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Street Fighter 4

what if they add a REAL story mode, like KoF or Blazblue?

nah, that would cost money and effort. Capcom don't make new stuff that requires any of these
What Capcom currently does with the story stuff is okay when it comes to street fighter. story should be the most secondary thing they should focus on.
 
Boy, Story was a secondary thing in MK9 (the main concern was bringing the gameplay back to something good together with the aesthetics IMO) and it had the BEST STORY MODE I'VE EVER SEEN IN A FIGHTING GAME. And comparing company sizes, they're way smaller and younger than Capcom.

They CAN do something memorable, they're just too lazy and...

let me find the english equivalent (not my mother language, sometimes i lack a specific word to end a statement)

...

found it!

stingy/scrimpy/skimpy/mingy/miser/skinflint/scraper
 
I still say story should be a secondary thing a fighter should focus on. especially since story mode isnt all that great for learning characters anyway. too much cutscens between fights can't get you used to a character. Persona 4 Arena has an amazing story, but the amount of time it takes to get to a fight and the fact that all the fights are one round fights, it really doesn't help gameplay-wise.

But I'm not saying story mode shouldn't be implemented, but it shouldn't be a make or break if its included or not either. I still like SF4 and am excited for Ultra, and with the price of it for the digital upgrade, I don't think a story will be added, but it would be nice if they did. No skin off my nose if they don't.
 
So yeah bunch of rumors happening.

Notably

- Delayed wake up
- Red Focus
- two ultras at once
 
Red focus is not going to be a thing. That SOUNDS like a troll and is just awful.
 
It's more viable than the rest of the rumors, with the 2 bar cost, but there's only certain things it would even effect and it still does nothing for the moves that currently wreck FA. Having both Ultras, even at reduced strength, would make some characters(grapplers mostly) go from normal to busted.
 
The system already have too much stuff. leave it as that...
now back to the other matter...


I still say story should be a secondary thing a fighter should focus on. especially since story mode isnt all that great for learning characters anyway. too much cutscens between fights can't get you used to a character.

Boy, don't think just as a fighter, think as a CONSUMER.

Street fighter is an excellent fighting game, but an extremely shallow game, and devoid of almost any cool content the other titles have. No art gallery, no story (seriously, play MK9 and you'll see that a good story can rerally make you love the setting and the chars), no sound test, no other game modes (how i miss having fun in the world tour mode or dramatic battles), almost zero cool unlockable stuff (check the Krypt example: it do made me play more to unlock the artworks and costumes, that was cool to see! in SF4 i can only unlock clothing and titles, and for real costumes i have to pay for it) And even the specific character intros have been kept to a minimum (that's a general problem, but i loved the specific intros agains certain characters in the 90's).

The best street fighter content-wise was Alpha 3 IMO. this one is barely worth 20 bucks, and they shoved paid updates on the players throat more than once.
 
If SF had a good story then we'd have less hilariously bad SF animes to laugh at, why deprive ourselves of that?
 
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I have played MK9, and that is also where I'm coming from as a fighter in terms of not being able to understand the characters. yeah I can care for the character storywise but I dont get to use the character frequently enough to understand said character, and other times they throw you into the character and you feel utterly gimped because of where the story is. (Raiden's end story was total hell to play through) And as a consumer I don't mind the updates. if I don't want it, I don't buy it. its as simple as that. they're very few and far between and they keep me going back to it to learn whats different. no one is making you buy them, and again, cosmetics are okay to charge. they don't change the game in any way shape or form so it makes no difference whether you give them out or sell them. MK9 did this on both accounts.
 
If SF had a good story then we'd have less hilariously bad SF animes to laugh at, why deprive ourselves of that?

Don't forget that one movie where Sakura had a really bad country girl accent and Ryu had a little kid that he slapped around a lot.
 
We still care about story in fighting games?

Not until Skullgirls and P4A hit the scene. For me it's like, fighting games don't even need story. It's like color on Tetris blocks. With or without it, the game can still do what it is meant to do. But with it, it's a hell of a lot more aesthetically pleasing and will push people to pick up and play it. So much so that it seems almost mandatory. But it isn't.

And that's where the conflict starts with this subject.

Maybe I'll make a "Do Fighting Games Need Story" thread later...

Anyway back on topic:

Elena's cool.
 
Don't see the issue why you can't have both a good single player experience like story mode (You know something that would make you feel like you got more bang with your buck instead of settling for the bare bones consisting of Arcade, Versus, and Training.) for the casual crowd (You know..the majority of your consumers) AND a solid fighting game for the more competitive players (The people who will stick with the game after time passed).

If you don't like cutscenes, pauses, etc then the arcade/versus mode would skip all that and you can head straight to the fight. The story mode is to make the player feel the character they main is something more then a glorified hit box by giving them a personality/backstory and how they have any relevance meeting/fighting the other characters on the roster.

Its 2013 Capcom needs to wake up (Well seemed like they finally did back in April) and smell the coffee since other fighters like every recent Arc Sys game, MK9/Injustice, KoF XIII, etc (I.E there competitors) are expanding their single player experience while arguable still being decent fighters in the end.
 
Don't see the issue why you can't have both a good single player experience like story mode (You know something that would make you feel like you got more bang with your buck instead of settling for the bare bones consisting of Arcade, Versus, and Training.) for the casual crowd (You know..the majority of your consumers) AND a solid fighting game for the more competitive players (The people who will stick with the game after time passed).

If you don't like cutscenes, pauses, etc then the arcade/versus mode would skip all that and you can head straight to the fight. The story mode is to make the player feel the character they main is something more then a glorified hit box by giving them a personality/backstory and how they have any relevance meeting/fighting the other characters on the roster..

Its 2013 Capcom needs to wake up (Well seemed like they finally did back in April) and smell the coffee since other fighters like every recent Arc Sys game, MK9/Injustice, KoF XIII, etc (I.E there competitors) are expanding their single player experience while arguable still being decent fighters in the end.

^All of this and a bag of kittens
 
Hey, I wouldn't mind SF having a story.
I mean it's sorta always been there.
Just in the background.
The only really concrete story we've had so far is Ryu's struggle with the Satsui no Hadou though, so.
 
I still think if Capcom does want to implement a story mode, SF4 is not gonna be the fighter to do it. If they choose to do SF5 then I wouldn't be opposed to them having a story mode. But again, having a story mode or not shouldn't be a make or break deal with fighters.
 
Don't forget that one movie where Sakura had a really bad country girl accent and Ryu had a little kid that he slapped around a lot.

The only thing I remember from the 'Street Fighter Alpha' movie is that Steve Blum voiced Ken. Everything else, meh. Oh, except for the nice shots on Chun-Li and the Pocket Fighter game Sakura was playing in the hospital.
 
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The SF story is kind of awful, though I give them some leeway for how long ago the base of it was created. There's only so much immersion you can make out of 'some new sinister group has come around since the last sinister group and are holding a tournament for the world's strongest fighters and all of them are inexplicably still showing up even though it's probably a trap to steal their powers, again'.
 
I've always felt that SF has the potential for a good story mode, and I even find some characters (Adon, Sagat, Akuma, etc.) to be mildly interesting from a story standpoint. It's just Capcom never does anything with this potential and I find it hard to care anymore. That said, I would love to see a more story heavy SF in the vein of BlazBlue or even MK9\IGAU.
 
Hey, I wouldn't mind SF having a story.
I mean it's sorta always been there.
Just in the background.
The only really concrete story we've had so far is Ryu's struggle with the Satsui no Hadou though, so.

And Ibuki's quest for some D...










Decent mittens for her pet tanuki.
 
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I think having something like MK9 where it forces you to play every character would be pretty great, even if the story itself was meh. BB is like...an unfair comparison, since I think they wrote the story from the ground up and didn't have to worry about forcing it on top of existing characters. That story was godlike once I understood wtf was happening.
 
And the fact Dudley's car keeps getting stolen.

And the fact that he can drink tea with boxing gloves. That's keeping it classy.
 
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And the fact Dudley's car keeps getting stolen.
I believe canon was that Ken punched it to death in a bonus stage.
 
And the fact that he can drink tea with boxing gloves. That's keeping it classy.

I don't know how or when, but somewhere in my life I will attempt this, and film it for future generations.
 
And the fact Dudley's car keeps getting stolen.
Dudley's car was only stolen once.

On the topic of story modes, I don't think Capcom's ever going to put in a better story for any of their fighting games. They've promised that there would be a better story in almost all of their recent fighters starting with Vanilla SFIV. How many times have they delivered on that promise?
 
If Capcom ever did a story with Street Fighter, I would want it to be similar to DOA5's story mode. Just the characters fighting and interacting with no clear goal for most of them in the story.
That's what they want you to think.
no. Dudley's car was only stolen once. In SF4, Dudley entered the tournament on a whim. later on in the timeline in SF3, Dudley joined because a car was stolen.
 
no. Dudley's car was only stolen once. In SF4, Dudley entered the tournament on a whim. later on in the timeline in SF3, Dudley joined because a car was stolen.

texplainthejoke.jpg
 
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And Ibuki's quest for some D...
549.gif


On the story discussion, I personally appreciate the campiness of it all as it's a nice way of staying in touch with the origins and lampshade them at the same time. Leave the 2deep4u "plunge Humanity in eternal despair" plots for the anime fighters. :3
I'd ditch the culturally insensitive stereotypes though. Not all kunoichis are nymphos. Sadly.
Also, if they insist on animated sequences, at least hire people who know what they are doing.
In any case, judging by Ono's remarks, their future games will likely be as barebones as they've always been...unless of course you want to Kickstart Story Mode. And the DLC budget. Capcom resorts to Kickstart to get money to fund 4-5 characters that will then be disc-locked and sold separately. DOUBLE THE PROFIT!

If Capcom ever did a story with Street Fighter, I would want it to be similar to DOA5's story mode. Just the characters fighting and interacting with no clear goal for most of them in the story..
To play Devil's advocate, unlike DOA, most SF characters wear pants. And SF wouldn't have one dude trying to constantly cop a feel off teenage girls.



Anyway, crossing fingers that the 5th character is Jean Reno but expecting it to be something direly insipid instead. Will still probably get the game. I assume I can make the transition from Super to Ultra.
 
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To play Devil's advocate, unlike DOA, most SF characters wear pants. And SF wouldn't have one dude trying to constantly cop a feel off teenage girls.


Anyway, crossing fingers that the 5th character is Jean Reno but expecting it to be something direly insipid instead. Will still probably get the game. I assume I can make the transition from Super to Ultra.
There's only one guy trying to cop a feel on girls. And most of the time when he's doing it he's drunk.... which is a lot because he's a drunken kung-fu master. (and even then most of the girls are at or above the legal age of consent Japan)
 
Don't see the issue why you can't have both a good single player experience like story mode (You know something that would make you feel like you got more bang with your buck instead of settling for the bare bones consisting of Arcade, Versus, and Training.) for the casual crowd (You know..the majority of your consumers) AND a solid fighting game for the more competitive players (The people who will stick with the game after time passed).

If you don't like cutscenes, pauses, etc then the arcade/versus mode would skip all that and you can head straight to the fight. The story mode is to make the player feel the character they main is something more then a glorified hit box by giving them a personality/backstory and how they have any relevance meeting/fighting the other characters on the roster.

Its 2013 Capcom needs to wake up (Well seemed like they finally did back in April) and smell the coffee since other fighters like every recent Arc Sys game, MK9/Injustice, KoF XIII, etc (I.E there competitors) are expanding their single player experience while arguable still being decent fighters in the end.


Number 13 understood what i'm saying and phrased it better than i iver would. PAY ATTENTION IN WHAT HE SAYS

I've always felt that SF has the potential for a good story mode, and I even find some characters (Adon, Sagat, Akuma, etc.) to be mildly interesting from a story standpoint. It's just Capcom never does anything with this potential and I find it hard to care anymore. That said, I would love to see a more story heavy SF in the vein of BlazBlue or even MK9\IGAU.

My heart and soul in agreement with you
 
the problem is that what number 13 describes as what a story mode does is what the arcade mode does in the SF4 series. it gives you character backstory to get you invested, and animated endings. by that logic capcom has always had a story mode. its like SG's story mode but with less stuff in-between.
 
No sanoblaze... it's an entirely different thing.

Blazblue, MK9... well... ALL TITLES IN THIS GENERATION have both an arcade mote for people to just want to punch stuff when the online is down AND an story mode for people that want the characters and the fights to have a meaning and a reason.

some people just want to see explosions in the movies, some people likes to see some evolution in it, even if it's cheesy or not that good, or cliché.

Avatar is a movie made to show the special effects tát's the core of it, can't be denied. Still, it has a plot (pocahontas retold, but a plot), loads of cool design and art ideas/choices, some functional cliché scenes, and it all works! Even without the special effects and state-of-the-art CG, it still would make something "watchable" in a lazy saturday. And having some reason mending the CG together makes it way more enjoyable than a random tech demo.

See? both things are shallow, but passable alone, but when you add one to another, you multiply the product's value. THAT'S what i mean THAT'S what capcom refuses to do (from time to time i think they're afraid of innovation, and that will cost them sooner or later). and that's where the competition is slowly getting an edge, making all the "rights" of capcom standards, and fixing all of the "wrongs" while the company still run in circles
 
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you know what, forget it. I'm done. I'm so fuckin' done. I don't want to respond. I don't want to talk about this fuckin' subject anymore. I want to talk about other things in the game.

How about that use of both ultras?
 
you know what, forget it. I'm done. I'm so fuckin' done. I don't want to respond. I don't want to talk about this fuckin' subject anymore. I want to talk about other things in the game.

How about that use of both ultras?
Big Rumor. Not too sure abot it being true as it would mean something with Oni would change.

And that worries me.
 
Red focus sounds stupid, alternate wakeup and two ultras sound fine but it would need a lot of rebalancing.
 
I dont see how the two ultras would need rebalancing. technically you could have them both and make them situational, which could make matches go a lot faster.
 
For many characters access to both ultras changes nothing since one is vastly better than the other in terms of comboability or damage; but for some it can be potentially game-breaking. Even at the rumored 66% damage for selecting both, a single Zangief ultra still would do a solid third of most characters's health. If he knocks you down, he just has to churn a 720, if you dp/backdash/jump hit kicks, anything else hit punches, and he's pretty much got a guaranteed ultra for 1/3rd your health.