Current Events Skullgirls Second Encore Location Tests Going On Now In Japan

Discussion in 'News Section' started by Fizzxwizz, Oct 16, 2015.

By Fizzxwizz on Oct 16, 2015 at 1:21 AM
  1. Fizzxwizz

    Fizzxwizz lit News Writer

    Location:
    Arizona
    Steam:
    http://steamcommunity.com/id/Fizzxwizz
    PSN:
    E_Mano
    Ms. Fortune
    Unknown
    [​IMG]
    Skullgirls is now available to be played in arcades at 12 locations throughout Japan from Osaka to Tokyo and Sendai from October 15th to the 20th to test SG's abilities to run on Nesica hardware.

    If you're interested in reading more about Skullgirls on an arcade cabinet, want to brush up on your ability to read Japanese, or want to have a fun time mousing over stuff consider checking out http://sukaruga.com/ for lots of cool Skullgirls information.
    If you happen to be in the area, you might see arcade cabinets that look something like this.
     

Comments

Discussion in 'News Section' started by Fizzxwizz, Oct 16, 2015.

    1. Number 13

      Number 13 Training. Off-Topic Mod

      Location:
      Brentwood, Ca
      Steam:
      HooliganComboFTW
      Filia
      lol that same old SG trailer. Kind of nostalgic.
       
    2. Pickles

      Pickles VT scene?

      Location:
      Vermont
      Steam:
      Pickles (/id/shamanlord)
      PSN:
      PS_Shamanlord (but I rarely use this for SG)
      Filia
      Double
      Unknown
      are the cabs going to be running vanilla or 2nd encore? (I assume there wouldn't be any reason to run anything in between...) None of the promotional material (edit: from the pretty pictures i mean, I can't read japanese) seems to make any reference to the DLC characters and they're using the old trailer, is that just because of outdated sources or are these cabs actually going to be running old versions
       
    3. Cellsai

      Cellsai BEEP BOOP BAN Art Moderator

      Location:
      Japan
      Valentine
      Cerebella
      It's running Second Encore with all DLC characters.

       
    4. Fizzxwizz

      Fizzxwizz lit News Writer

      Location:
      Arizona
      Steam:
      http://steamcommunity.com/id/Fizzxwizz
      PSN:
      E_Mano
      Ms. Fortune
      Unknown
      the website and cabinet have movelists for all of the characters including fukua, who doesn't even get a page on skullgirls.com. It would make sense for it to be all up to date.

      I'm curious if it plays the japanese version of In a Moment's Time when you beat arcade mode.
       
      Pickles likes this.
    5. Mike_Z

      Mike_Z Defender of the Night Lab Zero

      Location:
      Los Angeles, CA
      Steam:
      labzero_mike
      PSN:
      MikeZWasTaken
      Cerebella
      Big Band
      Peacock
      I don't remember.
       
    6. render

      render Fraud Lab Zero

      Location:
      Los Angeles
      Parasoul
      Squigly
      That's because M2 didn't ask us if we had a more recent one, or even look all that hard to see if there was one, apparently.
       
    7. Cellsai

      Cellsai BEEP BOOP BAN Art Moderator

      Location:
      Japan
      Valentine
      Cerebella


      Woohoo~

      Game runs nicely. No major noticeable slowdown when Big Band is on screen like in the last loctest. However, that seems to have come at a price - 2D backgrounds :(
       
    8. Mike_Z

      Mike_Z Defender of the Night Lab Zero

      Location:
      Los Angeles, CA
      Steam:
      labzero_mike
      PSN:
      MikeZWasTaken
      Cerebella
      Big Band
      Peacock
      That was but a SMALL PIECE of the price...
       
      Cellsai likes this.
    9. Cellsai

      Cellsai BEEP BOOP BAN Art Moderator

      Location:
      Japan
      Valentine
      Cerebella
      What else am I totally missing out on?
       
    10. Mike_Z

      Mike_Z Defender of the Night Lab Zero

      Location:
      Los Angeles, CA
      Steam:
      labzero_mike
      PSN:
      MikeZWasTaken
      Cerebella
      Big Band
      Peacock
      The huge amount of work it took to get the game performing even semi-decently on a computer from the early 2000s.
      (IIRC we also reduced the number of lights per character, which is the only other visual change.)
      There are multiple versions of the Taito X2 board and they're all super old and um...some are way below SG min spec. :^P But it has to run on all of them...
       
    11. Wenzel

      Wenzel I like parry

      Location:
      Sonora, Mexico
      Steam:
      Wenzeln
      PSN:
      Wenzeln
      Valentine
      Cerebella
      Big Band
      SG on NeSiCa

      Show Spoiler
      [​IMG]
       
    12. cherry blossoms

      cherry blossoms Stop playing Big Band

      Location:
      Sobudaimae, Japan
      Steam:
      steamcommunity.com/id/therealslave/
      PSN:
      coldshadow2413
      Fukua
      Robo Fortune
      Cerebella
      Brb, will be spending all my yen at Akihabara. Awesome stuff
       
      erkicman likes this.
    13. gluemchen

      gluemchen BUTTONS KAPPA

      Location:
      Germany
      Steam:
      gluemchen
      PSN:
      gluemchen
      Eliza
      Squigly
      Cerebella
      Atleast it's not on the level of psvita. It works is all that matters!
       
    14. andrewr

      andrewr Member

      We've actually improved the performance significantly since sending out the version that's currently in the location test. In addition to the other performance enhancements we've already made on the game, we reduced the amount of data that has to be copied back and forth between the CPU and GPU when streaming large palettized sprites, which is helpful for the old hardware that the TypeX2 is built on (it does not have much memory bandwidth). Especially when there are multiple large characters on screen, the game is less likely to drop frames.

      You'll be able to play the version with the memory bus performance enhancements in the full arcade release.
       
    15. gluemchen

      gluemchen BUTTONS KAPPA

      Location:
      Germany
      Steam:
      gluemchen
      PSN:
      gluemchen
      Eliza
      Squigly
      Cerebella
      I'm always impressed how people that work on skullgirls manage to squeeze as much performance they can out of older hardware. Will this optimisation find its way to other plattforms aswell in form of patches? I mean like will any of this by any chance help improve performance on any of the plattforms, if it even makes any sense. I mean achitecture on the taito type x2 is maybe way to different to make this an univeral upgrade. Would be nice though if it's could be implemented on each plattform.

      Thanks for letting us in on this information!
       
    16. andrewr

      andrewr Member

      This patch has already been merged into the code base for the Windows desktop version of Skullgirls and will appear in released versions sometime in the future, as far as I know. It's a Direct3D9-only optimization, so it's not really relevant for the OpenGL versions of the game (Mac, Linux). For the 360 version of the game, the CPU and GPU share memory, so this optimization has no effect. PS3 and PS4 uses a different API and this optimization is not relevant.

      Keep in mind you're really unlikely to notice any performance difference except on very old hardware running old drivers. Like, at least 9 years old. The bandwidth on modern hardware is so much higher that you're unlikely to be able to even measure a difference.

      However, there have been other optimizations which win some extra performance in more modern hardware, and those have been merged as well.
       
    17. Mike_Z

      Mike_Z Defender of the Night Lab Zero

      Location:
      Los Angeles, CA
      Steam:
      labzero_mike
      PSN:
      MikeZWasTaken
      Cerebella
      Big Band
      Peacock
      Yeah. For future reference, @andrewr is the MAN.
       
      gluemchen, Fizzxwizz and Cellsai like this.
    18. ArgonBern

      ArgonBern Dhar is love, Dhar is life.

      Beowulf
      Valentine
      Did the loctest go well though?
       
    19. Cellsai

      Cellsai BEEP BOOP BAN Art Moderator

      Location:
      Japan
      Valentine
      Cerebella
      I was only in for a rather short time, but there was a handful of us playing on it during all of that. Plenty of people taking photos and whatnot too.
      Remarkably little advertising that it was even in the arcade though. I had to do two sweeps of the floor to even find the cab.
      It was just stuck on the end of the row of Persona/BB machines like a regular game instead of out in the open where loctests usually are.
       
      gluemchen, Kongk4 and Wenzel like this.
    20. andrewr

      andrewr Member

      The game centers aren't supposed to advertise that they have "online location test" units. Also, nobody directly involved involved with Taito is allowed to publish a list of the known locations. These restrictions obviously won't exist for the real release. :)
       
      gluemchen and Cellsai like this.
    21. Cellsai

      Cellsai BEEP BOOP BAN Art Moderator

      Location:
      Japan
      Valentine
      Cerebella
      The last loctest had a live feed of SG on a TV out in front of Hey! and several posters directing us to where the machine was. The machine itself was cordoned off in its own section right in front of the main stairs on the FG floor with attendants on hand to organize the lines.

      This test was as described above - zero indication it was even on and no special presence on the FG floor.

      Do you happen to know why this one was run so secretively?
       
      gluemchen likes this.
    22. andrewr

      andrewr Member

      The first one was the "offline location test", which was to gauge interest and get feedback on the progress of the port. This is the "online location test" where the port is feature complete and the NESiCAxLive features are enabled, but are still being tested for bugs. I don't know the reasoning behind the rules, but that's the way it is.
       
      erkicman, gluemchen and Cellsai like this.
    23. render

      render Fraud Lab Zero

      Location:
      Los Angeles
      Parasoul
      Squigly
      gluemchen, erkicman, Wenzel and 2 others like this.
    24. BallotBoxer

      BallotBoxer you're gonna carry that salt

      Filia
      Peacock
      Big Band
      Wow, their official site (http://sukaruga.com/) is pretty nifty too! Movelists, bios, even the game credits.

      I'm curious if the Arc System Works Japanese voice acting will eventually be incorporated into the NESiCAxLive build.
       
    25. Wenzel

      Wenzel I like parry

      Location:
      Sonora, Mexico
      Steam:
      Wenzeln
      PSN:
      Wenzeln
      Valentine
      Cerebella
      Big Band
      erkicman likes this.
    26. erkicman

      erkicman I'm the MASTER of non-arguments

      Steam:
      erkicman87
      Parasoul
      Robo Fortune
      Beowulf
      Can't wait to see the A-Cho recordings. That's basically why I've been waiting all this time.
       
    27. Mike_Z

      Mike_Z Defender of the Night Lab Zero

      Location:
      Los Angeles, CA
      Steam:
      labzero_mike
      PSN:
      MikeZWasTaken
      Cerebella
      Big Band
      Peacock
      I doubt it, since Arc wasn't part of it.

      Same. :^P
       
      BallotBoxer and gluemchen like this.
    28. gluemchen

      gluemchen BUTTONS KAPPA

      Location:
      Germany
      Steam:
      gluemchen
      PSN:
      gluemchen
      Eliza
      Squigly
      Cerebella
      Omg! YES! I need to see this!
       
    29. gluemchen

      gluemchen BUTTONS KAPPA

      Location:
      Germany
      Steam:
      gluemchen
      PSN:
      gluemchen
      Eliza
      Squigly
      Cerebella
      I do have one question concerning the arcade version down the line as soon as arcsys releases their console version. Will the JP voices somehow be able to find their way onto the Arcade version over there? Or will M2 have to figure that out with ArcSys. Oh and another question how are you going to handle eng voices and jap voices in the game in jp release. Will the consoile version release with soley JP voices? Because as it stands now the aracade version has english voices right now. Will these be replaced by the JP voices later on or will they just be added on top with the english voices? Because i can actually see some japanese players maybe not wanting to part ways with the english voices, because they have grown fond of them!? No idea. But i am sure there are a certain amount of people that care over there. I guess i'm asking a little too much here.... ima wait and see what people say on the interwebs i guess.
       
    30. Mike_Z

      Mike_Z Defender of the Night Lab Zero

      Location:
      Los Angeles, CA
      Steam:
      labzero_mike
      PSN:
      MikeZWasTaken
      Cerebella
      Big Band
      Peacock
      That'd be M2 and Arc, and VERY unlikely.
      I highly doubt we'd add voice choice to the arcade.

      :^|

      In the Voice Settings menu, you choose English or JP per character. The JP announcer is added as an option along with Male/Female/Dazed/etc.
      You can still choose an alt voice for Para/BB/etc by holding down the buttons, and that voicepack is in English even if they are set to JP.
      You CANNOT choose normal EN vs normal JP for the same character at character select. Mainly because there was no good way to do it without adding another UI element and we're way past the ability to add UI elements.
       
      erkicman, Wenzel and gluemchen like this.
    31. ArgonBern

      ArgonBern Dhar is love, Dhar is life.

      Beowulf
      Valentine
      Oh, so no JP anime Peacock and such. Mkay.
       
    32. Mike_Z

      Mike_Z Defender of the Night Lab Zero

      Location:
      Los Angeles, CA
      Steam:
      labzero_mike
      PSN:
      MikeZWasTaken
      Cerebella
      Big Band
      Peacock
      Yeah. There were a ton of things recorded and rewritten, there wasn't any time to also rewrite all the alts.
       
    33. gluemchen

      gluemchen BUTTONS KAPPA

      Location:
      Germany
      Steam:
      gluemchen
      PSN:
      gluemchen
      Eliza
      Squigly
      Cerebella
      So anime peacock is actually american cartoon peacock in japanese and will be engrish? Just joking! lol A Shame it ain't happening. I'd love to hear some japanese VA for peacock in english.
       
    34. Mike_Z

      Mike_Z Defender of the Night Lab Zero

      Location:
      Los Angeles, CA
      Steam:
      labzero_mike
      PSN:
      MikeZWasTaken
      Cerebella
      Big Band
      Peacock
      No, no it isn't. Because when you say that it completely sweeps aside all the other work that was done.
       
    35. gluemchen

      gluemchen BUTTONS KAPPA

      Location:
      Germany
      Steam:
      gluemchen
      PSN:
      gluemchen
      Eliza
      Squigly
      Cerebella
      True. Point taken.
       
    36. FakeangeL

      FakeangeL When's the real main character?

      Steam:
      http://steamcommunity.com/id/fakeangel/
      Cerebella
      Japanese alt Patricia wouls be just normal peacock, anyway :^)
       
    37. erkicman

      erkicman I'm the MASTER of non-arguments

      Steam:
      erkicman87
      Parasoul
      Robo Fortune
      Beowulf
      Wait a sec, possible A-cho recordings on day one, pretty, pretty please?!
       
    38. andrewr

      andrewr Member

      Just giving a quick update -- for whatever reason, Taito hasn't released the big-character-memory-bus-performance-fix version today, it's the same version as the location test. They're saying that the version with the fixes will go out on Nov 10th. I'm out of the loop on this since I'm just the programmer, but apparently that's what's happened, and I was only told a few hours ago. Anyway, this version of the game should still be playable, but it'll probably drop frames when two Big Bands are performing actions. Same as the online location test.

      Nov 10th version will have the performance fixes and a minor character select bug fix (just a small cosmetic oddity). Next update a few weeks later will probably have training mode and a couple more things (no promises, though).
       
      Wenzel likes this.
    39. erkicman

      erkicman I'm the MASTER of non-arguments

      Steam:
      erkicman87
      Parasoul
      Robo Fortune
      Beowulf
      The curse is just comically strong... it's like cosmic clockwork

      Thanks for the update!
       

Share This Page

Facebook: