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squigly should start the round with charge

this is a good idea


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    76
Well to be honest, I'm a solo squigly, I never really bothered to learn another character aside from Valentine and she sucks with Squigly.
 
Charged assists would have to be, she comes in and charges and then does it...
I wouldn't mind testing this in the future if you'd seriously consider putting it in Beta.
Could be selected the same way as Fukua's air fireballs.
 
I wouldn't mind testing this in the future if you'd seriously consider putting it in Beta.
Could be selected the same way as Fukua's air fireballs.
Air... Fireballs?
 
Fukua's air fireballs were an assist?
 
Air... Fireballs?
I mean at select screen it'll be the same layout as how you select Fukua's air fireball supers:
Liver/Arpeggio = 236L/M
Sing/Chord = 236M/H
DnB/Tremolo = 236L/H
DP = 623L/M
HP DP could stay the same I guess.
 
I mean at select screen it'll be the same layout as how you select Fukua's air fireball supers:
Liver/Arpeggio = 236L/M
Sing/Chord = 236M/H
DnB/Tremolo = 236L/H
DP = 623L/M
HP DP could stay the same I guess.
Wouldn't it just replace the non charged motions?

Why would you ever want non charged moves over the charged ones?
 

I was told, but havn't looked into; Didn't Hakan (SSF4) start the round without being oiled and was updated to start with oil? Wouldn't that situation apply to the suggestion?

SF4 and SG are two completely different games. SG's low tier isn't even close to SF4's.
 
Because non charged moves come out instantly, while the charged ones require Squigly to sit around doing nothing for a good while?
Much like how Peacock doesn't really want charged Item Drop assist, while normal Item Drop is okayish.
 
tbh, I feel like having her fully charged would be a taunt thing, like Guitarlex said, a thing about Squigly is managing her charges.

tbh, the biggest change I want with Squigly is her first hit of s.mp vaccums people in like it does in air.


it does already. just cancel the 1st hit with something else and you can see it pulls them a little closer. its not as noticeable as when you do it vs air opp but its still there.
 
Because non charged moves come out instantly, while the charged ones require Squigly to sit around doing nothing for a good while?
Much like how Peacock doesn't really want charged Item Drop assist, while normal Item Drop is okayish.
Now I see, he means "let them charge then do the charged move", not "replace it".

Sure........I guess?

If you want to see your Squigs get bopped?

I mean creativity is a good thing, it still would be kind of foolish because it would set up stupid delayed hard to blockable nonsense but I'd be willing to give that a shot.
 
i would rather have: charge on point then switch, have seria properties on squigly assist without losing the charge, unless she gets hit and the charge is lost.
 
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i would rather have: charge on point then switch, have seria properties on squigly assist without losing the charge, unless she gets hit and the charge is lost.
That'd probably be too good too.
 
sing assist would be ridic if you had unlimited calls on seria assists. just freeze the screen every 5 secs and opp has to sit there.

i think that would be the only one of them that would be too good with unlimited calls. the rest of squigs seria specials arent great/ are there in the form of other characters assists in the first place, except still not as good.
 
i do agree with the lvl 2 sing assist, the hitstop would be removed, but the upgraded corner that allows wallbounces could be kept

as for assists i believe would be usefull with permanent charge: DnB, DP and Tremolo
 
So is this now just the thread where we ask for Squigly buffs, cause I kinda would like startup invincibility on uncharged Draugen Punch
 
soooo....why is squigs soo easy to be pushblocked? Kappa
Because you didn't throw them Keepo
 
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off topic: when i picture you...i picture you balding for some reason.

on topic: so yeah nothing to be done for poor ol squigs
Does a widow's peak count?

Should I look for a hidden camera around me?
 
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Squigly having Seria at the start of the round would be silly. Her options at the start of the round would be super strong, because of center stage. If they pushed a button, opera. If they stepped too close, daisy pusher. If they jumped, air to air j.lk. The amount of options she would have is ridiculous.

So yes, she should totally have it.
 
soooo....why is squigs soo easy to be pushblocked? Kappa
You're not using Drag'n'Bite.
 
I think this change would be slightly too good for teams, both that have her as an assist and on point. I think this change would be a lot better if this only applied to solo Squigs, since some players I've heard said that she's one of the weakest to run solo anyway.
well on teams if you have an assist that uses a special move you use it once and its gone. maybe you could do some cheep stuff with center stage but its a one time use then your have a less than great assist for the rest of the match
 
How does any team or character create space at the start of a game?

It takes the dynamic 20 option game that is the opening of Skullgirls to "You either do a preemptive attack to put the Squigly on notice or you block".

Squigs has a good neutral game, giving her a charge at the start would just stomp on everyone else's starting game options.

I mean, you CAN already do double butt charge and damn near get a full charge.

Charged assists would mean you'd have to give characters like Bella, Fortune and Peacock their dumb multi button stuff.

It's not a change, but an outright buff.

Full charged Tremelo would be stupid, same with LK option, the hitstop on sing, invincibility on DnB, and isn't full Mortis safe on block, or at least a pain to punish?

It would be a cool but useless option to allow Squigs to do QCB two punches or kicks to have an charge assist.

By the 4th or 5th call, she'd have full charge for when she comes in.

yeah but like thats 4 of 5 assist calls of squigly not doing nothing and being super vulnerable, its not like marvel 3 where morrigan's meter gain assist has very few vulnerable frames.

a charge at the beginning of the game just means she has all her options and then has to work to get another charge

sure if she sings then supers at the beginning of the match, if you block she's out of charge and meter and is in a worse spot that she began.
 
yeah but like thats 4 of 5 assist calls of squigly not doing nothing and being super vulnerable, its not like marvel 3 where morrigan's meter gain assist has very few vulnerable frames.

a charge at the beginning of the game just means she has all her options and then has to work to get another charge

sure if she sings then supers at the beginning of the match, if you block she's out of charge and meter and is in a worse spot that she began.

Start of the match Seria charge whatever she wants into either long lockdown assist into charge or Sbo into another charge.

No.

It turns almost every other option at the start of the match (for both Squigs and the opponent) to trash.

It is not a good idea.

The point of this game is creativity, and if you give Squigs full charge, she won't be creative at the start, she'll just do the same cookie cutter shit every time because it's REALLY GOOD.

Just like meter 1 catheads, why would you NOT do it at neutral?
 
How bout only certain assists can be chosen charged. Like the one inch punch for example? Or getting a charged dragon punch? Though if...

Charged assists would have to be, she comes in and charges and then does it...

I guess there is no point in discussing it further.

How bout divekicks as overheads? Doesn't seem like it would be more powerful than all the ambigious IAD stuff Filia pulls off.
 
How about Daisy fix to actually be usable and then leaving her alone because she's a good character?

You can't really go "Overhead Divekick wouldn't be stronger than Filia IAD j.LK" and completely ignore how Squigly has a million times better neutral game yannow
 
Daisy Pusher is usable. I mean, not as a reversal or as a neutral threat, but it's part of her max damage combo.
 
How about Daisy fix to actually be usable and then leaving her alone because she's a good character?

You can't really go "Overhead Divekick wouldn't be stronger than Filia IAD j.LK" and completely ignore how Squigly has a million times better neutral game yannow
What would you want to change on Daisy Pusher? Making it instant after the flash without Sing is probably too much, and if it's not instant it's never really going to be useful as a reversal outside of certain situations.
 
What would you want to change on Daisy Pusher? Making it instant after the flash without Sing is probably too much, and if it's not instant it's never really going to be useful as a reversal outside of certain situations.
Something like "Lock out tagging for 5 frames after the flash", so you can at least use it against some characters if they were pushing buttons on the ground.
 
Because one is a lvl 1 command grab while the other is a lvl 3 strike combo starter/extender?
 
Daisy Pusher is usable. I mean, not as a reversal or as a neutral threat, but it's part of her max damage combo.
Being a threat in neutral is its primary purpose
And I think it does that perfectly well as it is
 
Being a threat in neutral is its primary purpose
And I think it does that perfectly well as it is
I can back that...
 
Being a threat in neutral is its primary purpose
And I think it does that perfectly well as it is
How do you figure?
 
How is Daisy Pusher a threat in neutral? In offline play, it's very easy to avoid with tags, empty jumps, some supers, or various moves that delay your fall in air. The only reason it's ever a threat is with charged Center Stage, and it's still avoidable with some characters.
 
it's official, american squigs are scrubs :p
 
it's official, american squigs are scrubs :p
This isn't constructive. Post something substantial, please.