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Project Super Skullgirls RPG

AS I PROMISED!

ACT I of SUPER SKULLGIRLS RPG: The Final Bow! IS FINISHED!


Now this doesn't mean that SUPER development week will end! It means that I am mainly going to add in some touch-ups to the game!

Click HERE! For the NEW Demo!
 
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Your progress on this has been amazing! You should have a fighting mini game XD where you, like, go to an arcade and control a simplified, 8-bit character with, like, 2 buttons and have to beat waves of challengers. Maybe not, but it'd be a funny type of game to find in a Skullgirls game, yeah? A fighting mini game in an RPG of a fighting game?
 
Is it me or the characters' dialogues lack punctuations like commas and periods, or just the game engine that doesn't support acharacters like commas and periods?
Pardon me if these recurring typos are actually fixed in later versions, since I only watch Funky's stream for updates on Super Skullgirls RPG.
 
Is it me or the characters' dialogues lack punctuations like commas and periods, or just the game engine that doesn't support acharacters like commas and periods?
Pardon me if these recurring typos are actually fixed in later versions, since I only watch Funky's stream for updates on Super Skullgirls RPG.
Yea they do have a LOT of errors mainly because of my speed on the game. Now that Act I is done most of the game's errors will be fixed because I am going to touch up ACT I before leaping into ACT II. If you want send in corrections to me here or in a pm so I know where exactly to fix them.
 
Yea they do have a LOT of errors mainly because of my speed on the game. Now that Act I is done most of the game's errors will be fixed because I am going to touch up ACT I before leaping into ACT II. If you want send in corrections to me here or in a pm so I know where exactly to fix them.
I'll try to do a rundown on all the dialogues that I can find and send you the corrections ASAP.
 
I can try and provide okay sprites, decent other art you might need and maybe, MAYBE voice acting.
So contact me (or should I contact you?) if you want.
Hey if you're still up for this we should talk.
 
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lockjawsaga.PNG

LockjawSaga
is in the game
As an Easter Egg
 
On stream I have updated our old Ms. Fortune sprite to a newer one!
NEW
I'm thinking of adding a couple of palettes for her LATER DOWN THE LINE! or if I have free time on stream (aka: Blaze the Cat, Robo fortune 'palette! not the character...yet" original fortune)

Characters we need right now are Eliza, Valentine and Painwheel.
And I'm waiting on Magma to send me the fully updated maps
 
Tonight on stream I am gonna make more stuff for the fan game get hyped!
 
You wanted Painwheel to crawl, right? Perhaps for Eliza's Sekment, make that in a bit of a crawling pose, too, then it's just a matter of thinning and recoloring the Painwheel sprites! :D
 
You wanted Painwheel to crawl, right? Perhaps for Eliza's Sekment, make that in a bit of a crawling pose, too, then it's just a matter of thinning and recoloring the Painwheel sprites! :D
Sekhmet won't have a character sprite though
 
Nice job with the sprites! I especially liked what @robot-star did with Double. I wonder how hard was it to make the sprite for her.
 
Nice job with the sprites! I especially liked what @robot-star did with Double. I wonder how hard was it to make the sprite for her.
Well we both made our sprites together live on stream whie skyping, I think it was her hardest thing she has done yet.....but not as hard as a crawling Painwheel sprite, that will forever be her white whale.
 
I can't open the latest demo in RPG Maker VX Ace.
 
black_egret_by_mariokonga-d8hy81w.png

Trying to do a Black Egret.
 
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I can't open the latest demo in RPG Maker VX Ace.
Oh thats just because its the demo. Why do you want the game project files though?
 
Oh thats just because its the demo. Why do you want the game project files though?
To try and make my own additions and stuff. I also felt it was a bit weird cause I was able to open the earlier demos.
 
Ok so Mike Hagger palette for Beowulf is a prize I have to remember to do
 
The artwork for the game's very first enemy is done at last! The process could be viewed today in a joint stream with me and Funky. The enemy represents a tier 1 Medici skeleton.

Rough sketches and concept:
skelly_1.png

Clean and finished version:
skelly_1_clean_Kopie.png
 
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The artwork for the game's very first enemy is done at last! The process could be viewed today in a joint stream with me and Funky. The enemy represents a tier 1 Medici skeleton.

Rough sketches and concept:
skelly_1.png

Clean and finished version:
skelly_1_clean_Kopie.png
Good job Crux
Tell me when you are ready for the other start the other ones,


Oh and here is the Painwheel sprite I created on stream yesterday FINISHED!
Painwheel.png

And a mask less and wheeless variant as well!
Pain Fixed.png


I wish I was good enough at spriting to make her crawl.
 
It's...
-tears jump to my eyes-
It's beautiful.
 
So I told ya awhile ago I'd try and make a Yu Wan character sprite as well as maybe a couple NPCs. Yeah, progress on them has really not gone well. I did attempt to do a crawling Painwheel at some point, and got pretty far into it, but she was far too large for the style of sprites you'e using, which I think is the issue here. The sprites are so simple and small overall that creating people who do unique things is tough. I'm still working on a few side sprites for everything, like again Yu Wan as well as an NPC. I was just gonna pull an NPC from the Streets of New Meridian stage and recolor it a few times. Life's been catching up to me man, sorry it's taking so long.
 
So I told ya awhile ago I'd try and make a Yu Wan character sprite as well as maybe a couple NPCs. Yeah, progress on them has really not gone well. I did attempt to do a crawling Painwheel at some point, and got pretty far into it, but she was far too large for the style of sprites you'e using, which I think is the issue here. The sprites are so simple and small overall that creating people who do unique things is tough. I'm still working on a few side sprites for everything, like again Yu Wan as well as an NPC. I was just gonna pull an NPC from the Streets of New Meridian stage and recolor it a few times. Life's been catching up to me man, sorry it's taking so long.
there are ways you can enlarge the sprite palette I mean we did it with BB and monster double or is that still to small for what you are trying to do?
 
Well on the Painwheel, I was trying to make it a more fluid look...the issue was mostly with how to angle the copter. I'm also not so great with color settings >_> The initial version of the PW sprites had her ams blend in with her body. Gimme a bit to get back working on it. I got some free time here in a few days, maybe I'll make a breakthrough on something so I can actually say I helped instead of just holding you up.
 
The artwork for the game's very first enemy is done at last! The process could be viewed today in a joint stream with me and Funky. The enemy represents a tier 1 Medici skeleton.

Rough sketches and concept:
skelly_1.png

Clean and finished version:
skelly_1_clean_Kopie.png
Holy crap that looks good
 
Well on the Painwheel, I was trying to make it a more fluid look...the issue was mostly with how to angle the copter. I'm also not so great with color settings >_> The initial version of the PW sprites had her ams blend in with her body. Gimme a bit to get back working on it. I got some free time here in a few days, maybe I'll make a breakthrough on something so I can actually say I helped instead of just holding you up.
Good luck on the Crawlwheel sprite, North!
Anyways, will the latest version feature fully sprited characters?
 
Good luck on the Crawlwheel sprite, North!
Anyways, will the latest version feature fully sprited characters?
Thanks. It's been tough to find time to work on these for me. Shifting to working in a new sprite style when you're used to doing stuff like the Mega Man Battle Network, which are far larger and aesthetically different than the sprites used here has been tough XD. Hopefully I'll actually have stuff, though. If someone beats me to it, don't wait up for me!
 
Good luck on the Crawlwheel sprite, North!
Anyways, will the latest version feature fully sprited characters?
The only sprites we are missing right now are
Yu-wan
and the battler sprites of the medicis

On stream tonight I'll try and see what else I can't do.
Everything is almost done for the final release of ACT I then I'll have to go into ACT II
 
Can wait to see ACT I in motion.
 
As per Crux's request I made a new Squigly Sprite for the game
Old
SquiglyOverworld.png
My, Squigly Sprite (Leviathan is not there because she is out of battle and in her intro to each battle Leviathan is not seen. So this is her out of Battle
Squigly v2.png

Tell me if you like it or not!
 
Awesome job, Funky! You just keep getting better and better at this!
 
Haha, Funky knows I love all his sprites~

Also, can we expect to see a new build soon? I guess I got a bit spoiled by the constant stream of releases.
 
Haha, Funky knows I love all his sprites~

Also, can we expect to see a new build soon? I guess I got a bit spoiled by the constant stream of releases.

After all the sprites are collected we're releasing another build that is 0.1 version higher than the current one.