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Squigly Tutorial On Her Different Grab Set-Ups

Cool!

Just so you know these are called Grab Resets not Grab Styles.

Also LK Fallen Woman purposely doesn't have enough hitstun to combo into cLK so it's perfect for Low Throw, so I'd say that's a pretty important one you missed.

Also since the whole thing is about grabs it might have been worthwhile to say that she can convert off her grabs midscreen by using Level 2 Sing, or Orb.
 
Cool!

Just so you know these are called Grab Resets not Grab Styles.

Also LK Fallen Woman purposely doesn't have enough hitstun to combo into cLK so it's perfect for Low Throw, so I'd say that's a pretty important one you missed.

Also since the whole thing is about grabs it might have been worthwhile to say that she can convert off her grabs midscreen by using Level 2 Sing, or Orb.

Ah, I was looking for the right words.
Thanks!

Ugh must of messed up one, All of the "How-to" parts of the tutorials are meant to say Fallen MK.
Not LK ~ ~)

Good point, Did show that you could do that in one of the combos.
Guess it slipped my mind to say that out right n_n;
 
Ugh must of messed up one, All of the "How-to" parts of the tutorials are meant to say Fallen MK.
Not LK ~ ~)
No, I mean that you can use LK Fallen Woman on purpose to set up a really good low throw because it's 1F too short on hitstun to combo into cLK.
Doing LK Fallen Woman > cLK is a good low reset, and doing LK Fallen Woman > Throw is a good throw reset.
 
No, I mean that you can use LK Fallen Woman on purpose to set up a really good low throw because it's 1F too short on hitstun to combo into cLK.
Doing LK Fallen Woman > cLK is a good low reset, and doing LK Fallen Woman > Throw is a good throw reset.

Oh sorry about that,
As soon as I saw LK I though I messed up somewhere lol n_n
Guess I did miss the chance to go into that one in deeper detail.
I did go over the Light Dive in the official "Squigly Combo Tutorial"
I made a looong time that this "Extra Notes" is adding too


But I was just grazing the topic there without going into much detail
seeing what i was tackling.
 
Oh sorry about that,
As soon as I saw LK I though I messed up somewhere lol n_n
Guess I did miss the chance to go into that one in deeper detail.
I did go over the Light Dive in the official "Squigly Combo Tutorial"
I made a looong time that this "Extra Notes" is adding too

But I was just grazing the topic there without going into much detail
seeing what i was tackling.
Yeah that will probably need to be redone now that a lot of it is broken with the 240 Undizzy change unfortunately..
I think there's an updated combo tutorial now in the Squigly thread OP.
 
Yeah that will probably need to be redone now that a lot of it is broken with the 240 Undizzy change unfortunately..
I think there's an updated combo tutorial now in the Squigly thread OP.

Yup and I'm really not looking forward to making a "Squigly Combo Tutorial Delux"
Might have to cut it up into "Extra Notes" In a attempt not to over work myself instead of making it into one big video that takes mouths to create.

Still I must ask, From an outsider looking in.
(This question goes to anyone kind enough to click this thread =)

What are your thoughts on "Extra Notes?"
Was it helpful, forgettable or something in between?
Wanted to get some feedback on this now to help me down the road later
when it comes to making more video like these =)
 
Aside from the things already mentioned, there's also a Low/Throw "cross under" reset you can do against light characters in the corner.

s.HK
j.MK(x2), j.HP
s.MP(x1) xx Stance Cancel (doesn't need to be charged)
c.LK/Throw back to corner

The timing can be tricky to get the wall bounce after s.MP, but I've found that as long as you do everything as fast as possible, it's pretty reliable. I've gotten this to work on some heavier characters as well (Robo), but not reliably.

EDIT: I think the video is really useful as a basic Squigly reset guide. Gives a good overview of how you might approach her reset game if you're just learning the character.
 
What are your thoughts on "Extra Notes?"
I've only seen one Extra Notes video which is this throw reset one.

I think that it covers some basic throw resets and it does it well, but Squigly shouldn't really be looking for throw that much.

She doesn't convert off it outside the corner without spending resources so it makes a lot more sense for her to go high/low/cross up/cross under.

I think a video covering those kind of resets would probably be more helpful for Squigly players.

If extra notes extends to the combo tutorial video..
I'm not a fan of that one, there's no damage numbers and no combo video should take 50 minutes to sit through. The intro is very long and unnecessary.

Most of it is you showing the same combo 4 times at different speeds, which players can do themselves by rewinding and setting to speed to 0.5.

You should have each combo notation punched out in the description with a time stamp so that you aren't forced to write the whole thing down by watching it in slow motion.

(There's also a lot of spelling errors but that doesn't really effect much :P)

But there's some rather blunt feedback that hopefully helps in the future.
 
Aside from the things already mentioned, there's also a Low/Throw "cross under" reset you can do against light characters in the corner.

s.HK
j.MK(x2), j.HP
s.MP(x1) xx Stance Cancel (doesn't need to be charged)
c.LK/Throw back to corner

The timing can be tricky to get the wall bounce after s.MP, but I've found that as long as you do everything as fast as possible, it's pretty reliable. I've gotten this to work on some heavier characters as well (Robo), but not reliably.

EDIT: I think the video is really useful as a basic Squigly reset guide. Gives a good overview of how you might approach her reset game if you're just learning the character.

Whoa and I though a normal cross under was scary enough to fight. Wrapping you brain around a way of getting out of something like that on the fly must be all torture. I'm gonna gonna have to learn that my self lol =)

For the Edit: Thanks man, That's exactly what I was shooting for =)

I've only seen one Extra Notes video which is this throw reset one.

I think that it covers some basic throw resets and it does it well, but Squigly shouldn't really be looking for throw that much.

She doesn't convert off it outside the corner without spending resources so it makes a lot more sense for her to go high/low/cross up/cross under.

I think a video covering those kind of resets would probably be more helpful for Squigly players.

If extra notes extends to the combo tutorial video..
I'm not a fan of that one, there's no damage numbers and no combo video should take 50 minutes to sit through. The intro is very long and unnecessary.

Most of it is you showing the same combo 4 times at different speeds, which players can do themselves by rewinding and setting to speed to 0.5.

You should have each combo notation punched out in the description with a time stamp so that you aren't forced to write the whole thing down by watching it in slow motion.

(There's also a lot of spelling errors but that doesn't really effect much :P)

But there's some rather blunt feedback that hopefully helps in the future.

Thanks for the Feedback man, Just what I was looking for.
Not too blunt where it just comes off as a bunch of insults but, more then willing to tell the truth =)

This my first "Extra Notes" but, there will be more to come. Next one probably being on Fukua and her J.HK's or another Refeasher on Squigly. Thought it won't be coming out until next mouth at the soonest
(Videos like these take weeks to make; Even for small once)
Though I did want to see if people like the direction I was going with shorter tutorials.
Able to get them out sooner while still retaining the quality and detail from before. n_n

Speaking of details, though putting inputs in the description would put prediction of these on bullet train of prosses to make. I'm aiming my audience more towards the casual player or the player who's played this game for a while and just started to play online and need help getting to a higher level of play. Listing it out like that, Showing what buttons to press and when to press them makes it easier to understand. As for the slowmo it let's them get a feel for it and I can't think of a good enough transmission between "Example" and "How to" then that lol =)

And sorry about the spelling errors, Me having dyslexia that effects my ability to Read/Spell is a pain to deal with :P
 
On the subject of dive kicks into low throw,

Wouldn't m dive kick be better for low throw? the -1 frame just seems to be begging to be be reversaled. At least with m dive kick if you screw up you can still block. I guess in combos l is good for the mix up but just in neutral m is better if you want them to block something?

I'm still not sure which one is best to use where so I just randomize it.
 
On the subject of dive kicks into low throw,

Wouldn't m dive kick be better for low throw? the -1 frame just seems to be begging to be be reversaled. At least with m dive kick if you screw up you can still block. I guess in combos l is good for the mix up but just in neutral m is better if you want them to block something?

I'm still not sure which one is best to use where so I just randomize it.
The delay pause where you have to wait for them to recover from M Divekick hitstun gives away the low throw setup more than if you did L Divekick.
Like why people tick throw off jabs not mediums.
 
FWIW, you can convert off mid screen throws with either stance charge. Level 2 Chord snags em too.
As an aside, never go for air resets vs Fukua. j.lp is 0 frames with a 360 degree hitbox.