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Sotherius' training thread. Reloaded

Sotherius

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So hey, i decided to try this, to see if i can get better.

The thing is, i am at a complete beginner level (if someone who fought me on steam is here can say that =P)

For now, i've been working with Filia on the training mode, but i'm also interested in Ms. Fortune, Big Band, Beowulf and Peacock(if i get the roadroller sometime i will be so happy).

But for now, focusing on Filia.

-I still can't do her BnB (i guess is her bnb, i came across this combo in a guide that was linked in the beginners resource) (c.LK s.MK (or c.MK) s.HP
j.HP ADC j.LK j.HK
OTG c.LK s.HP
j.LP j.MK(1) xx H Airball ADC j.MP(4) j.HK
c.LP c.MK c.HP xx H Hairball xx Fenrir Drive) - I normally drop on the second dash cancel on training mode(when i go for the j.MP, the dummy is already blocking), and in real matches i mess up a lot, i change the parts of the combo, mix, and normally not even the first part come out.

The other thing, i don't know how to start this in a real match, i mean, i'm trying to jump in with Heavy Punch, but the hitstun is over when i got to the ground (when they don't block), and i can't seem to fit a Heavy Kick, or anything between the heavy punch and the landing to combo.


And one problem in fighting games in general, is that i don't know how to aproach the oponent, dodge his attacks, and things like that.
 
Okay, i made this some months ago, and the bad news is, i'm not much better than that.

I can do Filia's BnB, with some consistency, and i kinda know how to do 1 reset.

In execution, inside the combo, is kinda fine... But i still need to learn a lot.

1 - I don't know how to combo off her grab, i can kinda use the ringlet spear, but i never get there in time for a follow up.

2 - I heard that Filia is the only character with a useful wave-dash, so i need to practice this.

3 - I can't do reversals, and i'm not even talking about PBGC stuff, i'm talking about the basic beowulf is jumping at me with J.HP, i should do my dp, but i'm not fast enough, or my execution is so poor that i can't do this that fast.

4 - PBGC, i think is kinda necessary for me to learn this even this early, because since i play solo, i can't find a way to punish normally since people use assists and that stuff.

5- Double Snaps, i have a vague idea of how to train this in training mode, i would set the dummy to call Parasoul, and set the assist to her roman cancel, so i can just go in, but yeah, besides that, i'm blind.

Buuut, this is only considering that i'm playing Filia, and i don't even know if i want to stay with Filia.

Here is the thing, i know what Filia can do (more or less), but it seems that i can't do the cool Filia stuff, i mean, is the problem that i have with Makoto in Street Fighter III, where i like the character a lot, but i can't play it properly, but, this will repeat with every character that i choose, and i don't know exactly what kind of player i am to choose a character on gameplay aspects, i just want to do cool stuff really.

So, a character that i know a Bnb is Parasoul, and she is cool, and i really want to try a lot of characters, which would be fine, but, in this time of my life, i'm only playing videogames on weekends (and until i do this test to get a new job, or i get a new job in another way), i'm going to stay away from games during the week.

So, i need advice, on how to approach training mode, how to make the most of this 2 days that i have, how to approach the game, should i stick with Filia now, try to do the cool stuff that Filia can do.

Also, my control scheme, in case this information is valid somehow.

I use a normal xbox 360 controller, and the macros are LP - MP, and LK - MK, and besides that, everything is normal.

Also, a problem that i have in all fighters, with any character, is that i don't know how to attack, i normally just try to jump in, and i'm kinda mixing now, trying some throws, empty jumps into lows, dash low, cross up, but it is still something strange to me, and i need to understand what i should do to open my oponent, my neutral in general is trash.
 
1 - I don't know how to combo off her grab, i can kinda use the ringlet spear, but i never get there in time for a follow up.
For a start, combo off of Gregor, then level up to the meterless one.

2 - I heard that Filia is the only character with a useful wave-dash, so i need to practice this.
Since you play Solo Filia, Just set one of your macros to 2 punch buttons, making it much more consistent and easy.


Also, a problem that i have in all fighters, with any character, is that i don't know how to attack, i normally just try to jump in, and i'm kinda mixing now, trying some throws, empty jumps into lows, dash low, cross up, but it is still something strange to me, and i need to understand what i should do to open my oponent, my neutral in general is trash.
Filia uses Iad stuff / Instant Air dash. Most useful with j.HP and j.MP in neutral. In resets or mixups, you want to use iad j.LK and j.HK, Stuff like that.
 
I would've given you advice earlier, but I missed this, sorry.
1 - I don't know how to combo off her grab, i can kinda use the ringlet spear, but i never get there in time for a follow up.
For a ground grab, first you need to go into H Ringlet Spike. From there, you have two options.
For beginners, I'd recommend going straight into Gregor Samson. If you don't know how to pick up off of that, you can s.LP > s.HP or dash forward j.HP into her restand chain.
If you want to jump straight into the advanced, meterless confirm, it is dash forward > IAD > j.MP > j.HK. This restands them and allows you to combo off of your grab meterlessly.
3 - I can't do reversals, and i'm not even talking about PBGC stuff, i'm talking about the basic beowulf is jumping at me with J.HP, i should do my dp, but i'm not fast enough, or my execution is so poor that i can't do this that fast.
You need to practice your inputs on reaction, then. Go into training mode and set a training dummy to jump in with a normal repeatedly, and practice calmly doing the input.
4 - PBGC, i think is kinda necessary for me to learn this even this early, because since i play solo, i can't find a way to punish normally since people use assists and that stuff.
Yes this is something you should start practicing now, because this is important. Go into training mode and set your training dummy to continuously do a simple blockstring. Just try to practice punishing it with a PBGC.
5- Double Snaps, i have a vague idea of how to train this in training mode, i would set the dummy to call Parasoul, and set the assist to her roman cancel, so i can just go in, but yeah, besides that, i'm blind.
Basically, a double snap works like this; IPS does not work on assists, and they won't leave the screen until they hit the ground, so they can exit hitstun in the air and can continue to be comboed if you pick them up again before they land. If you hit both your opponent's current character and your opponent's assist in the corner with a snapback, the opponent will leave but the assist is stuck in without protection to be comboed.
Here's a basic Filia double snap.
I usually snap off of a s.MP, since that lines them up nicely.
c.LK > s.MK > s.HP > j.HP > ADC > j.HP > s.LK > s.HP > j.HP > ADC > j.HP > repeat.
So, i need advice, on how to approach training mode, how to make the most of this 2 days that i have, how to approach the game, should i stick with Filia now, try to do the cool stuff that Filia can do.
Filia is probably a good person to stick with. She's very straightforward but her execution can be difficult, so keep that in mind of you want to continue playing as her.
As for the limited time in training mode/in matches thing; basically, prioritize what you want to learn when you have the time to play. Say you really need to learn resets; spend one of your two days learning them and performing them in a match. Say you need to work on your neutral; spend a day just playing the game.
Also, a problem that i have in all fighters, with any character, is that i don't know how to attack, i normally just try to jump in, and i'm kinda mixing now, trying some throws, empty jumps into lows, dash low, cross up, but it is still something strange to me, and i need to understand what i should do to open my oponent, my neutral in general is trash.
Neutral isn't something you can generally give advice on, and really requires you to just play a lot of matches. Playing more is the best way to improve with it.
 
Really good advice...

Thanks a lot. I guess today, when i'm playing i'm going to practice the double snaps, and tomorrow maybe some resets. And of course, play some matches because i need to have some fun. =P

But in general i'm going to apply all the advice both you and Luxadeswag gave me, and i'm sticking with Filia.
 
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Thanks a lot. I guess today, when i'm playing i'm going to practice the double snaps, and tomorrow maybe some resets. And of course, play some matches because i need to have some fun. =P

But in general i'm going to apply all the advice both you and Luxadeswag gave me, and i'm sticking with Filia.
Anytime. If you ever want to play some matches to help you improve, just ask and I'll open a lobby.
 
Neutral game with Filia is hard. It's something we all struggle(d) with. She, however, is a mix-up monster. Use it to your advantage. A quick and efficient mix-up I like to do (and a lot of other people so far I've seen) is c.LK xx iAD j.LK j.HK - there's a big chance they'll fall for that kinda stuff, assuming you know how to do iAD's on your 360 pad. Xbox 360 pads are generally considered bad, but I use one as well so I can give you all the input tips in the world for them.

Also, what should you do in the little amount of time you have to play every week? I'd say play with other people. People that are willing to help and guide you through the game. At least that's what I'd do outside of the usual training mode combo and tech grinding. For the beginning, I advise sticking with one combo or two, and a few resets. After you can pull those off consistently, and have a better idea of what to do in neutral, I suggest moving on to learning more combos and tech. Gotta take it step by step like you're climbing some big stairs. Don't break your head over all the cool Filia resets now. It will come in time.

If you want to know some more character specific stuff or details, feel free to hit me up or add me on Steam.
 
General notes from our matches earlier:

With Filia, you were using j.HK a lot. In a lot of situations her other aerial normals would be better.
I'll list what each of her aerial normals are good for:

IAD > j.LK > j.HK is what you'll use to generally hit me high without crossing up. It is an instant overhead, and safe. It can also be used for air-to-airs when your opponent is above you, and you can combo of off it.

IAD > j.MP has lots of active and is extremely positive so it is used to lock down your opponent during pressure.

IAD > j.HP is good for attacking an aerial opponent from long range. It beats out a lot of other air normals from a distance so it can be very useful.

IAD > j.HK is used to cross up your opponent. It is positive, but not by much, so keep that in mind. If used correctly it can make your opponent feel very unsafe about which way to block.
J.HK doesn't have a hitbox above or in front of it, and it doesn't hit high so it can be a poor option in a lot of situations. Try spending some time getting comfortable with all of Filia's normals.

Some other general tips about her air game:
LK Hairball after a neutral jump is a pretty good tool to close distance. If you have an airdash it is safe and can be converted into pressure, and the upwards trajectory can be used to avoid projectiles.

You go into the air too much. When you're on the ground you don't really know what to do, so you definitely need to work on your ground game.
Ringlet Spike is actually a really good poke since you can combo off of it. If your opponent does a jumping normal from a distance, tries to poke you with projectiles/long reaching normals, or tries to set up something (taunt/Robo-Fortune's heads/whatever), if Ringlet Spike reaches you can pick up and get a free combo if you can get there in time. If you're having trouble with jump-ins or are up against someone with more air dominance, it is really useful.
During any point of her dash you can cancel it into a low block, so keep that in mind.
As you mentioned wavedashing with Filia is pretty useful as it is much faster than her normal dash. It is actually relatively simple to do if you set PP (an optional command to dash) to a macro so you can dash at the touch of a button.
If you don't know how it is performed, I'll explain it. Filia has two parts to her dash; an initial dash forward, and then a run animation. The initial dash animation is actually faster than her run, so wavedashing with Filia is basically repeating that initial dash animation again and again by canceling the animation with a crouch.
You can wavedash by doing PP > crouch near the end of the intial dash animation > PP > crouch > repeat. You can do it with two forwards manually, but that is more difficult.


You only have one(I think?) reset, so once you get your combo down, focus on getting more. Check out her reset thread and experiment a little in training.
Here's a few that are relatively easy to do:
...s.HP > j.HP > ADC > j.LK (delay) j.HK (crosses up, can be feinted by shortening delay, doesn't work on large characters)

...s.HP > j.HP > ADC > j.LK > j.MK (whiff) (this is the fastfall I kept catching you with. You can cross up with it by dashing right after you land, so it can be feinted)

...s.HP > j.MP > Throw

...HK Hairball > ADC > j.MP > throw/IAD j.LK/j.HK/c.LK

...s.MP > delay > c.MK (frame trap)
On the topic of resets, while your normal blocking is actually pretty good, you seem to have trouble blocking resets. I did the j.MP > grab one on you a few times and you weren't able to tech, so try to work on your prediction/reaction to resets.

Definitely find a double snap; you got me and my assist once but weren't able to double snap them because you didn't know how.

You mash into Gregor Samson a lot while you're in a combo in the air, which can be a bad habit. I baited it several times and you consistently fell for it; once in a while is fine, so I can't bait it, but doing it consistently is something you should stop doing. Spend your time in a combo watching what I'm doing and trying to predict how I'm going to reset you, if you can.

Overall, you're not too bad. I noticed a big improvement between the start of our matches to the end of them, which is good, because you started adjusting to/predicting what I was doing. The next time you can play, I'd recommend spending it in training mode to A. work on your combo execution so you can pull it off 100% of the time, B. find some more resets, and C. find a double snap.
If you can get some kind of recording software to record your matches so you can go over them later, that might be beneficial.

Sorry this took so long, something else came up.
 
Thank you so much for the help, while i could see some of my mistakes while playing you, having this written here will be much useful. I'm really grateful for your help and patience (and ass beating). I was more consistent with my combo, when it was the only thing i was able to do, so i'll have to manage getting consistent with the combo and all its variations.

And yeah, i only got one reset right now, and is not very good.
 
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Weekend is upon us, and now, since i can play this game, here i am to update the training thread. And also to tell what i plan to do.

With @Meow-Professor match last week, i practiced some time sunday, and now, i've spent some time in the lab, and also played one match...

Updates.

1 - I can do a double snap now, in theory, after i get the snap in the corner i can do the loop for quite a while (i don't know if it is enough to kill since the life bar keep filling in the training mode), but i've trained the loop (s.lk-> s.HP.>J.HP>ADC>J.HP) with Parasoul, Peacock and Big Band, which i assume are characters with medium, light and heavy weights.
2- I also trained my Bread and Butter in those characters, to get more consistency, i realized that i drop combos a lot in characters like valentine (that by the looks, should be a medium weight, but it seems that she is light weight), peacock, etc.
3- One thing i tried a little, is the meterless combo of a grab, and while i did get the combo sometimes, i realize that due to the combo starting with a J.MP after the grab, the IPS triggers in my restand string that i tried to do after (J.LP>J.MK(1) >ADC> J.MP>J.HK), so, i need another restand string.

This weekend, my training will focus on combos, and resets in general, i need to find a corner carry combo so i can do that in case i get an assist in the combo i can go for a double snap.

And just one more thing. Meow-Professor, in our matches last week, when you were using squigly, you always started with her Opera Blockbuster, do i have an answer to that? I mean, i tried to do dash foward and backwards, and it didn't work, also, Gregor Samson also doesn't work. I imagine that Updo or Fenrir Drive bypass the super because invincibility, but it isn't something that i can do, since you are not in range at the beginning of the match.
 
1 - I can do a double snap now, in theory, after i get the snap in the corner i can do the loop for quite a while (i don't know if it is enough to kill since the life bar keep filling in the training mode), but i've trained the loop (s.lk-> s.HP.>J.HP>ADC>J.HP) with Parasoul, Peacock and Big Band, which i assume are characters with medium, light and heavy weights.
Yes, they are.
Light characters include Filia, Ms. Fortune, Squigly, Valentine, Peacock, Painwheel, and Fukua,
Mediums are Cerebella, Eliza, Parasoul, Beowulf, and Robo-Fortune, and heavies are Big Band and Double.
I believe it takes 4-5 j.HP > ADC > j.HP loops to kill the assist? If you can do it that many times in a row, you should be good.

3- One thing i tried a little, is the meterless combo of a grab, and while i did get the combo sometimes, i realize that due to the combo starting with a J.MP after the grab, the IPS triggers in my restand string that i tried to do after (J.LP>J.MK(1) >ADC> J.MP>J.HK), so, i need another restand string.
It is hard to restand without j.MP because it is such an important tool in them. Usually you should just reset before you would need to restand. Normally I'll do the j.MK fastfall and mix them up so I have a new combo with my OTG.

And just one more thing. Meow-Professor, in our matches last week, when you were using squigly, you always started with her Opera Blockbuster, do i have an answer to that? I mean, i tried to do dash foward and backwards, and it didn't work, also, Gregor Samson also doesn't work. I imagine that Updo or Fenrir Drive bypass the super because invincibility, but it isn't something that i can do, since you are not in range at the beginning of the match.
Some characters have stuff to counter it I.E. Beowulf's Gigantic Arm, which has enough invincibility frames to go through the projectile while still getting to me in time.
I don't think she has anything to counter it, but if you jump or just walk backwards at the start of the match, you'll block it and not take damage. I can still get a charge though, so its kind of a lose-lose situation either way.
 
This weekend, my training will focus on combos, and resets in general, i need to find a corner carry combo so i can do that in case i get an assist in the combo i can go for a double snap.

Since your default combo is the one starting with j.HP adc j.LK j.HK - the quickest and easiest way to turn it into a corner carry combo is by switching those moves around resulting in j.LK adc j.HP j.HK. That way it's still the same combo but you stop switching sides. Other than that, there's tons of other corner carry combos.

One thing i tried a little, is the meterless combo of a grab, and while i did get the combo sometimes, i realize that due to the combo starting with a J.MP after the grab, the IPS triggers in my restand string that i tried to do after (J.LP>J.MK(1) >ADC> J.MP>J.HK), so, i need another restand string.

EDIT: j.MK (2 hits) adc j.LP j.MP works and c.MP TK Hairball does too, but I'm not sure about her most optimized route after the meterless throw tbh. :C Gonna summon my evil furry clone that probably knows way better: @LuxadeSwag

We can play this weekend if you want. I can also check if I can get my recordings up to record our set for you to watch back later on.
 
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Here's our set from today. Sorry, I really can't fix the quality issues. I have no clue why Youtube downscaled my video to 240p, so we'll have to bear with it for now, I guess. ):

Match analysis:
The first thing I noticed early on was that you play very carefully. You turtle and you do pretty well defending against most of my incoming Fortune high/lows. That's why I decided to throw more often and that worked. You barely tech throws or try to reversal me out of my pressure, especially in the corner. I feel like you need to be less afraid to attack or engage me in general, which you actually did more often near the end of the set, but then you kept dropping your combos, which is a shame. I can't tell if that's because of the connection or your execution, but if it's the latter I would definitely try to grind out some more strings in training mode.
 
A few notes from your matches posted.
You really need to work on your pushblocking. While your normal blocking is fine (you can block mix-ups really well for someone new to the game, actually), you pushblock at the wrong times, usually resulting in your opponent staying in your face. This is something really important for you to improve on.
Keep in mind that if you are hit druring the duration of a pushblock, your opponent will stop moving forward. This is why you can't pushblock things like assist setups with multiple hits with small windows inbetween or some multi-hit moves. Pay attention to what your opponent is doing when you pushblock so that you're able to create some space.
As mentioned before you play very defensively. It is okay to retaliate every once in a while; you can't block indefinitely, so you want to try and be in pressure as little as possible. Learn what moves to throw out and when to do so, so you can retaliate.
You don't know what to do on a blocked hit, since it doesn't look like you have a blockstring. Usually you just do c.LK > s.MK > s.HP and let your opponent punish it.
After the s.HP, you can Ringlet Spike. This is countered by mashing into supers or grabs, but if they go into something like a light, you'll both take damage but you can pick up a combo since Ringlet Spike has a lot of hitstun.
You can also stop at c.LK or s.MP. Both are safe and can let you mix-up with IAD j.LK if you want, although it is mashable with supers.
You still use j.HK a lot, although you have been using your other options a little more, which is good.
You have trouble reacting to things sometimes, which is really shown by the amount of times you didn't tech grabs. If you guess your opponent is going to grab you, it is okay to mash into Gregor Samson. Just do it rarely enough to discourage them from grabbing you without them being able to bait it successfully.
I noticed a few times you got hits you could have comboed off of, but you weren't able to react to the hit in time. You also still have execution problems, which requires some time in training mode.
You still need to find some resets, although that is, understandably, a big hurdle you should jump only when you have your combo execution perfected.
 
Sorry this is so late again...
Some notes from out matches:
First, while you do play less defensively in our matches, you don't make any attempts to close distance. You almost always prefer to wait where you are for me to come get you; characters like Filia excel with minimal space between her and her opponent, so you need to start closing distance with me.

Second, you're a bit predictable when it comes to Cerebella's resets. Almost always I was able to catch you with the same Merry-Go-Rilla reset, and you didn't start predicting it.
While you can't tech command grabs like you can normal grabs, you can jump back and avoid them. Grabs can only hit you if you're in the same place as your opponent; you can't ground grab someone in the air, and you can't air grab someone on the ground.
Keep in mind that jumping back doesn't solve all of your problems. If I predict you're going to jump back, I can feint the reset and just go for a c.LK which will hit you while you're jumping back. Do this sparingly so I have trouble predicting what you're going to do.

Third, now that you have your combos down, you should start learning some resets. Knowing resets can really help you in matches since you can do a lot more damage.

I know you probably don't want any more character recommendations, but you should take a look at Big Band. You play Filia really defensively, so you might enjoy a character that has that defensive playstyle.
 
Ok, little update on the training diary.

I've made a serious decision. I'm going to add 2 characters to my team that is currently made of a solo...

Parasoul and Cerebella.

The reason is simply because i want to get good with both playstyles, mainly with a grappler, and i'm doing similar stuff in other games.

But in how i'm going to approach it, i don't know exactly yet.

@AdenPhoenix gave me the idea of including one character at the time, and getting used to the damage ratio, and how the team works, and how to use the characters before adding one more member.

So, i'll do that, adding first parasoul, then, Cerebella.

I don't know if i'll keep Filia, or if i'll use teams really, but even if i get back to playing solo, i'll get experience on how to face teams and how they work, so it is a win win situation.
 
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Add Cerebella first, she adds a lot more to a team. Also maybe switch between filia/bella and parasoul/bella to get used to duos, both are very strong.
 
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So, in 4 hours another weekend starts officially for me. And i'll play a lot of skullgirls this weekend. (i'll also play bayonetta and third strike a lot, but that is not important now)...

And i've made plans on how to approach my gameplay, and how to practice.

And this is the general idea.

- Learn some combos for parasoul (i already know one, and i'm learning another)
- Understand what i'm suppose to do in with the character by learning all the normals, looking videos, and playing against the A.I.
-Learn some resets.
- Try some solo matches with Parasoul only...

And, in case it gets boring or i get tired, i'll try to do the same with cerebella.
 
Hit me up if you wanna play some games.
 
Ok.

Staying on training mode is boring.

really, really boring, i imagine that it must be fun when people are figuring out tech, but i'm just trying to repeat what already exists.

To the updates. i know one parasoul combo, but i still can't do it in a consistent way in both sides. The first one featured in this video here:


And i've also watched this video here (not the entire video yet).


So thanks to the guys that made those videos.

But is being a pain, i can't hit the combo all the times, and i don't know resets yet, and as i said, i get tired of staying in training mode, i play a bit of the arcade, then i get to nightmare marie, and i quit, because i can't beat her with parasoul.

Also, movement with parasoul is weird, not Makoto weird, but close to that, like, maybe because i don't know how to properly play fighting games yet and i jump a lot, because i can't use ground options very well, like dashes and walking, and that is a problem that i have in all fighters.

Also, i can't use teams, is not that i lack the ability, or the skills, or i'm too lazy to practice teams.

Is that i just don't find as fun working with teams, i don't feel confortable, so, even if i learn 2 or 3 characters, all of them are going to be solo.

In other note, my relation with Filia is something strange right now, After seeing wingzero playing some solo filia in the last salty, i was really impressed, and i was like: i want to do this movement things that i don't even know how they happen.

But at the same time, i still want to get good with parasoul, and try cerebella, they look fun, they are great characters, and i love their designs.

(on a quick sidenote, even liking parasoul's design, i don't quite understand why she is designed the way she is, like, i understand the pun with the name and her weapon, but i can't see parasoul as a princess or an elite soldier, or someone that works in the military of its own coutry, so, anyone have idea?)

And i've been curious about peacock, i'm not saying she is now in my list of characters that i'll try to be good at, but she is cool.

So, those are the updates on my training diary, and i've been kinda lost to be honest, all that i said together with the fact that i started playing vsav those days, and i am still trying to learn 3rd strike properly.

Oh well, now, there is nothing more to say, really, i just don't know how to end this text, well, it is over now. =P
 
Is that i just don't find as fun working with teams, i don't feel confortable, so, even if i learn 2 or 3 characters, all of them are going to be solo.
But at the same time, i still want to get good with parasoul, and try cerebella, they look fun, they are great characters, and i love their designs.
Playing as a team with these characters will let you practice with each of them. As you play more, playing as a team should be more comfortable for you. It gets interesting once you start doing assist set-ups and the like. Just power through it for a little while and see if it becomes more enjoyable.
 
Okay.

I give up...

Not the game of course, but whatever i'm doing in this game, i should stop.

Okay, here is the thing, i don't know how to use my time in the lab.

I don't know how i should approach the characters i'm trying to learn, i don't know how i should approach the game, this is getting me crazy.

Like, i'm not good at fighters, but the simplistic approach that i'm used to in let's say, street fighter, doesn't work here, there, i can pick the character, go to training mode, learn her specials, a combo or 2, and then, i go to matches and figure out the neutral game by myself (of course my execution is so poor that i never get around the part of learning combos in SF, because combos in SF are hard).

But this doesn't work on Skullgirls, it seems that i have to pass this long learning process before even trying to go for real matches, because the game has so much depht, resets, burst baits, dhcs, assists, alpha counters,pbgcs, absolute guard (even if i don't use most of those things, i still need to learn how to work against them) that i can't just have fun against other people, i'll get destroyed, and i'll not be able to figure out by myself. And, spending time on the training mode is not only "not fun", but it seems that whatever i'm doing there, is not being worth it.

So, i need to ask, what i should do, when approaching the characters i want to learn? Like, a method, let's say, and something like: woah, now i know how to do that, let's go to the next subject.

Skullgirls is this great game, with so much depht, but i really can't figure out how to approach it. I just want to fight people but i can't do that.

Also. Even with filia, that is a character that i can kinda fight people, is annoying, because it is hard to find matches on the quickmatch, or lobbies, so it is kinda frustrating to try to find people to fight.
 
I've been playing SG for about 3 months, and for the first few days, I didn't know shit about fighting games aside from Smash. I (also) started with a solo Filia, learned 1 basic combo, played arcade mode, and jumped online. I did pretty okay in the beginner lobbies, but I learned what playing this game was really about when I got my ass handed to my skype friends who has been playing since SG's release on PC. Since that point, I've been working on having better fundamentals than learning burst baits or absolute guard activation, hell I have never done a snapback combo during the 250 hours I have played.

Take the game one step at a time and don't make it too complicated on yourself. If you lose, then you lose, nothing you can do about that than get better, but don't let those losses get to you as a player. You're still learning and a loss just means that you still have room to grow. Just apply the things you've been learning so far into a real match and see how things go from there. If you're still losing most of the time, look back on your replays (assuming you've turned them on) and see what you did wrong or what happened in that situation that made you cost the match. Also don't grind it out on training mode all the time if you're not having fun, go play with actual people, or CPUs that move. Forcing training mode just makes the game unfun entirely.

Also look up match videos on your character and see how you can apply the things you observed in that video into your play style.

I don't know if you're a new player when it comes to fighting games at this point, but here's some stuff that helped me make sense of fighting games in my 3 months.
Fighting Game Primer (It's the best book, just read it)

Airdash Academy (I feel like this series applies to Skullgirls in a way despite the game not primarily being an airdasher)

James Chen's First Attack series (James sucks at using technology, but FA and FG Primer really helped with understanding traditional fighting game nuances)

Lastly, feel free to hit me up on Steam if you want some Filia tips. I'm not wingzero lol, but I feel okay with my Filia basics. I also got you if you need Cerebella matchup experience.
 
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I don't know how i should approach the characters i'm trying to learn, i don't know how i should approach the game, this is getting me crazy.

Like, i'm not good at fighters, but the simplistic approach that i'm used to in let's say, street fighter, doesn't work here, there, i can pick the character, go to training mode, learn her specials, a combo or 2, and then, i go to matches and figure out the neutral game by myself (of course my execution is so poor that i never get around the part of learning combos in SF, because combos in SF are hard).

But this doesn't work on Skullgirls, it seems that i have to pass this long learning process before even trying to go for real matches, because the game has so much depht, resets, burst baits, dhcs, assists, alpha counters,pbgcs, absolute guard (even if i don't use most of those things, i still need to learn how to work against them) that i can't just have fun against other people, i'll get destroyed, and i'll not be able to figure out by myself. And, spending time on the training mode is not only "not fun", but it seems that whatever i'm doing there, is not being worth it.
Skullgirls is probably the deepest fighting game you'll find. It is very open to beginners, but once you start to actually get involved in the game it becomes intimidating.
If you're confused about what to learn in what order, here's a list of what I think you should learn when
A BnB - a burst bait that works after the BnB - some basic resets - specific combos (meter gain, corner, reset/damage) - advanced resets and tech.
I know someone is going to disagree with me about putting learning specific combos so far down the list, but honestly I'd rather a beginner spend their time dipping their feet in all of the different stuff they'll need to learn before finding an optimal combo for the situation.

Also. Even with filia, that is a character that i can kinda fight people, is annoying, because it is hard to find matches on the quickmatch, or lobbies, so it is kinda frustrating to try to find people to fight.
Online is actually fairly populated. Your best chance is to make a beginner lobby, as most beginners don't go on quick match.

Edit: Oh I'll be free today if you'd like to play some more rounds, just say so.
 
OBJECTION!

Before learning more advanced things, blocks rings and pressure "strings" are more important imo.

Ps posting is hard on phone
 
Okay, another update.

I'm becoming salty because of this game, this shouldn't happen.

But the more i play the more frustrated i get. Like, i know that i shouldn't be playing matches right now, but stay on training mode for hours repeating the same stuff over and over isn't fun, playing against the cpu isn't fun, and i still don't know what character i should use.

And to make things worse, skullgirls is a fighting game where i can't learn and become better by only playing matches.

The more i play, the more i get frustrated against assists, not being able to punish stuff, and input errors.

And the neutral in this game is so weird, and there is the part of if you want to get out of pressure you have to guess right.

Don't get me wrong, i love this game, but i'm not seeing progression from my play, and i don't understand some of the decisions in the mechanics of this game.

Sorry for the rant people.
 
i know that i shouldn't be playing matches right now
You always should be playing matches, just not QM.
 
You always should be playing matches, just not QM.
but it is the only way that i can find matches.

I is super rare for me to get something in lobby.
 
I've been in this group since i started with this game, but there is no movement there for months...

I'll just sit here in training mode until i figure something out.
 
Heeey guyys. What is up?

So, i don't think i played Skullgirls in weeks(maybe months), character crysis+lack of being gud+lazyness made me pretty much not play the game at all. But i want to change that. I just prepared some list of things that i need to do.

1. Decide a character.

2. Learn this character.

3. Got into matches after i get a decent internet again (i'm using some radio connection that is slow and i bet it is very unstable to fighting game connections in general).

The thing is, i'm kinda stuck in the step 1 like i said, because the character that i kinda learned the most (Filia), feels not fun to use, and i don't know if it is because i only know very basic stuff about her, or if it is really the character, i would just go into quick matches, lose a bunch, win some, and never feel excited or you know thrilled to use her. So i don't know if i should force myself to get great with Filia, or should i try other characters.
The other problem is that i'm naturally terrible at fighting games, for me to learn a simple combo it takes hours, sometimes days or weeks playing the same character, and this is better than what i manage to do in other fighters (i play 3s for more than a year and i still can't do a simple hit confirm =S), but then i would have to learn resets, mixups, and all that stuff, so, taking that time to experiment every character would make me sit maybe months in training mode only (not that i can do real matches now, but i will be able in a few weeks or months, but that would take more), so i don't know.
Before i finish this post asking for advice, i must say how i normally choose characters:
I tried, but it doesn't seem that i have some playstyle that fits me the most, or a character type, so i normally just choose character for its design/personality/animations, and this is a constant problem that i had with SG characters, because all of them are really good in all aspects, but not a single character really got me hooked.

So... advice maybe?
 
So... advice maybe?
Maybe you could tell us any other fighting game character that you like to use and we can help find someone or a team that plays like that?
The other problem is that i'm naturally terrible at fighting games
It's a self-fulfilling prophecy; don't think about it. Just focus on what you're doing and think positive.
Sounds cliche but it helps a lot.
for me to learn a simple combo it takes hours, sometimes days or weeks playing the same character, and this is better than what i manage to do in other fighters (i play 3s for more than a year and i still can't do a simple hit confirm =S)
I really don't think you should compare your experience in 3s to SG.
SG is a lot easier execution-wise and because it's chain combos are super easy to learn.
Minus Filia, her combos are the only ones I can't learn minus Cerebella's j.lp(3) j.hp

Where do you live?
If you're not too far I'd like to play you c:
 
Maybe you could tell us any other fighting game character that you like to use and we can help find someone or a team that plays like that?
Well, my plan in Skullgirls was always to play with a solo character, but sure. In Street Fighter my main is Chun li and my second character is Makoto (or vice-versa, i don't know really), but i also play Ibuki a lot there. In DOA, i've been messing around with Ayane, GG AC+R, i might have not played much, but i fell in love with Millia and Jam.

SG is a lot easier execution-wise and because it's chain combos are super easy to learn.
Yup, the only reason i can do SG combos, but even then, like i still can't do parasoul combos without messing up the links after the napalm shots and stuff like that, i'm just telling that my execution in fighting games is terrible, and is not by the lack of training.

Where do you live?
Nah, i probably can't get good connections with my own country (Brazil) with this internet, but once i get a decent one, sure.
 
Well, my plan in Skullgirls was always to play with a solo character, but sure. In Street Fighter my main is Chun li and my second character is Makoto (or vice-versa, i don't know really), but i also play Ibuki a lot there. In DOA, i've been messing around with Ayane, GG AC+R, i might have not played much, but i fell in love with Millia and Jam.
Haha, I have no idea how most of these play.
You like Millia, so Filia is really the closest to that...
Maybe a better question would've been "What do you like about previous character's you've already played?"
Yup, the only reason i can do SG combos, but even then, like i still can't do parasoul combos without messing up the links after the napalm shots and stuff like that, i'm just telling that my execution in fighting games is terrible, and is not by the lack of training.
Napalm shot links are mostly just grinding, so I understand...
Nah, i probably can't get good connections with my own country (Brazil) with this internet, but once i get a decent one, sure.
Brazil...
Even with good internet matches between us would at least be 230 ping.
Would still like to try, though. Even at 230+ ping I've had some pretty smooth matches.
 
"What do you like about previous character's you've already played?"

Well, that is the hard question.
1. All of them are females. hahah.
2. The thing i like in both Makoto and Jam, is that they feel like they hit hard, they have those powerful punches and kicks, that feel just so good to use them (and i don't mean powerful in damage level, or how useful they are, but just how they feel).
3. Chun li normally has very good normals, so besides me loving her design, there is that.
4. Jumping with Ibuki is fun, but i don't use her seriously.
5. Filia should be the most similar to Millia, yeah, but i don't know, Filia just doesn't seem to be as flashy maybe? Her moves don't appeal too much, i don't know, maybe because she is easy to use at beginner level?
6. All the characters i pick i choose mainly by design/character, like i said, so all of them i consider really beautiful in their own way, and i also like the traits of said character, is not much by gameplay.

In DOA i'm also facing a character crysis, and i would be in a character crysis in SF if the game wasn't so much more simple in the beginning, like, i can pick a bunch of different characters and do a thing or two with them without putting much effort (still going to be terrible with combos and hit confirms), and in GG, i just didn't try other characters to avoid more character crysis, so i'm basically set.
 
she is easy to use at beginner level?
I have never understood this...
2. The thing i like in both Makoto and Jam, is that they feel like they hit hard, they have those powerful punches and kicks, that feel just so good to use them (and i don't mean powerful in damage level, or how useful they are, but just how they feel).
Have you tried cerebella?
Or maybe Bigband?
I dunno. I've played everyone and I don't really think of anyone that has "powerful" feeling normals. Bigband and Cerebella have powerful feeling specials though, so I dunno.
Bigband is also the easiest character to play at a higher level, imo.
 
Well, forget that, i just discovered that i might never be able to get decent internet where i live now (and will live for the next decade or the rest of my life), so, there is no reason for me to play fighting games, since i'll never be able to fight anyone.
 
Well, forget that, i just discovered that i might never be able to get decent internet where i live now (and will live for the next decade or the rest of my life), so, there is no reason for me to play fighting games, since i'll never be able to fight anyone.
Wha-
Why?
:c
 
Wha-
Why?
:c
Short version, there is no decent internet available in this city i'm in. So i honestly don't know how i'm going to deal with my love for fighting games, since there is no scene here whatsoever or people that i could get into it to play with me.