Skullgirls Team Building Thread

Discussion in 'Gameplay General' started by Vladislav_Paizis, Sep 13, 2013.

  1. Ninja

    Ninja [Jazzy Diamonds]

    Location:
    Unknown
    Big Band
    Cerebella
    okay so you're running Peacock on Point, and you have Fortune acting as your close range "get off me DP" assist. What you need is an assist that has good spacing/pressure behind it.

    If you want to be a mid range zoning peacock, a good assist would be Medium Hornet Bomber as Double. It has good range, excellent pressure, and you can use it as a combo extender if you just so happen to tag the opponent with a george bomb.

    If you want to be a close up Peacock where you mixup the opponent and you like to crossunder them alot, then Cerebella's Cerecopter Assist is a good pick. It has many hits so if your opponent blocks it then they will be stuck in block for quite a bit giving you plenty of time to teleport behind them and set up a high/low situation.
     
  2. MuneRoons

    MuneRoons New Member

    Peacock
    Ms. Fortune
    Unknown
    Wow, thanks for such an immediate response! I definitely have been preferring the zoning game, so I'll be sure to take a look at Double!
     
  3. Lex

    Lex Skill pending

    Location:
    Scotland, UK
    Steam:
    Lex
    PSN:
    Ilexyellowdog
    Valentine
    Filia
    Double
    Typical anchors are: Big Band, Cerebella, Double, Eliza.
    If you want for Big Band then I'd use H Brass. This assist us good for both your characters. It is great for Peacock's zoning due to its huge range and armour and Fortune can use it to get in.
    For Bella, Peacock would prefer H LnL and this is what It's go for. This is like a slower Brass Knuckles since it has a delay. Swiftfox dash uses this assist for his Peacock. Fortune prefers Cerecopter due to the lockdown it provides but she can make good use of H LnL as well. It gives her some very damaging combos and is good for getting in.
    For Double, H Bomber is the zoning assist for Peacock due to its range though that range also makes it harder for Fortune to utilize. M Bomber is better for Fortune but not as good for zoning.
    Eliza has Chair and Butcher's blade. I'd probably go for Butcher's blade since this team will generate oodles of meter. It provides an ok mid range lockdown assist for Peacock's zoning and Fortune loves it (see Lazy Download/Izaypi). Chair is a full screen projectile assist that has projectile invulnerability (you can only destroy it by hitting it). So it's good for Peacock's zoning and against other songs like R.Fortune but it isn't very good for Fortune.
     
  4. Ninja

    Ninja [Jazzy Diamonds]

    Location:
    Unknown
    Big Band
    Cerebella
    I honestly wouldn't use Heavy Brass Assist only because of the fact that people tend to use it as a crutch. That they think "Oh this move has 2 hits of armor that means i can totally run up and attack the opponent not problem" That's the thing however, the move doesn't really have that much block stun to it [compared to other assists it really doesn't] so the player would try to toss out this assist at roughly haft screen the opponent would just block it and as you run in they can just late pushblock the brass assist and punish you trying to do a jump in or something. The Move is risky and is only best used a close range as a semi quick bait punish. [At full screen a smart opponent can just jump into Peacock's DeadZone and punish Brass no problem [even if they have to block a Shadow of Doom first even, Brass has a pretty long recovery time]

    As for Heavy Lock 'n Load it's okay, it's a shorter ranged Brass pretty much, but it's good when you have the opponent in the corner and you're bullying them [Peacock would have to be very aggressive to make this work but it is possible.]

    Heavy Hornet Bomber is okay for zoning since it reaches all most full screen. However if you fight someone who knows the deadzone to peacock, they can jump out of the way and punish Hornet Bomber since it floats inside of that deadzone for a bit. [not saying you shouldn't pit if you want to zone, just saying that there is a risk to having Double Sniped a bit]

    Eliza is a good choice, both her Throne assist and her Butchers Knives are great choices as assists.
     
  5. Mr Peck

    Mr Peck that UK Peacock player Lab Zero

    Location:
    Guildford, UK
    Peacock
    Robo Fortune
    Parasoul (H napalm shot assist) works well with Peacock and Ms Fortune. Or basically anything that people said above.
     
  6. Hadokant

    Hadokant New Member

    Squigly
    Big Band
    Hello everyone, is this team viable?
    Beowulf (Hurling Hurl H)/Squiggly (Center Stage)/Big Band (Brass Knuckle H)
     
  7. Lex

    Lex Skill pending

    Location:
    Scotland, UK
    Steam:
    Lex
    PSN:
    Ilexyellowdog
    Valentine
    Filia
    Double
    Yes, that looks like a pretty good team. Centre stage assist is a bit gimmicky though, you could swap it out for either drag n' bite or cr.HP for your Squigly assist.
     
  8. Zebax

    Zebax New Member

    Steam:
    Zebax
    Painwheel
    Squigly
    Parasoul
    Hello, I trying to run this team : painwheel(??)/squigly(drag'n'bite)/parasoul(pillar)

    I need help for picking an assist for painwheel. cr.mk is good but two lockdown assist seems not very good.
    I think mp.nail work well with squigly but I don't see a good utility for parasoul. H pinion or M pinion seems useful for parasoul but hard to use. Any advice ?
     
  9. Triblue

    Triblue Active Member

    Steam:
    jujubemaster
    Painwheel
    Ms. Fortune
    Double
  10. Elda Taluda

    Elda Taluda Any Man In America

    Location:
    Chicago, IL
    Steam:
    Elda Taluda
    PSN:
    Taluda
    XBL:
    Elda Taluda
    Ms. Fortune
    Cerebella
    Painwheel
    Hello! Been forever since I posted on here.

    Unfortunately, PW lacks any immediately useful offensive assists and practically nothing for defensive purposes (outside of alpha counter armored assists).

    No specials that provide lockdown - which could get you some chip if nothing else. No assists that can control neutral space effectively (nails are slow and easy to avoid. H pinion is also slow and just feeds PW to your opponent on block unless you follow her across the screen or protect her with projectiles). No invincible specials that you can depend on to save your point character during block strings. And ironically enough, no armored assists... For a character that focuses on armor, I've always felt this was the most grievous omission. (still love her though!)

    Assuming you run PW on point you'll want to focus on assists that help her do her thing.

    Napalm Pillar is a really good assist for PW as it's easy to confirm off of and helps her deal with her poor defensive options once she gets locked down. Dragon bite is a good all around assist. Pretty good chip, great lockdown and a bit of corner carry. That said, I'd recommend using c.hp with Squigly instead. It still functions as lockdown but also hits low. This can lead to all kinds of crazy high/low mixups with PW (and Parasoul!)on point. Just my opinion though!

    But to answer your question, if you come into a situation where PW isn't on point (she should be!) and you need an assist of some kind, you'll likely end up picking one for either combo extensions or some kind of gimmick.

    This is where it can be hard to choose as you likely won't find one that benefits both Parasoul and Squigly the same.

    M/H Pinion can be really good for Parasoul - just take a look at the things @NCV does with it! It is a bit on the harder side to get used to utilizing though and I don't believe Squigly would get much out of it personally.

    You also mentioned using M Nails for Squigly - which I assume is to help her get charges? The idea is nice in theory but as I said earlier the nails are far too slow and don't cover enough space to prevent anyone from making their way to Squigly. My recommendation would be to use M or H Buer for this but you would have to get a hit in to make it work. You could finish any combo with buer to throw your opponent across the screen and immediately start charging while walking backward. Should give you plenty of time to get a charge going even if your opponent techs forward.

    As for something that would be alright for both... I'd recommend the mainstay - c.mp.

    It gives you an easy combo extension for both characters. Decent lockdown on block and gives you an alpha counter option during predictable block strings. It's not very exciting but in general it helps. You could use this to get charges with Squigly during block strings by tossing it out and charging while going backward. If someone tries to punish PW you can use silver chord on reaction to punish them and make them think twice about doing it again. It gives both of your other characters time to do grounded high/low mixups on block as well. Which both Squigly and Parasoul are great at.

    Or you could be like me and just use throw. It is a great gimmicky assist that can be super good or god awful depending on how your opponent reacts to it.

    If you have more PW related questions just let me know and i'll try to help out.
     
    Last edited: Jul 28, 2017
    Spencer likes this.
  11. goForBroke

    goForBroke New Member

    Painwheel
    Fukua
    Big Band
    which of these teams would work better? painwheel(?), fillia(dp), robo fortune(h beam). or painwheel(?), parasoul(dp), robo fortune(h beam). I like both characters and don't know which dp assist would be better to call during flight and against characters like fillia and valentine
     
  12. Triblue

    Triblue Active Member

    Steam:
    jujubemaster
    Painwheel
    Ms. Fortune
    Double
    I'd say go for the filia team for the better defense. People might try snapping robo in, and having filia for an alpha counter seems better. Also, I'm pretty sure filia has a better time when being pressured. Last reason is that, even though her supers are a bit bad, it's still better than Parasoul for doing dhcs, especially since you have hatred install and detonation mode.
     
  13. NoDice

    NoDice Boredom-Inspired Lab Rat

    Steam:
    NoDice
    Valentine
    Squigly
    Big Band
    Hi!
    I'm currently trying to run the following team:
    Valentine(cr.MK)/Squigly(Drag n' Bite / c.HP)/Big Band(???) (??? is Take the "A" Train M as of late, but was previously Beat Extend L)

    My issue here is that I've had a lot of success and fun with both Beat Extend L and Take the "A" Train M as Big Band's assist and honestly I can't decide which would be the better fit for this team, though I definitely have had a lot more fun using "A" Train M because of Val's setups with it and SquiglyBand being as good as it is. My main issue is that I can't deny how good Val and Squigs are with a DP as good as Beat Extend as an assist and how good Val is with both a DP and horizontal assist.

    I will note that I have considering putting Squigly on point so that when my Middle character (probably Val) comes in they have a viable air reversal, but I think I like the idea of having SBO as a DHC for both Val and Big Band so I can continue my pressure and hit confirm off of their supers.

    I should also note that I have an Eliza as well and I could slot her in this team if it would improve things.
     
    Last edited: Sep 23, 2017
  14. scottvincent

    scottvincent New Member

    PSN:
    scottvincent
    Valentine
    Big Band
    Double
    any advice on a squiggly and val team? I haven't found any way squiggly can help get vials for val. Any recommendations for a 3rd character would be welcome
     
  15. Triblue

    Triblue Active Member

    Steam:
    jujubemaster
    Painwheel
    Ms. Fortune
    Double
    c.hp and drag n bite can get you one without otg. You could be a little gimmicky and do center stage after s.hk(3) to get a vial and still have pressure.
     
    scottvincent likes this.
  16. Hatsutaro

    Hatsutaro New Member

    Steam:
    http://steamcommunity.com/id/heshouldbemasked/
    Eliza
    Squigly
    Not sure if post here..
    I want to use Beowulf, Squigly, and Eliza. I am unsure on point character.
    Eliza or Beowulf? Which assist should Beowulf use? Does Beowulf and Eliza like Drag n Bite more than cremation?
    Pls help !
     

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