Practice combos more. You drop most of your combos within 9 hits. Learn a real combo off Beowulf's throw/air throw/command throw. At 0:29 you just did four knees into chair dance. You can do three knees then one headbutt then c.MP c.HP into whatever. At the end of the game it's the same thing, you get an air grab on incoming but instead of doing a combo you just do a grab finisher. You can do headbutts into full combo. You tend to hold neutral back when you're defending. Upback is better than neutral back 99.9% of the time. Upback defends you from both throws and overheads; neutral back only defends against overheads. Big Band's taunt can't be done safely after SSJ, but I guess you noticed that. If you ever taunt at a bad time, keep in mind it's super cancellable, so you can cancel it into SSJ as a gimmick. Why'd you do full screen Arm at 0:11? Don't understand this at all.