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Street Fighter V

Huh. Looks like the Hadouken Cabs have made their first pickup.
 
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The stage really reminds me of RE6 for some reason.
 
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Honestly I'm pretty disappointed. If anything needed the benefit of being highlighted as an exclusive from a Capcom fighter it should've been either a new ip or a dormant franchise. Darkstalkers made more sense which is precisely why it didn't happen. LOL

There's no need for a new Street Fighter yet, Ultra just came out and they could've easily extended it's life by porting it to current gen.

Now was the time to launch a NEW fighting game or relaunch an older one, while fans anticipate the first next gen Capcom fighting game and Capcom picks the one franchise that fans didn't need the anticiaption and would've sold regardless. SMH
 
you say that like Capcom wouldn't disappoint absolutely everyone with a darkstalkers anyways
 
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you say that like Capcom wouldn't disappoint absolutely everyone with a darkstalkers anyways

Darkstalkers had a much smaller fanbase and the last game is over a decade old, so a new Darkstalkers would have less expectations to live up to by presumbly a brand new and bigger demographic.
 
you say that like Capcom still wouldn't disappoint absolutely everyone with a new Darkstalkers game
 
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What a surprise they aren't releasing a new one of those, eh.

LOL Obviously if you want to play it completely safe it makes sense. However I think Darkstalkers more than any of Capcom's other fighting franchises has POTENTIAL to be much more.
 
Like my fellow Q fans (we need a rallying and interesting name for ourselves!) I'm hoping the enigmatic, masked trenchcoat wearing phenom returns. Here's hoping for some great new character designs and mechanics. On the capcom forums, someone pointed out that with Chun Li it looks like they're putting in air combos...iiiiiiinteresting. I do hope that it's not too tourny focused and there are some extras thrown in like in the old days, but I'm not holding my breath. I've been up and down with my feelings towards Capcom in the last couple of years, but I cannot deny my excitement that this is actually happening and SF isn't going to take a huge amount of time between numbered iterations. I just hope that they don't rush this out and I'm really hoping that this doesn't have too many versions. I'm expecting multiple entries, but I hope it's not like 5.
 
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Man you guys are so lame. You're asking for the wrong character. Where the heck is my Twelve? He's the best character ever.

Also none of that looks like gameplay to me but who knows. I surely wouldn't speculate anything yet.
 
Q is the 17th letter in the alphabet. 17 is greater than 12. Q is an elite-class letter and stands out when bundled with other words due to the limited and controlled association with other words, tends to follow the order of having a "u" attached to it when utilized. Therefore Q is great, mysterious and fantastical. Q...is great...Q is....love. *starts handing out trenchcoats and old detective novels to the worthy*
 
Well I was not expecting street fighter 5 trailer at this point.

I am not particularly fond of the ink effect on Ryu's tatsumaki but I do like the electric effects on Ryu hadoken which makes it look like a Denjin Hadoken.

The spinning kick from Chun Li looks cool which makes me interested in seeing if everyone gets news moves.

Also Other characters coming back would be cool especially Q, Alex, Oro, Twelve and probably other characters that would be cool to bring in but I am not familiar with all the characters in street fighter.
 
who i want based totally on nothing but personal feelings:
Q
Makoto
Twelve
Haggar
Ingrid
Ibuki (on the scene.)
Akira (from Rival Schools. she is best biker.)
Sakura (but only if she's no longer a school girl and now a gym teacher)
Morrigan (using her old sprite. its in every game. ever.)

:PUN:
 
Like my fellow Q fans (we need a rallying and interesting name for ourselves!) I'm hoping the enigmatic, masked trenchcoat wearing phenom returns.

Well I'm here as your lord and savior, so send your prayers to me and I shall don the mask once more. And I have some name suggestions:

-The Qties
-Masked Raiders
-Trenchcoat Typhoons
-Q and the Gadgets
-Taunted Love
-We Parry the Platypus
-Dashing Dudes
-The DDC's
 
Can I hope for the story being set after SFIII and get some older-aged versions of characters? Oh, who am I kidding, they aren't gonna put too much into the story.

That combo Chun-Li did was neat, and she and Ryu look amazing with the new graphics and slight realism buff, but otherwise can't say too much on gameplay since it's obviously still in an alpha build based on SFIV.
 
A not Dan-tier Sean would be cool. Hell, you could even leave it where he still only has a hadouken via meter. Give him a few kara tricks since he's supposed to be Ken's student.

Really, i just want to kara basketballs
 
I want a more technical SF, something like a mix between alpha and 3S. I really wish things like gigantic reversal windows + infinite buffer that made reversals mashable to be done with in the new game. Real blockstun on normals, better walkspeed, a game that's less standing around, but with a balance in the overall rewards for attack v. defense, no more 3f dps for free too.

I want a game that will form a more conscious player. But that's me dreaming, SF is too mainstream not to cater to people who don't get FGs.

---

A thing I'm genuine afraid of is the overall plans for DLCs etc. I don't like F2P stuff and I really hope they don't try to pull another SFxT gems stuff. I have nothing against little visual bonuses etc for DLCs, but please no Pay2Win. Just make a good FG and let the universe take care of the rest.
 
I hope they do away with a lot of supers/specials changing the camera angle and having dramatic pauses and everything. I prefer when the game just continues to flow with either a screen flash or some other indicator of a super

edit:missingletters
 
So uh

I wonder what that charge thingy was that Ryu did where electricity and ink strokes twirled around him. Looked like a focus attack at first but then he seemed to get right back into a neutral stance.
 
Real talk: Even if there wasn't a whole lot of gameplay, the trailer was really nice. Really felt like it was showing the collective community of passionate players around the world, with bits and pieces of the next generation.

When's Cody though.
 
@IsaVulpes

To put it simple, I think reversals should require some form of skill/decision making, and for the longest it didn't happened in SFIV. Only now most FADC forwards are universally punishable (and not all of them, and -5 isn't without risk for a lot of characters), SFIV created a this phenomena where the attacker was in a mixup situation, not the defender, since the ease of reversals plus the safe FADC (and resulting damage of it) pretty much made that one of the optimal tactics, which lead into a sea of OSs to be developed to fight it back, which also has to do with the buffer in that game, characters like Seth could OS his DP FADC to happen only on block and never on hit (thus never wasting the player's meter), you can OS up to 3/4 situations in that game (the japanese tech or Yun v. Rose stuff).

So a lot of matches became too much waiting around, since reversals are a very good option (plus the auto-correcting from the buffer) and pretty much guarantee execution-wise (it doesn't even require training, is the first interation of SF where just wiggling around results in a reversal): jab twice, no true blockstring? wait, don't have a 3f safe jump vs certain chars? wait. Thanks to all that set play became stronger, resetting is very risky, etc. If you time your setup even the slightest bit wrong, you can be reversal'd out of it.

At one moment in SF4 there was no reason not to mash reversal in a combo/blockstring with meter = Hit: 40% dmg. Block: FADC back, safe. Block: FADC forward, throw/dp mix up. Now in most cases you get neutral back, which in Ultra is a tad worse since it's a game with low forward into 50%. I'd just like the defender to have to think of different options to deal with things like crossups, deep jump ins, meaties and throws, and not having buffer windows/mechanics that solves all of them with the same thing.

To me it this is one of the aspects that made SF4 kinda lost in the creativity department as far as how players interact vs. the other player. The "just-do-it-ness" became a very real thing and successful too in that game. In this regard I'm more fond of the way games like KOF/Garou/3S handle that (defense on knockdown).

It is how I feel and even evo top-8s who were staying in my house not long ago. But I understand that some people like it.

-----

I feel this is a bit off-topic. I'm sorry guys.

On topic stuff: I hope the characters in this game will have real butts this time around. (That goes for every model in SF4, I mean what's the deal with Guy!! o_O' Capcom PLS!)
 
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@Mwisk SF4 DPs are/were a problem because offence sucks and FADC makes them safe + leads to the only true source of damage in the game (Ultras).

Reversals being easy to execute means that you read correctly ("I predict he is going to frametrap here") and actually get your reward guaranteed, rather than funny shit like "Oh I missed this 1f reversal window and damn it wasn't even my fault, but frameskip just ate my input".

Let me quote myself from a similar discussion on SRK a year ago:
A tight reversal window is a super dumb mechanism that either
- Causes you to lose after you read something correctly (you know the opponent is gonna attempt a frametrap at point X, try to DP there but miss the tight reversal window and get hit), or
- Splits low level and high level play extremely far apart (top tier players still hit the reversal window every time -no change for them- while lower levels just spam unsafe pressure strings you can't do anything about), or
- Both
At best, all it really leads to is another dumb execution barrier ('practice hitting this tight window to death, or you can't play the game'). Yay.

The problem with DPs isn't that you can reliably get them out when you want them.
The problem is that when your opponent CORRECTLY READS AND BAITS YOUR DP, all it really does is you sacrificing two meter to still be in a better position than before.

Tight reversal windows, much like 1f links rather than input buffers / 'inbuilt turbo' are just a dumb mechanism to add artificial execution,
making the game unplayable for people who prefer to *play* over grinding hours in training mode. I'm not digging that.

Do you really think that is has any bearing on highlevel play whether one can wigglestick-PPPPPP, or has to "mash SRK proper", or whatever?
Do you think Daigo suddenly can't Shoryu anymore if the Reversal window goes down to 3f?

If you get beaten in Ranked by retarded mashers then that's
1) Not really a balance concern
2) Your own fault
And surely not something that the game needs to change the reversal window for
 
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I'm honestly supposed to believe these are 8th Gen graphics? You can do these on a PS3.

Anyways if this gets good enough word of mouth I'll pick it up for PC but Sony really dropped the ball on bribing Capcom to only release it for the PS4 when it's also getting a PC release. I mean what's the point then?
 
Vanilla
SDE
SQG
BB
Fukua
Eliza
+Beo
+maybe Robo
+maybe some Patch in the future that Mike bleeds by himself
You paid for that TWICE, and if Konami hadn't made us re-release it it would have been ONCE.
That is different from paying for every iteration of SF4, which you will assuredly have to do with SF5.

I am not involved with this discussion but if reading posts about SF5 tells us anything it's that the community didn't learn from SF4.

I'm honestly supposed to believe these are 8th Gen graphics? You can do these on a PS3.
In point of fact, you can't. There are some lighting and reflection techniques in the trailer that would at the very least require 30fps if you wanted to attempt them on PS3.
 
Do you really think that is has any bearing on highlevel play whether one can wigglestick-PPPPPP, or has to "mash SRK proper", or whatever?
Do you think Daigo suddenly can't Shoryu anymore if the Reversal window goes down to 3f?

If you get beaten in Ranked by retarded mashers then that's
1) Not really a balance concern
2) Your own fault
And surely not something that the game needs to change the reversal window for

To answer the first part: Yes. I do think it has enough bearing on high level play to manifest itself. In a sense that high level matches, in a tournament setting, highly competitive stuff, involves a lot of pressure and nerves and a player less experience / more emotional / whatever will drop a reversal even with tons of practice. This was actually a thing that always caught people's eyes about the Japanese "robot-esque" (Daigo) style of play. People get hype with push blocking a single jab in VSav or a well done reversal and its consistency.

I don't get why you thought ranked to be important all of a sudden. It isn't, but if you want to use that as an example, this also set the mentality of a lot of 09ers as how they approached other games, if they didn't get the sense of reward SF4 gave them, they would simply quit whatever other game was presented to them. It's cool that the gap is smaller, but it feels like quantity vs. quality.

Even with the read, I think, specially for the damage it causes/advantages is has in SF4, a wiggled version should work at most 60% of the time, you need to assume a risk, in SF4 there was little to none involved, but you can't take away the other mechanics so this would be the only thing to tweak. Would you like PBGCs in SG to always be guarantee if the player felt like it? I surely wouldn't, since it nets the defender a fantastic reward of making 100% of things punishable, and I feel it's lenient enough that people can handle just practice and also has the risk of returning the stick to neutral.

It doesn't need to be the old 1f window from ST. But something that would still be accessible but not guarantee without some form of dedication from the player.

------

I'm done with the topic. I think what was said covers why I'd like that to not be as significant in SF5 as it was with SF4. And again, to each their own. On topic stuff: I hope this is set after SFIII and Ryu and Chun will get just a tad older in their final models, even with their Ki let the classic character age just a bit for the sake of us old timer gamers. o_O'
 
Honestly I'm pretty disappointed. If anything needed the benefit of being highlighted as an exclusive from a Capcom fighter it should've been either a new ip or a dormant franchise. Darkstalkers made more sense which is precisely why it didn't happen. LOL

To be honest, their latest jojo game would probably count as a dormant franchise.

I would pay ALOT for a new darkstalkers done right like probably alot of people here. If that serie had a SNES iteration back in the day, it would probably be way more popular today. Capcom created tons of good fighter back in the day and took many risk, but most of them were arcade exclusive for a long while and as such didn't became as heavyly known.. Seeing capcom today, it's hard to beleive how much wilder they were back then!
 
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You paid for that TWICE, and if Konami hadn't made us re-release it it would have been ONCE.
That is different from paying for every iteration of SF4, which you will assuredly have to do with SF5.
At that point in the discussion I figured he was referring to "please don't do constant balance updates" or similar, where the pricepoint plays no role

It is kind of difficult to compare btw, since obviously
1) You wouldn't have been able to release 5-6 of these without the IGG, so in a sense I DID pay for it?
2) You bleeding away for no pay on SDE and a possible future last patch (as well as the whole team working on slave wages) is "great", but surely not something you can or should expect any developer to do

Again, not downtalking you or L0 or SG or anything.. I just don't think it's unreasonable to pay $120 for a game which I play for 6 years
I do however think it's reasonable to expect a quality product, and thus I doubt I am going to buy SF5 at all :~
 
I just don't think it's unreasonable to pay $120 for a game which I play for 6 years
I don't either! I think the fighting game players, myself included, are a little spoiled by the amount of gameplay for the price that fighting games offer. :^)
 
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