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Skullgirls Beta Aug 5th Patch Discussion

Mike mentions 9.2k for 3 meters and no prior resources is too much, but a few characters can do similar or more damage for the same conditions. Not to discredit him from actually doing too much damage right now, because he definitely might be (will post video soon) but I don't think this particular video really makes it look too good.
Did you notice that the Beowulf combo in the video is at max undizzy? That makes a big difference.
 
Yeah I can get 10.6k from cLK as Double just by throwing level 3 on the end of the combo.
Landing a cLK is a way more reliable starter than Beowulf's level 3, too.

I think the video is more "he is fine", not he is busted? The title and description sure don't seem to point to that.
Is this at max undizzy?
 
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Did you notice that the Beowulf combo in the video is at max undizzy? That makes a big difference.
Oh dang actually that does make a huge difference LOL
 
@Mike_Z What were your opinions on peacocks old l.Teleport?

I miss it with a passion :(
 
Did you notice that the Beowulf combo in the video is at max undizzy? That makes a big difference.
Is this at max undizzy?
Oh no it's not.
I totally missed that, nobody ever sets Dizzy I wish he pointed it out.
That's pretty crazy then!
 
Oh no it's not.
I totally missed that, nobody ever sets Dizzy I wish he pointed it out.
That's pretty crazy then!
Mike does say at full undizzy in the description of the video:
So that stuff like this doesn't just make it into the game without being found. :^P 9.2k for a Lv3 at full undizzy with no additional resources required? Not unless I made it a Lv5...
 
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Beowulf stuff. This probably isn't even optimal tbh.
 
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if you do chair dance immediately after a normal throw it has a longer recovery then if you do it after headbutt or knee or even immediately after the command throw, you don't even have time to otg with c.lp in the corner.
 
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He also gets 6156 damage from a full hype throw at max undizzy. Forget halloween, this was enough to give me a mild heart attack. Spooky update / 10, thanks Mike
 
What if EX finishers acted like physical hits (like excellebella), or maybe just bumped up to a new chain? Would that fix this insane Max Undizzy damage stuff?
 
AAAAAAH this is even worse
Yeah, I can't think of any situations aside from combos where I would want bypass to come out instead of dead cross. I would vastly prefer P > K for special move priority.

I asked a bunch of players, and all of them either preferred bypass or had no preference. I'm actually surprised I didn't ask you @mpgame99, my bad.
Should we make a poll for this? Not sure where the best place to put it would be.

Also, an example where bypass is more convenient is when you're trying to do bypass+assist to cross-up your opponent.
 
As a non-val player, I feel like she gets more out of doing bypass+plus assist than shuriken+assist. You should really only be hitting your punch button if you just want shuriken anyway. I guess I just don't understand where people are running into issues.
 
Beowulf feedback:

- He's probably doing way too much damage for no meter right now. Most of the excess damage stems from being able to tack on so much extra damage at max undizzy.
- new j.2HK is awesome, leave it in plz
- I'm having trouble finding too many practical uses for chair dance finisher; both the regular and EX versions. Would be nice if EX did a wall stick for just a few more frames so you can avoid using an otg to follow-up from it in corner. Regular version is just, why do I do this??? Maybe to build hype after but don't think it's worth using.
- Since Press now needs hype to get an untechable knockdown, can it get the same knockdown time as the old chairdance KD? Could be wrong but it seems like they get up quicker than that did.
- Can we try 2 or 3 mic drops = 1 hype instead of 5 mic drops = 1 hype?
- Can we choose to pick up the chair or not when using an EX by using either PP or KK? Shouldn't grant him hype, but it would be nice to have the option to pick up the chair.
 
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Sometimes I'm not getting pins off certain combos if I use EX press instead of regular press.

The problem appears to be if I use EX Wolfdog and EX Grendel Killer then scoop up the opponent it will give me the pin if I jump and do regular press but not EX.
 
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Should we make a poll for this? Not sure where the best place to put it would be.
I guess I just don't understand where people are running into issues.

http://skullgirls.com/forums/index.php?threads/community-punch-kick-priority-input.9015/#post-381149

Sometimes I'm not getting pins off certain combos if I use EX press instead of regular press.

The problem appears to be if I use EX Wolfdog and EX Grendel Killer then scoop up the opponent it will give me the pin if I jump and do regular press but not EX.

A lot of EX moves aren't SUPPOSED to press. It's in the patch notes. It's considered useful.
 
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A lot of EX moves aren't SUPPOSED to press.
What?

It's in the patch notes.
No...? Closest thing is
- The referee pin activation life threshold is now 1800; referee pin will activate off any Canis Major Press as long the hype level Beowulf has PLUS the number of hype levels spent in the current combo is at least 3, so if you start off with 3 levels and spend them all, you can still do the pin. it should be useable a lot more often now.
Which doesn't mention EX at all other than the implication you're spending hype on EX moves during the combo...
 
Alright i just played around with it a bit and i am completely in favor of most of this Beowulf stuff. He actually does stuff with his mechanic now.

Now I know the hot debate right now is about his insane damage but since I don't know combos that well all I picked up are some minor aesthetic suggestions.

  • Pallete effects are perfect and make me think of Marth, which makes me fuzzy inside, don't change.
  • Make it clear when you are spending hype, since you can also obtain it during combos as well. Easiest way would to have the explosions explode downwards (i.e top to bottom), or make the explosions a different color. Could be combined with the first one so you have a single red explosion when you have just spent the last of your hype (important to know during combos!).
  • In addition to the above overhead bug, hop 2j.hk doesn't bounce Beowulf. Might be intentional so i don't know.
  • Triggering the EX moves is a bit inconsistent. There is probably a whole slew of ways to fix this and it will be fixed anyway so no real need to mention.
  • You can apparently spend hype to chair-cancel Grendel attacks (sans super). I didn't see this in the patch notes. Pretty useful since it sucks to Heavenly every time it's blocked, but why you are letting it get blocked in the first place is a question for the ages.
 
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What?


No...? Closest thing is

Which doesn't mention EX at all other than the implication you're spending hype on EX moves during the combo...
I think your issue was reported and found by another user:

I found more things related to it and tried to edit the first post, but I could not, apologies.

Spending last level of hype on EX pin does not trigger referee.

I am not sure if its intentional, but spending 3 levels of hype in a grab mode, then killing with a pin from another grab mode in the same combo also does not trigger referee. Patch notes made it sound like if at any point in the combo you spent or had 3 levels of hype, press would end with the penguin. I can post my setup for that if you have trouble reproducing it.

Mike said he would look into it.
 
You can apparently spend hype to chair-cancel Grendel attacks (sans super). I didn't see this in the patch notes.
It's right above the hype list.
 
  • You can apparently spend hype to chair-cancel Grendel attacks (sans super). I didn't see this in the patch notes. Pretty useful since it sucks to Heavenly every time it's blocked, but why you are letting it get blocked in the first place is a question for the ages.
-- He can now cancel chairless armored normals (c.HP or c.HK) into chair pickup for 1 level of Hype.
(From the patch notes)

As for why, a lot of people use cHP and cHK in neutral since they have armour.
They can be reversals or call outs to moves in neutral.
 
-- He can now cancel chairless armored normals (c.HP or c.HK) into chair pickup for 1 level of Hype.
(From the patch notes)

My bad. When I think about those to attacks the first thing that comes to mind isn't the armor or the chairlessness, it's that big sexy arm hence the nomenclature I ended up using.

Also, I thought the red scribble wasn't gonna appear under "chairlessness" and got happy but then it did and then I got sad. Then I googled the word and was literally changed forever on a soul level.
 
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@AdenPhoenix My bad, misunderstood press as landing on the chair.
I forget that penguin exists even when he's in the patch notes and never talk about him with anyone to remember its a press thing.
 
Beo shouldn't be able to build hype and spend it in the same combo.

Right now with a lot of assists (like pillar) you can get 9k damage meterless starting at 0 hype from midscreen, this also gives you 2 hype levels at the end of the combo and you even build more meter than the opponent (almost a bar).

I think this change combined with the upcoming damage nerf should make his damage less stupid and getting hype in neutral more rewarding.
 
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Beo shouldn't be able to build hype and spend it in the same combo.

Right now with a lot of assists (like pillar) you can get 9k damage meterless starting at 0 hype from midscreen, this also gives you 2 hype levels at the end of the combo and you even build more meter than the opponent (almost a bar).

I think this change combined with the upcoming damage nerf should make his damage less stupid and getting hype in neutral more rewarding.
I disagree. I don't think being unable to build and spend in the same combo is a good solution. Simply because you need an assist to build those two hype. I don't think there actually are a lot of assists that can convert off of air da Grendel killa. If you think so name more than 3 that aren't what I will mention(different strengths don't count). I can only think of H train, H brass, napalm pillar, Beat Extend, H spiral, Cerecopter. And 3 of those belong to BB...

I'd say just nerf hype build off of chair by one if anything. Neutral will still build you the most hype, but combos with assist will no longer build more than half of your max hype.

Also sounds like a pain to program especially when you need to display your hype visually, but that's just me.

Sent from my SM-G386W using Tapatalk
 
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Beo shouldn't be able to build hype and spend it in the same combo.
Beo already can't spend hype in the same way more than once per combo or build hype while spending hype as limitations, it would make sense to keep him being able to build and spend in the same combo, perhaps limiting they hype he can gain during a combo even further would be a better solution.
 
I disagree. I don't think being unable to build and spend in the same combo is a good solution. Simply because you need an assist to build those two hype. I don't think there actually are a lot of assists that can convert off of air da Grendel killa. If you think so name more than 3 that aren't what I will mention(different strengths don't count). I can only think of H train, H brass, napalm pillar, Beat Extend, H spiral, Cerecopter. And 3 of those belong to BB...

I'd say just nerf hype build off of chair by one if anything. Neutral will still build you the most hype, but combos with assist will no longer build more than half of your max hype.

Also sounds like a pain to program especially when you need to display your hype visually, but that's just me.

Sent from my SM-G386W using Tapatalk
Tested a bunch of commonly used assists, stuff you didn't mention: Squigly chp, DnB, horus, m sekhmet, painwheel cmp and smk, updo (weird), hairball, napalm shot, drill, robo shp, beam.

It's like 80% of the most used assists...
 
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I think the issue is that Beo gains Hype too fast now. It made sense to buff that since he has to use Hype more often, but considering just how damn good new Hype is, especially when it comes to spending all three at once even at full undizzy, it shouldn't be quite this fast.

Perhaps building his first Hype should be left alone since he often needs to have some for utility, but make it take longer to gain 2 and 3 so he can't unload triple Hype combos too often.
 
It's too early to determine whether or not he builds hype too quickly. We already know that major damage nerfs are coming to his finishers (and possibly to other buttons), which will probably make his insanely quick hype gain justified. Just chill for now.
 
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Tested a bunch of commonly used assists, stuff you didn't mention: Squigly chp, DnB, horus, m sekhmet, painwheel cmp and smk, updo (weird), hairball, napalm shot, drill, robo shp, beam.

It's like 80% of the most used assists...

Damn dude. You actually got me a little hype for a bit till I tested it myself. I just tested all of those assists myself and here are my results.

Only Napalm Shot and Horus you can actually convert off of air Da Grendel Killa. Out of the rest, Squigly cr.hp, DnB, m Sekhmet, Painwheel cr.mp and s.mk(theres no way s.mk is commonly used unless its different in your region), drill, robo s.hp can convert off of PRESS SLAM but Squigly's is weirder than the rest because it can drop. Hairball knocks them too far away and Updo just hits them. Neither lets you convert. H beam doesnt even touch them...I don't know how you get that to hit the opponent. Don't tell me you used Big Band's big ass hurtboxes >.<. I used filia as my dummy. I asked for air Da Grendel Killa conversions because only through air da grendel killa, diving wulf dog and press slam(does less damage ) can you get the hype mid combo.

Dude im lost. What are you talking about?

EDIT: GOT BEAM TO HIT. ITS HARD
 
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Wait why is everyone using H train assist in these beowulf videos

my tech has been confiscated

Like Fuego said, first order of business should be repairing the max undizzy shenanigans that should not exist at all, then we see where we go from there.
 
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Damn dude. You actually got me a little hype for a bit till I tested it myself. I just tested all of those assists myself and here are my results.

Only Napalm Shot and Horus you can actually convert off of air Da Grendel Killa. Out of the rest, Squigly cr.hp, DnB, m Sekhmet, Painwheel cr.mp and s.mk(theres no way s.mk is commonly used unless its different in your region), drill, robo s.hp can convert off of PRESS SLAM but Squigly's is weirder than the rest because it can drop. Hairball knocks them too far away and Updo just hits them. Neither lets you convert. H beam doesnt even touch them...I don't know how you get that to hit the opponent. Don't tell me you used Big Band's big ass hurtboxes >.<. I used filia as my dummy. I asked for air Da Grendel Killa conversions because only through air da grendel killa, diving wulf dog and press slam(does less damage ) can you get the hype mid combo.

Dude im lost. What are you talking about?
I tested all of them on Filia, for some you have to use f+k or slam and you might have to call assist early but they all work.
 
Using excellabella and H Train assist for hype was kind of a no-brainer tbh.
 
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I haven't played SG in a while(damn wired 8838), but I'm sure I don't want savage bypass over shuriken. Shuriken plus assist is a great way to pressure/annoy the opponent. bypass appears to be just combo fodder. The only way I would have bypass over shuriken is if you get more s.hk confirms off it.(s.hk in bypass +throne/piller/dive others) Someone try pls.

Also, if I remember correctly, ISA threw out the idea of just allowing you to plink special into assist. gets rid of priority.Why not that?
 
Because you can then do wakeup uppercut~safe assist and no one wants that.
 
No meter build on whiff ball by Fukua is really unfair unless I'm missing something
 
I think a better way to phrase that would be "no meter gain on whiffed Fukua love dart is unjustified because x, y and z".

Gotta try and convince someone! (Mike Z) :P
 
Let's make M chair throw invincible or bust. Reason being M chair is kind of the least used hurting hurl, and Beowulf can be grabbed out of every other reversal that isn't metered (H hurl, grendel flex, grendel sweep). Would be nice to have something that would go through a throw. And here's the thing: if you're on the receiving end, you still have a chance out of the whole mix-up, since M chair hits the enemy, both characters just sit there being able to do anything, and the chair just comes back down as an overhead. I think it would be nice to have something to catch grab-happy folks off guard and have more of a use for M hurl other than decent set-ups.