Squigly's Hitboxes

Discussion in 'Squigly' started by Luweewu, Jul 18, 2014.

  1. Luweewu

    Luweewu Resident Meanie Gameplay Mod

    Stealing @Stuff 's thunder.

    STANDING NORMALS

    s.LP
    Show Spoiler

    [​IMG]
    [​IMG]


    s.MP
    Show Spoiler

    [​IMG]
    [​IMG]


    s.HP
    Show Spoiler

    [​IMG]
    [​IMG]


    6HP
    Show Spoiler

    [​IMG]


    s.LK
    Show Spoiler

    [​IMG]
    [​IMG]


    s.MK
    Show Spoiler

    [​IMG]


    s.HK
    Show Spoiler

    [​IMG]


    CROUCHING NORMALS

    c.LP
    Show Spoiler

    [​IMG]


    c.MP
    Show Spoiler

    [​IMG]


    c.HP
    Show Spoiler

    [​IMG]


    c.LK
    Show Spoiler

    [​IMG]


    c.MK
    Show Spoiler

    [​IMG]


    c.HK
    Show Spoiler

    [​IMG]



    JUMPING NORMALS

    j.LP
    Show Spoiler

    [​IMG]


    j.MP
    Show Spoiler

    [​IMG]


    j.HP
    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    j.LK
    Show Spoiler

    [​IMG]


    j.MK
    Show Spoiler

    [​IMG]


    j.HK
    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]



    SPECIALS

    236LP
    Show Spoiler

    Uncharged
    [​IMG]

    Charged
    [​IMG]


    236MP
    Show Spoiler

    <@Midiman> "here's 236mp" .."there's no hitbox--" "THERE'S NO HITBOXES."


    236HP
    Show Spoiler

    [​IMG]
    [​IMG]
    Uncharged and Charged have same hitboxes; Uncharged has 4 hits, Charged 7 hits.


    236LK
    Show Spoiler

    Uncharged and Charged have same starter hitboxes.
    [​IMG]

    Charged followup
    [​IMG]


    236MK
    Show Spoiler

    Uncharged
    [​IMG]
    [​IMG]

    Charged
    [​IMG]
    [​IMG]

    Second hitbox continues across 2/3 (Uncharged) to 3/4 (Charged) of the screen.

    The initial hitbox of the Uncharged version extends slightly farther back than the Charged version.

    The second hitbox of the Uncharged version starts off closer to Squigly's hurtboxes than the Charged version.


    236HK
    Show Spoiler

    Uncharged
    [​IMG]
    [​IMG]
    [​IMG]

    Charged version tracks opponent fullscreen.
    [​IMG]


    623P
    Show Spoiler

    Uncharged
    [​IMG]
    [​IMG]

    Charged
    [​IMG]
    [​IMG]
    [​IMG]


    j.236K
    Show Spoiler

    [​IMG]
    All divekicks have the same hitboxes.



    SUPERS

    214LP+LK
    Show Spoiler

    [​IMG]


    214KK
    Show Spoiler

    LK+MK
    [​IMG]

    LK+HK
    [​IMG]

    MK+HK
    [​IMG]


    214PP
    Show Spoiler

    [​IMG]
    Hitbox (projectile) travels around screen until it hits the opponent at least once.



    THROWS

    LP+LK
    Show Spoiler

    [​IMG]


    j.LP+LK
    Show Spoiler

    [​IMG]



    TAG-IN
    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]



    SNAP

    Show Spoiler

    [​IMG]
    WHAT WHAT



    Credit to @Stuff for starting this project.
    Also thanks @Midiman for pointing out a few mistakes.

    Sorry if some of the pictures are low quality. I'll redo them if necessary.
    Redone.

    Edit: Forgot her tag-in. Whoops.

    Edit 2: Also forgot the best snap in the game. welp

    Edit 3: Redid the hitboxes so they look less terrible. Included are the new low-profiling c.LK and c.MP.

    Old Hitboxes

    Show Spoiler
    Stealing @Stuff 's thunder.

    STANDING NORMALS

    s.LP
    Show Spoiler

    [​IMG]
    [​IMG]


    s.MP
    Show Spoiler

    [​IMG]
    [​IMG]


    s.HP
    Show Spoiler

    [​IMG]
    [​IMG]


    6HP
    Show Spoiler

    [​IMG]


    s.LK
    Show Spoiler

    [​IMG]
    [​IMG]


    s.MK
    Show Spoiler

    [​IMG]


    s.HK
    Show Spoiler

    [​IMG]


    CROUCHING NORMALS

    c.LP
    Show Spoiler

    [​IMG]


    c.MP
    Show Spoiler

    [​IMG]


    c.HP
    Show Spoiler

    [​IMG]


    c.LK
    Show Spoiler

    [​IMG]


    c.MK
    Show Spoiler

    [​IMG]


    c.HK
    Show Spoiler

    [​IMG]



    JUMPING NORMALS

    j.LP
    Show Spoiler

    [​IMG]


    j.MP
    Show Spoiler

    [​IMG]


    j.HP
    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    j.LK
    Show Spoiler

    [​IMG]


    j.MK
    Show Spoiler

    [​IMG]


    j.HK
    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]



    SPECIALS

    236LP
    Show Spoiler

    Uncharged
    [​IMG]

    Charged
    [​IMG]


    236MP
    Show Spoiler

    <@Midiman> "here's 236mp" .."there's no hitbox--" "THERE'S NO HITBOXES."


    236HP
    Show Spoiler

    [​IMG]
    [​IMG]
    Uncharged and Charged have same hitboxes; Uncharged has 4 hits, Charged 7 hits.


    236LK
    Show Spoiler

    Uncharged and Charged have same starter hitboxes.
    [​IMG]

    Charged followup
    [​IMG]


    236MK
    Show Spoiler

    Uncharged
    [​IMG]
    [​IMG]

    Charged
    [​IMG]
    [​IMG]

    Second hitbox continues across 2/3 (Uncharged) to 3/4 (Charged) of the screen.

    The initial hitbox of the Uncharged version extends slightly farther back than the Charged version.

    The second hitbox of the Uncharged version starts off closer to Squigly's hurtboxes than the Charged version.


    236HK
    Show Spoiler

    Uncharged
    [​IMG]
    [​IMG]
    [​IMG]

    Charged version tracks opponent fullscreen.
    [​IMG]


    623P
    Show Spoiler

    Uncharged
    [​IMG]
    [​IMG]

    Charged
    [​IMG]
    [​IMG]
    [​IMG]


    j.236K
    Show Spoiler

    [​IMG]
    All divekicks have the same hitboxes.



    SUPERS

    214LP+LK
    Show Spoiler

    [​IMG]


    214KK
    Show Spoiler

    LK+MK
    [​IMG]

    LK+HK
    [​IMG]

    MK+HK
    [​IMG]


    214PP
    Show Spoiler

    [​IMG]
    Hitbox (projectile) travels around screen until it hits the opponent at least once.



    THROWS

    LP+LK
    Show Spoiler

    [​IMG]


    j.LP+LK
    Show Spoiler

    [​IMG]



    TAG-IN
    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]



    SNAP

    Show Spoiler

    [​IMG]
    WHAT WHAT



    Credit to @Stuff for starting this project.
    Also thanks @Midiman for pointing out a few mistakes.

    Sorry if some of the pictures are low quality. I'll redo them if necessary.

    Edit: Forgot her tag-in. Whoops.

    Edit 2: Also forgot the best snap in the game. welp
     
    Last edited: Nov 8, 2014
  2. WaterMystic277

    WaterMystic277 Anime Fucker

    Location:
    No Man's Land
    Squigly
    Cerebella
    Goddman, look how tiny that c.lp hitbox is.
     
  3. Luweewu

    Luweewu Resident Meanie Gameplay Mod

    Out-priorities most other other ground moves too.
     
  4. alexpi

    alexpi Your waifu sucks

    Fun fact: despite Gregor going underneath everything Parasoul does, a c.lp will stuff it with Squigly. Yay disjointed hitboxes!
     
  5. Stuff

    Stuff Lore Master Lord of Lore

    Location:
    California
    Steam:
    Stuff | Stuff | Stuff | Stuff
    Robo Fortune
    Ms. Fortune
    Double
    Good thing I chose to start peacock early and not Squigly.

    Thanks for doing this!
     
    Luweewu and gllt like this.
  6. Rizil

    Rizil Scrub for all eternity

    Location:
    NJ
    Steam:
    Rizil
    PSN:
    Rizil82
    XBL:
    Rizil82
    Ms. Fortune
    Parasoul
    Interesting thing to note, and I didn't even know this until I started playing around with it, Draugen punch charged does not have invincibility frames at stance with lp and mp, only hp. Alternatively, you can't charge 623HP, it just comes out immediately.

    Most of you probably already know this, but I just discovered it so lay off! (I'm just joking its cool)
     
  7. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    This was a buff Squigly got a while back. Draugen Punch used to be worthless because even when charged it had no startup invincibility. Now it does have startup invincibility, but only when charged and only when using it with H. The reason it was done this way as I understand it is because if you could cancel the stance, you would have the ability to stance cancel using Draugen Punch which would give Squigly invincibility on her stancels, which would be kind of ridiculous.
     
  8. Dolfy

    Dolfy not into old men Events Mod

    Totally stealing this. Thanks.
     
  9. Bigtonney

    Bigtonney The answer lies, in the Skullheart of battle.

    Location:
    Venice,Italy
    Steam:
    Bigtonney
    PSN:
    Bigtonney
    Squigly
    Is the startup of charged chord better or is it just the same?
     
  10. Stuff

    Stuff Lore Master Lord of Lore

    Location:
    California
    Steam:
    Stuff | Stuff | Stuff | Stuff
    Robo Fortune
    Ms. Fortune
    Double
    Hitbox threads are not for frame data, please use the wiki. You can find it here.

    But yes charged is faster.

    You can also find this out in training mode I'm sure.
     
  11. Bigtonney

    Bigtonney The answer lies, in the Skullheart of battle.

    Location:
    Venice,Italy
    Steam:
    Bigtonney
    PSN:
    Bigtonney
    Squigly
    Yeah, the question is a bit inappropriate...anyway thank you. ^^'
     

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