Skullgirls Beta Aug 5th Patch Discussion

Discussion in 'Gameplay General' started by skull person, Aug 6, 2016.

  1. shuckle

    shuckle Diamonds are for a really long time

    Steam:
    steamcommunity.com/id/sshuckle
    Cerebella
    It might not be important, but this is a thing. Pummel Horse after Devil Horns usually gives Battle Butt?
     
    Last edited: Dec 20, 2016
  2. Mr Peck

    Mr Peck that UK Peacock player Lab Zero

    Location:
    Guildford, UK
    Peacock
    Robo Fortune
    I haven't labbed it out myself because I'm working atm, but my guess is that you're not holding LP+LK until the hitstop from the previous move ends (which should consistently give you pummel horse) and horns has a lot of hitstop.
     
  3. dragonos451

    dragonos451 Combo crafting is fun

    Location:
    France
    Steam:
    dragonos451
    Cerebella
    http://skullgirls.com/forums/index.php?threads/random-tidbits-about-cerebella.688/page-2#post-96876
    What is happening is you're inputting HK before the end of the recover of devil horns. LP+LK becomes the input used to start the run, and HK the "stored" input used to decide what the run command will be.
     
    shuckle and Icky like this.
  4. Zidiane

    Zidiane Doing my best

    Location:
    Rhode Island
    Steam:
    Zidiane
    PSN:
    zidiane5
    XBL:
    Zidiane
    Cerebella
    I'm glad Excellebella got nerfed
     
    TheCrankMachine, mcpeanuts and Icky like this.
  5. shuckle

    shuckle Diamonds are for a really long time

    Steam:
    steamcommunity.com/id/sshuckle
    Cerebella
  6. BigEffinDud

    BigEffinDud When's Annie?

    Steam:
    BigEffinDud
    PSN:
    BigEffinDud
    Valentine
    Double
    Robo Fortune
    Is yellow vial supposed to linger after Valentine dies? I don't care one way or the other, but I got hit with yellow vial, killed Val and was still poisoned. I didn't kill her with a super SO obviously the yellow vial stays if she's hit with anything other than a super, but I'm not sure if it's supposed to transcend death....?
     
  7. FakeangeL

    FakeangeL When's the real main character?

    Steam:
    http://steamcommunity.com/id/fakeangel/
    Cerebella
    Yellow?
     
    Icky likes this.
  8. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band
    if it's lvl 3 vial, only supers can end it early.
     
  9. BigEffinDud

    BigEffinDud When's Annie?

    Steam:
    BigEffinDud
    PSN:
    BigEffinDud
    Valentine
    Double
    Robo Fortune
    Level 1
     
  10. Icky

    Icky 工 レo√乇 ㄚo∪ ღ ツ

    Location:
    Lonely ole Rhode Island
    Steam:
    Ickybonez
    Big Band
    Cerebella
    There's a yellow vial...?
     
  11. Lex

    Lex Skill pending

    Location:
    Scotland, UK
    Steam:
    Lex
    PSN:
    Ilexyellowdog
    Valentine
    Filia
    Double
    They were referring to the orange/lag vial.
     
  12. Icky

    Icky 工 レo√乇 ㄚo∪ ღ ツ

    Location:
    Lonely ole Rhode Island
    Steam:
    Ickybonez
    Big Band
    Cerebella
    Man, that vial looks nowhere near yellow
     
  13. BigEffinDud

    BigEffinDud When's Annie?

    Steam:
    BigEffinDud
    PSN:
    BigEffinDud
    Valentine
    Double
    Robo Fortune
    I guess it all depends on your TV's color settings.
     
  14. missingno

    missingno Bird/Normal

    Location:
    PA
    Steam:
    /id/MegaMissingno
    Valentine
    Robo Fortune
    Parasoul


    endless beta gonna live up to its name
     
  15. Aden

    Aden Beep Boop Meow

    Steam:
    AdenPhoenix
    PSN:
    AdenPhoenix13
    Painwheel
    Squigly
    Parasoul
    Guess we have time for 150 undizzy then.
    Show Spoiler
    I'm joking.
     
  16. nuclearpotatosa

    nuclearpotatosa Member

    Location:
    Illinois
    Steam:
    NuclearPotato
    Parasoul
    Fukua
    Cerebella
    Plenty of time for last minute BUG FIXES(tm) to get checked for and patched in then!
     
  17. Calexe

    Calexe

    Location:
    Brazil
    Steam:
    Calexe
    Double
    Squigly
    Eliza
  18. Zidiane

    Zidiane Doing my best

    Location:
    Rhode Island
    Steam:
    Zidiane
    PSN:
    zidiane5
    XBL:
    Zidiane
    Cerebella
    this is fine
     
  19. Aden

    Aden Beep Boop Meow

    Steam:
    AdenPhoenix
    PSN:
    AdenPhoenix13
    Painwheel
    Squigly
    Parasoul
  20. Icky

    Icky 工 レo√乇 ㄚo∪ ღ ツ

    Location:
    Lonely ole Rhode Island
    Steam:
    Ickybonez
    Big Band
    Cerebella
    Finally, I can play SG with the amount of input lag that high end competitive fighting games need to be popular!
     
  21. Tank

    Tank I argue till I'm wrong or right

    Steam:
    Psn_Drsusredfish
    PSN:
    Drsusredfish
    Parasoul
    Robo Fortune
    What game was he talking about?
     
  22. Burpinator

    Burpinator The Red Mage Fighter

    Steam:
    Burpinator
    PSN:
    N/A
    XBL:
    N/A
    Squigly
    Parasoul
    Big Band
    It was the fighting game where if you had Skullgirls in your steam library you got a discount on this other fighting game for a while. forget the name of it though
     
  23. missingno

    missingno Bird/Normal

    Location:
    PA
    Steam:
    /id/MegaMissingno
    Valentine
    Robo Fortune
    Parasoul
    Oh my god, I love you Mike Z.
     
  24. Pickles

    Pickles VT scene?

    Location:
    Vermont
    Steam:
    Pickles (/id/shamanlord)
    PSN:
    PS_Shamanlord (but I rarely use this for SG)
    Filia
    Double
    Painwheel
    alright so this might be entirely inconsequential because its with a (sort of) joke launch flag, but if you have replays enabled as well as the ascend higher flag, attempting to go to the replay theater will automatically play your first replay, you dont get to select a replay for playback. Might not matter but maybe finding the cause could prevent something in the future? idk
     
  25. Sydoh

    Sydoh Silent Dolphin Administrator

    Location:
    Canada (East)
    Steam:
    Sydoh
    PSN:
    worldjem7
    Ms. Fortune
    Would it be OK to allow Fortune to move her head during supers on hit for easier follow-ups?
     
    PME likes this.
  26. MegamanDS

    MegamanDS You know who EightySixed Staff

    Steam:
    MegamanDS
    Fukua
    Parasoul
    So I can up the input lag if I wanted to as an option? Am I reading that right? Why would I want to?
     
  27. Cheesedragon

    Cheesedragon I like to eat cake while excruciating.

    Location:
    Lala Land* (*Permanent place of abode.)
    Steam:
    SilentSynthesis
    Painwheel
    Peacock
    Big Band
  28. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    [​IMG]
    Show Spoiler
    it's making fun of capcom saying that they aren't going to try to improve the ~6.5f button delay in Street Fighter 5 and that it is acceptable
     
    Tank and ribaluigi like this.
  29. Tank

    Tank I argue till I'm wrong or right

    Steam:
    Psn_Drsusredfish
    PSN:
    Drsusredfish
    Parasoul
    Robo Fortune
    Ah ok up until now I only knew about smash bros having 7 frames of input lag. It's kinda surprising for sf5 though.
     
  30. MegamanDS

    MegamanDS You know who EightySixed Staff

    Steam:
    MegamanDS
    Fukua
    Parasoul
    Ahh, okay. I don't care about SFV to have known that about their button delay. Thanks!
     
    Wenzel and Mr Peck like this.
  31. Huffy

    Huffy Member

    Location:
    Europe
    Steam:
    http://steamcommunity.com/id/Huffy_/
    Parasoul
    Painwheel
    Big Band
    Is it possible to make Painwheel stinger assist spawn behind the point? That seems to be the way other projectile assists work.
     
  32. JDbbx

    JDbbx Active Member

    Valentine
    Cerebella
    here's what i understood from salty:

    fukua regains health lost through shadow holding (not red health) if she:
    - taunts (20%)
    - does the armored command grab (33%)
    - lv3 (55% but scaled with combo scaling)

    brass assist blockstun reduced from 33f to 25f
    brass assist now scales followup combos to one extra hit (in addition to assist starter scaling)

    beat extend assist drops the opponent's assist earlier than their point to make happy birthdays with BE assist harder
    three extra frames of vulnerability on L BE assist (total of 6f (3f standard + new 3f bonus?))
    two extra frames of vulnerability on M BE assist??

    peacock bomb xx teleport now only with QCB+LK to avoid accidental teleporting
     
    Dhoppler, softie and Lex like this.
  33. Rabbleflaggers

    Rabbleflaggers Buh

    Location:
    Gainesville, Florida
    Steam:
    Rabbleflaggers
    PSN:
    Rabbleflaggers
    Beowulf
    Painwheel
    Big Band
  34. Cadenza

    Cadenza Documentation Expert

    Steam:
    http://steamcommunity.com/id/moon_cadenza
    Parasoul
    Filia
    Double
    - L and M versions +2 vulnerable frames at the startup: L 1f->3f vulnerable startup, and M 0f->2f vulnerable startup. Leaves the range the same, makes them both slightly less useful as invincible assists, since this vulnerable time is in addition to the 3f vulnerable startup all assists always have.

    Not sure if this should stay but w.e
     
  35. Dhoppler

    Dhoppler Forsaken by grains. Hated by the food industry.

    Location:
    KCK
    Steam:
    dhoppler
    PSN:
    dhoppler
    XBL:
    stormin fiasco
    Peacock
    Ms. Fortune
    Big Band
    I like the peacock change. The beat extend change makes me sad.

    Sent from my SM-G920P using Tapatalk
     
  36. Top Dallas

    Top Dallas Beat Extend

    Steam:
    Top_Dallas
    Valentine
    Double
    Big Band
    pls do not bully beat extend. It makes me sad
     
    mcpeanuts likes this.
  37. alexpi

    alexpi Your waifu sucks

    Remove beat extend from the game. I wanna see Fuzzy dominate the KC scene even harder.
     
  38. missingno

    missingno Bird/Normal

    Location:
    PA
    Steam:
    /id/MegaMissingno
    Valentine
    Robo Fortune
    Parasoul
    Beat Extend will not be missed.
     
    Cheesedragon, 4th and BigEffinDud like this.
  39. PME

    PME R.I.P. Airdash Cancels

    Location:
    New Jersey
    Steam:
    PME
    PSN:
    PME_SG
    Ms. Fortune
    Robo Fortune
    I think Fukua's taunt should giver her 33% and Inevitable Snuggle be 20%.... considering one's easier to get off in the match than the other
     
  40. skull person

    skull person ... Administrator

    Location:
    West Canada
    Steam:
    Skarmand
    PSN:
    Skarmand
    Robo Fortune
    Double
    You can whiff taunt during a combo after a very safe low risk confirm, but you can't do the same with Snuggle unless you pick a stagger assist, and most of them suck.

    (So you're forced to land the slow command grab for the high heal %)
     
    Wenzel, softie and Aden like this.

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