srsly, we should play a set sometime. :3

Sent from my SM-N910V using Tapatalk
 
Pretty sure I noticed the only other black girl there. You had the red bow right?
Sorry I didn't say HI, but its great to see people coming out to events, especially people I haven't met AND THANKS AGAIN FOR CHEERING FOR ME ON STREAM AAAAAAAA.

Srsly, we should play a set sometime. :3

Sent from my SM-N910V using Tapatalk


That's me, I had a hair bow on all of the days! Well, I'm not black, but that's besides the point. TTWTT Congrats again :3
 
Well, I'm not black, but that's besides the point.

SORRY.
butstillweshouldplaysoaddmeonSTEAMandthanksagain
 
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I'm not going to say who it was, but there people talking crap about you the day I got to the hotel. They referred that you were only on my level skill (hint: I'm not that good) . I'm sure they were shocked when you did so well during the money match. I remember watching the match and thinking "what the hell were they talking about?"
I love how this is still a thing in 2016? Although I probably fall under the same category of "People think I am terrible lmao xd they'll never place"

I'm just glad you're still enjoying the game because a lot of people actually really forget it's a game and it's for fun, Sharpie.


Besides I want you to keep playing so I can finally talk some real shit with you in real life. :^)
 
Full Analysis of FT5 against @Broken Loose
DISCLAIMER: reserved analysis are still a work-in-progress.




The only game I lost in this set. I have tons to say about this match, but I'm really proud of the way I analysed this match after my loss and learned from it.

Starting off, I was really surprised that BL took a trio against me (a known solo player). In my past experience with trios, if I can get one reset off, the character is dead, so its fair to say I was pretty confident going into the matchup. My biggest concern was with Beowulf as I'm terrible at teching throws and have played @iDaNtE-_-_- enough to know to fear for my life. My goal this game was to get rid of Big Band alone, which is a matchup I know much better and am more comfortable with.

Round started with me doing Medium DP. It was between this and Horus for me, though if I had know how aggressive BL would be, I would have used qcb.HP Carpenter Ax to start. To his credit, I wasn't able to get a good round start in any of these matches. It was incredibly frustrating for me.

26:01 - Upbacked into pushblock. Pretty sure I was panicking due to not getting any damage off at roundstart. Everything about the next few seconds is me autopiloting into my classic quick match bullshit:
UPBACK -> IAD -> j.LK -> s.LK
I've been told several hundred times by multiple people, but most notably Sage and Domino to make sure all of my moves are intentional and have purpose behind them. I try to remember this is in later games, but for all of the first game, I'm in my terrible panic autopilot state and keep mashing buttons to try to counter-hit.

After I autopilot from my upback-iad bullshit, I go straight into s.HP and get bodied by A-Train assist. Classic me.
Note to self: practice canceling s.HP into DP
Now, I'm in the corner after being opened by A-Train assist and it just gets worse. I'm still upbacking, so BL takes advantage of this and hits me low (26:09 & 26:18). None of his combos are instakilling me, just slowly chipping away at my health, but I don't register any of this and keep upbacking. I'm assuming this is just due to the auto-pilot and nerves.

Here is where it gets bad: after the first grab reset, I just give up and go into full-panic mode. Mashing is what happens the rest of the game. There is really no thought in any of my moves for the remainder of the round. I have such huge issues calling enemy grabs and teching them, which is one of the main reasons I'm afraid of Beowulf. 26:27 is another low reset because I'm still upbacking. When I finally get out of the corner, I go back into UPBACK-IAD-j.LK, but this time (due to mashing) I hit j.LK and j.MK which brings out NEKHBET and Double punishes me.

26:45 - This is the fourth time that A-Train assist has hit me due to my air dash back. I get a hit in on Double, but I don't snap. Game ends with a fifth A-Train punish on my UPBACK into j.MK.

Things to take away from this game:
1. Stop auto-piloting
2. You need to cancel into DP more often, specifically after an assist is called to protect yourself.
3. Mashing will literally just make things worse.
4. Take a deep breath and calm down, even in the middle of a game. Mashing will LITERALLY just make things worse.
5. I need to be more aware of my Air Dashes. Five of BL's confirms came from abusing an air dash.​



Game 2. The first game in the long line of games that I took. The play on this game came down essentially to two things: patience and Sekhmet. I make quite a few mistakes in this game too, but its a little bit less mashy than the game prior.

Roundstart Albus was a bad idea. He called Big Band assist last game for roundstart too, but I didn't think he'd do it again this game. Honestly, after losing with roundstart DP last game, I was still in a bad place. I had practiced a safe mixup with Albus at roundstart a few days ago, but I couldn't remember it for the life of me (Paging @Zidiane to maybe remind me of the notation for the combo).

27:17 - UPBACK into j.LK -> j.LK on A-Train assist. I'm pretty proud of this moment, because I had realized that I needed to stop absent mindedly Air Dashing while BB is on the screen and play smarter. Unfortunately, because I was only punishing the assist, I wasn't safe from the point and got hit. From there, its back into neutral and some standard blocking/push-blocking while waiting for an opening. I mistime my approach with UPBACK-IAD and get hit by Wulf Blitzer, showing that I really didn't learn shit from last game and need to be more wary of Beo.

27:25 - Chaining j.MK into qcb.HP is something I'm really proud of here for a few reasons.
1. I'd been careful about leaving myself open this game when Big Band is coming out and going into Sekhmet here stops me from getting hit my A-Train assist.
2. I noticed that he essentially called his assisted (specifically A-Train assists) whenever he didn't have an approach ready​
Those two reasons combined into my next punish, which (I'm not going to lie) was incredibly lucky and literally won me the rest of the set. This next moment is what won the entire Money Match for me.

27:26 - Sekhmet Carpenter Ax into Butcher Blade. I'm not sure why BL didn't grab me here. I'm pretty sure he had time from his land to block into a grab, but I guess he didn't register that? From Butcher's Blade, I go into Carpenter Ax (x2) which is essentially me trying to get as much damage as possible with these few hits. At this point, I have literally no meter and am forced to recover back into Eliza. This moment is pivotal for me because it clicks: Sekhmet works here. The issue I'm having with A-Train assist can be out-armored by Sekhmet's own hyper armor. From this point, whenever I'm not sure about how to proceed, I call Sekhmet. This also results in me not typically having meter when I need it, but I win due to this.


[reserved for game 3]




[reserved for game 4]




[reserved for game 5]




[reserved for game 6]
 
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I'd like a set sometime if possible. FT10 I think.
 
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Sure bb. We can play later tonight.
 
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Ok I have watched all 6 games. I haven't read your analysis yet so these are strictly my own thoughts. If you don't want to read this until you're done analyzing the games yourself, I'll put it in spoiler tags. Up to you.

You have gotten better at combos but you still dropped a lot of them. Not as many as Broken Loose did but it's still a lot. Your drops were usually in one of 3 places:
1. Missed the cancel into DP. Not much to say about this except practice it more. You use to drop this like 90% of the time and you've clearly gotten a lot better at it so just keep doing whatever it is you're doing.
2. You did launch then j.HP and the j.HP didn't combo. Ok for a long time I thought you were trying to do j.MP j.HP and just missing the medium punch, then I realized that launch into immediate j.HP was actually your combo. I dunno where you got this but it looks way harder than the normal Eliza bnb. I would just do the standard launch > j.MP j.HP ADC j.LK j.HP stuff, personally.
3. You hit with Carpenter's Axe (or some other skeleton move cancelled into Carpenter's Axe) then didn't do a combo. Ok tbh I don't know what the route here is either, but you should figure it out cause you hit with Carpenter's Axe a LOT. Once you figure it out practice it until you can do it consistently.

Hit confirms need work. You're doing full strings into Upper Khat which is minus a billion, don't end your blockstrings with that move. You mostly got away with it but that doesn't mean it's a good idea. I would say don't even do c.LK c.MK, that's punishable on reaction with PBGC (not that Broken Loose ever did it, but he could have, all of his characters can full combo PBGC punish if they see c.LK c.MK). c.LK c.MPx2 is the safer blockstring.

Speaking of PBGC, stuff like Double c.LK s.MKx2 isn't safe against PBGC either, you could have gotten some more punishes in this set. As a rule if you pushblock them and they don't actually go anywhere (because they used another move that moved them forward, like Eliza c.MK or Double s.MK), you can probably PBGC punish their string.

You could stand to use absolute guard more often. A lot of the time you block a high then get hit with a low. There's no reason to get hit there. Just pushblock after the high and switch to a low block.

You use H Servant WAY too much holy cow. Like, this is a move that's for calling out long startup moves from full screen. Like in this matchup... I dunno, you could use it if you think Double will shoot the gun. It's too slow to actually punish that, but if you see Double jump back and you read that she'll land and fire the gun, that could be a good time for H Servant. It's for stuff like that. It's very situational. It's also very risky since the animation is very long and if your opponent is jumping in at you they have a million years to think about what their favorite button to start combos is and then press it. I can't REALLY fault you too much for using it as much as you did, since it hit a lot and Broken Loose never punished it and only baited it once (in game 6, although he immediately dropped the combo), but in general I would recommend being less reliant on this move.
If nothing else just don't use it at the start of the round. wtf

Make sure to use snapbacks to bring in your opponent's bleeding characters or to get your own red life back (or both!). You did this twice but you had a lot more opportunties, given how often Broken Loose's Big Band was bleeding.

Watch your meter when you're doing skeleton combos! There were a bunch of points where you just get carried away swinging the axe and are forced to go back to the anchor when you don't want to. Make sure you're going back to the anchor on your own terms, which should be right after Carpenter's Axe hits.

If Double does car super, you can H Upper Khat to go through it. It whiffs and you can get a full punish!

Over the course of this set I'm pretty sure you never attempted a single anti air. Eliza has some of the best anti airs of any character between s.MP and Dive of Horus, but you never use them. Part of the issue is that you play a very aggressive style. That's fine, but you gotta realize, when you're always going in and rushing down and they finally pushblock you out, they're gonna be thinking, "okay, FINALLY, now it's my turn to hit some buttons." That's a good time to just sit and wait and see what they do; if you see the jump you can go for the anti air. I can tell you right now when you're learning to play more reactively you will DEFINITELY lose more at the start, but don't let that discourage you. Don't focus on how often you win, focus on how often you see them jump and you react to it with s.MP.
 
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