Squigly General: Art of the Daisy Pusher

Discussion in 'Squigly' started by WaterMystic277, Sep 3, 2013.

  1. WaterMystic277

    WaterMystic277 Anime Fucker

    Location:
    No Man's Land
    Squigly
    Cerebella
    Squigs general, get postin'
     
  2. DDB

    DDB Annie Train into Callie Station!

    Location:
    Oh god help me
    Steam:
    DDB of the Stars
    PSN:
    DiddyBound
    Ms. Fortune
    Beowulf
    Filia
    ... That avatar. Something is telling me that she's doing more than enjoying a really good lollipop.

    I goof around with Squigly too much, I patented corner Drag N' Bite > Sing loop.
     
    Dean[SG] likes this.
  3. WaterMystic277

    WaterMystic277 Anime Fucker

    Location:
    No Man's Land
    Squigly
    Cerebella
    You would be correct.

    Ohhh I need to fucking know this, what's the input?
     
  4. DDB

    DDB Annie Train into Callie Station!

    Location:
    Oh god help me
    Steam:
    DDB of the Stars
    PSN:
    DiddyBound
    Ms. Fortune
    Beowulf
    Filia
    It's mostly a silly thing I do and I end up wasting all my meter but...
    starts off Arpeggio > Squigly Battle Opera > Drag N' Bite > Squigly Battle Opera > cHP > Drag N' Bite > Squigly Battle Opera > cMK > cHP > Drag N' Bite > Squigly Battle Opera > cLK > cMK > chP > Drag N' Bite > Squigly Battle Opera > whatever because you just spent freakin' 5 meters on about 8k worth of damage.
     
    TheCrankMachine likes this.
  5. Kaoculus

    Kaoculus Marry me squigly

    If you're looking for something that does around the same damage but 1 meter, here's this:

    and the easier version
     
  6. Vladislav_Paizis

    Vladislav_Paizis On hiatus from SG

    Location:
    Tallinn, Estonia
    Steam:
    Vladislav_Paizis
    PSN:
    Vlad7779311
    Ms. Fortune
    Eliza
    Unknown
  7. Luweewu

    Luweewu Resident Meanie Gameplay Mod

    Owner of the patented Squigly Burst Bait Loop reporting in
     
  8. ButterCzar

    ButterCzar New Member

    Has anyone else used her HK into an air combo followed by a HK falling woman? When I pull it off, I can lead into her crouching HP, then to a silver cord and daisy pusher.

    If anyone can tell me how to improve the combo, I would appreciate it.
     
  9. Kaoculus

    Kaoculus Marry me squigly

    you can also do a j.mk j.hk mk falling woman as an alternative after hk falling woman, but it doesn't work on double.

    also, you don't have to follow up with cr. hp. you can do cr. lp or lk follow ups too into silver cords, or if you're feeling fancy, do either qcf hp, qcflk, or qcf hk after the hp into opera for longer combos. you can do a lot of things.
     
  10. Icyie

    Icyie New Member

    So I'm pretty sure I want to play Squigly now, along with Filia, and the rest of the characters I'm torn between are Fortune, Parasoul and Cerebella. What are some good compositions out of these, as well as assists, etc? I'm sort of a beginner (been playing Umvc3, don't know how much that really means to this game) and Filia/Parasoul is the team I have most "experience" with. *not much lol*
     
  11. theonlypie314

    theonlypie314 Really Boring

    PSN:
    theonlypie31415
    Robo Fortune
    Unknown
    Goo
    For Squigs assists. If you want to lock down:

    - Drag 'n' Bite
    - C.HP
    - S.HP

    Alternate options
    - QCF MP (Sing) for approach
     
  12. Luweewu

    Luweewu Resident Meanie Gameplay Mod

    One of the great things about this game is that you have the flexibility of choosing the size of your team. This is good for beginners as they could spend time learning individual characters without having to burden themselves with extra characters they aren't ready to run yet.

    That said, I personally would recommend going solo with Squigly and Filia a few times in order to learn their individual quirks. Once you feel comfortable playing with them you could run them as a duo. No need to worry about playing a trio while you're still learning.

    As for assists, Squigly has quite the assortment:
    Drag n Bite (236HP)
    Arpeggio (236LK)
    Silver Chord (236MK)
    Sing/Center Stage (236MP)
    2HP (first hit hits low)
    6HP (standing overhead)

    Of course you would have to experiment with each of them to learn which ones suit your needs best.

    For Filia you have the eternal H Updo and the lesser used Hairball.
     
  13. Icyie

    Icyie New Member

    Thanks! I've already played Filia/Parasoul in a duo and I've run Filia solo a bit when I was just a day in. Maybe I'll try the Squig solo and Squig/Filia for a while. Then probably some anchor soul-searching, since I'm still more comfortable with trios and having assists to work with due to coming from Marvel 3.
     
  14. NY_Jailhouse

    NY_Jailhouse Active Member

    Steam:
    -VSM- Jailhouse
    XBL:
    Jailhousefrog89
    i want to learn her. is she has low tier as everyone thinks? i want to play a third and its between her and filia but filia is a little meh to me. Squigly reminds me of Oro (favorite sf charcater) mixed with some guilty gear style stuff which i love
     
  15. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    You're probably asking the Squigly players, but obviously you're going to get a bit of sampling bias asking that here, so I'd like to chime in as well.

    I think Squigly is probably the 9th best character in this game, but the way I kind of look at that, if you were the 9th best character in Marvel 3, you'd be really good. You'd be like Dante or something. I def think it's possible to play Squigly and win with her if you have her in the right team. She has some good assists and Squigly Battle Opera is a very abuseable super with the right team.
     
  16. NY_Jailhouse

    NY_Jailhouse Active Member

    Steam:
    -VSM- Jailhouse
    XBL:
    Jailhousefrog89
    :( blah i really want a charcater that has a safe dhc for the second spot for a para/?/double team but if she sucks...i havent actually even tried her once just seen some cool stuff in matches.
     
  17. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    For what it's worth, if you want to play Parasoul/X/Double and you want a character with a safe DHC, Squigly is the best option. There's only five characters with safe supers. You're already playing two of them. Peacock doesn't work well with the version of Hornet Bomber you use. I don't think Painwheel would work because if you did Sniper/Bikes DHC to Hatred Install, I think they can grab before the Parasoul super hits.
     
  18. NY_Jailhouse

    NY_Jailhouse Active Member

    Steam:
    -VSM- Jailhouse
    XBL:
    Jailhousefrog89
    yep thats what i thought. I'll try to make it work

    if it doesn't, back to 2 char team lol

    wwayyyyy back (like first month or so of the game) i played valentine in that spot but stopped because my execution was shit and she didnt have a safe dhc. i dont really like her play style either tbh
     
  19. Dagwood

    Dagwood Well-Known Member

    Location:
    Canada
    Steam:
    Dagwood
    PSN:
    crond1zzle
    Parasoul
    Cerebella
    Double
    You could put double in the middle and filia on anchor. Thats what i do because i really like the cat head dhc. And updo.
     
  20. Dime

    Dime The power of BEAT EXTEND

    Painwheel
    Big Band
    Fukua

    My opinion for what it's worth:

    The only good positions for squigly is point or second... I doubt you'd want her point in front of your parasoul so that leaves second only. Double isnt the greatest anchor anymore with cats being 2 meters and having no assist which puts more emphasis on squigly having to be very good on your team... She will have to carry her weight.

    As far as how she plays its kinda like a double jumping flightless painwheel, Her neutral tools are primarily going to be double jumping alot while using random jhp for spacing and looking for an in. But her range is quite terrible.

    The good news is that she's a good user of lk bomber if you can get in, though mk bomber is better for her cause of the range.

    As far as safe dhc is concerned, those almost all have to be setup or done as blockstrings against good opponents so they aren't worth QUITE as much as in mvc2 and stuff, but are good in a pinch and definitely worth having. Sbo needs good setting up cause if you dhc to it to close... It will wiff and give the opponent a free punish.

    You could also try the painwheel strategy that I use, only with squigly:

    Trio team, painwheel at anchor, double in the middle:

    The strategy here is to use car to dhc into painwheels install, making double the true anchor. In practice it isnt bad. And may work with squigly sbo in the same way though the dividends seem to be way less since squigly doesn't get an install... BUT, double is hella good with squiglys drag n bite assist. The only problem is the short range... But if they start out ranging you it's just car into squigly...which is why I like this strat so much with painwheel and dubs.
     
  21. NY_Jailhouse

    NY_Jailhouse Active Member

    Steam:
    -VSM- Jailhouse
    XBL:
    Jailhousefrog89
    thanks for the input.
    im actually liking this team comp, im using the qcf mp assist with squigly right now. this assist is CLEARLY the choice against peacock. its so good against her lol

    i like her pressure game and the cancelling is enticing. shes really fun. her overhead is fucking slow as shit lol
     
    Dime likes this.
  22. WaterMystic277

    WaterMystic277 Anime Fucker

    Location:
    No Man's Land
    Squigly
    Cerebella
    Okay, we all know that you can be hit out of Squig's j.hp but GRABBED OUT OF IT?
    I was playing one of my friend's friends and they were Painwheel, Buer Reaper grabbed my Dragon Strike and the attack proceeded as normal.

    I will fully accept being able to be hit out of J. HP but HOLY SHIT that makes me so fucking angry that Buer Reaper and Dragon Strike don't cancel each other out.
     
  23. DJAzure

    DJAzure Mahou Shoujo DJSkyBlueAzureAoi-chan

    Steam:
    dj_azure
    PSN:
    DJ_Azure
    XBL:
    DJ Azure
    Squigly
    Robo Fortune
    Big Band
  24. deice

    deice 計画

    Valentine
    Squigly
    Parasoul
    Seria cancels don't use up the charge. My mind is blown.
     
  25. ReluctantZombie

    ReluctantZombie World's saltiest Squigly

    Location:
    Various points in space-time
    Steam:
    ReluctantZombie
    Squigly
    Squigly
    Squigly
    Been playing Squigs ever since she went up and I love her to death. Here's the one combo that I do all day:

    s.LP~LP > s.MP > s.HP~HP > Silver Chord > Daisy Pusher > c.MK > s.HK > j.MK > j.HP > j.LK > j.MK > j.HK > MK Fallen Woman > s.LK~LK > s.MK > s.HK > j.LP > j.MK > j.HK > HK Fallen Woman > c.HP > Arpeggio > LPMP Battle Opera > s.LP~LP > s.MP > s.HP~HP > Tremolo

    Technically it takes two meters, but you build so much meter between Daisy Pusher and Battle Opera that you can start the combo at like 1.2 or something.
     
  26. Daemyx

    Daemyx Farofa Master

    Location:
    Brazil - PR
    Steam:
    Daemyx
    Painwheel
    Squigly
    Big Band
    Does anyone know a big dmg corner-only combo?
     
  27. VIVIT_rv00

    VIVIT_rv00 Pillar assist dependant man

    Steam:
    VIVr / vivitrv00
    Valentine
    Parasoul
    Well, it's all about the starter. Try incorporating Lv2 One Inch Punch into your confirm string, if you have the charge.

    Aside from that, the main corner-only stuff for Squigly revolves around her DP. Lv2 DP allows for a combo afterwards (try picking up with rapid stabs after that), Lv1 DP can be canceled into Opera for a charge setup. Of course, there's also the basic rules of combo crafting to consider - namely, watching your scaling. Don't use multi-hit moves like cr.HP or basically everything in her air combos until the scaling is already maxed out. Do try to use as many high-damage low-hit moves early on, though, like s.HP or One Inch Punch.
     
  28. Beuzer0

    Beuzer0 Bozo Zozo

    Location:
    Vienna, Austria
    Steam:
    Beuzer0
    PSN:
    Beuzer0
    XBL:
    Beuzer0
    Ms. Fortune
    Squigly
    Big Band
    Which divekick is the best to use: L or M ?
     
  29. WaterMystic277

    WaterMystic277 Anime Fucker

    Location:
    No Man's Land
    Squigly
    Cerebella
    It really depends on the situation really.
    Medium's good for combo use and starting them. (Pressure too I think?)
    Light's good for resets into grabs because of it's small hitstun and recovery, play around and see what's good for your style of play.
     
  30. VIVIT_rv00

    VIVIT_rv00 Pillar assist dependant man

    Steam:
    VIVr / vivitrv00
    Valentine
    Parasoul
    You can't combo off LK unless it hits ridiculously deep, but it starts up faster. The lesser hitstun on LK makes it good for tick throws also.
     
  31. Squigly

    Squigly Mezzo-Soprano

    Steam:
    SgtMumbles
    Squigly
    Valentine
    Owner of the patented "Mash-buttons-and-hope-for-the-best" technique reporting in.

    Although, I do try to chain off moves as Squigly. I also like using the Note attack to damage swap-ins, since my macro for bringing it out places it on top of the screen (around where characters jump in).
     
  32. winnie

    winnie Bella Ball Champion

    Location:
    VA
    PSN:
    SG_winnie
    Filia
    Double
    Ok I got a question does Squigly have any 1 frame start up special moves?
     
  33. VIVIT_rv00

    VIVIT_rv00 Pillar assist dependant man

    Steam:
    VIVr / vivitrv00
    Valentine
    Parasoul
    All of Squigly's ground specials have at least the stance startup, which is 12 frames or so. Divekick isn't any faster either.
     
  34. PandaGirlBingo

    PandaGirlBingo Active Member

    Squigly
    Cerebella
    Double
    Quick question about doing a DHC into Daisy Pusher. If the point characters super has a lot of hitstop does that mean that the Daisy Pusher will be unjumpable ?
     
  35. VIVIT_rv00

    VIVIT_rv00 Pillar assist dependant man

    Steam:
    VIVr / vivitrv00
    Valentine
    Parasoul
    Why don't you try that out in training mode yourself? It's not hard. Every non-grab super has the same hitstop iirc, so just record the dummy to do a DHC into Daisy and see if you can upback out of it.
     
  36. Vadsamoht

    Vadsamoht Well-Known Member Administrator

    Steam:
    Vadsamoht
    Ms. Fortune
    Robo Fortune
    Y'all might want to take a look at this, because Mike is too lazy to post here himself. :^P
     
  37. Tomo009

    Tomo009 Well-Known Member

    Eliza
    Robo Fortune
    Beowulf
    Yeah.. abuse it while you can haha. It's pretty dumb and makes the matchup completely not fun for Big Band, but it should be fixed in a way that doesn't nerf Squigs at all, in an unfounded way.
     
  38. InXplotch

    InXplotch Member

    Steam:
    InXplotch
    PSN:
    InXplotch
    I'll ask this here cause I have no clue where else I would, but i've finally had a chance to spend a good amount of time with squigly (couldn't play the pc version because apple products) and while in training mode the biggest thing that struck me was that Squigly's hitboxes are different from everyone elses.
    Anyone else noticed how Squigly's hitboxes don't conform to her body like all the other characters do and are instead more standard looking large boxes that only sort of conform to her. I'm kinda sad that she didn't or wasn't able to get the same treatment as the original 8. I guess it wasn't practical to spend so much time drawing the hitboxes again, but I really would like to see her get the "close to actual" boxes the other fighters have some time in the future.
     
  39. alexpi

    alexpi Your waifu sucks

    squigly's hurt boxes are more disjointed because leviathan counts towards hitting her. On the flip side, she has some of the most punishing burst baits because she has funky hit boxes.
     
  40. Evilweevle

    Evilweevle Of course i meant to do that!

    PSN:
    Mrfossy
    XBL:
    Mrfossy
    Ms. Fortune
    Cerebella
    Squigly
    day 1 of encore and i found something pretty cool with squigs im not sure has been posted yet. will try and make a vid tomorrow.

    needs more testing to see if its semi practical or not.
     

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