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Team Synergy: Who are the BFFs?

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Fedora_Ninja

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Valentine Cerebella Big Band
Just a thread to discuss who you think is the best pairing with the most team synergy.

Personally I think team "Bella for my Valentine."
HP LnL assist punches the crap out of any get off me assist, adds over 1.1k to combos, leads to mixups, and is generally an abusable assist.
HK savage bypass allows meterless conversions off of Bella's command grab.

Also, this:

Notes in the video description.
 
I don't really think HP LnL is that good for val. I'd only pick it against peacock, maybe parasoul or maybe as a counter to hornet bomber. But in most matchups, id rather have Ceracopter. The lockdown and corner control is just too good.
 
Nah, H.LnL for a Val/Bella team doesn't sound too great. You would be better off with an invincible assist like Pillar, or pairing her with Copter and a DP.
 
I'm of the opinion that characters with air mobility/approaches love traveling assists:
PW, Squigly, Val + Double (Bomber), Bella (LnL), Big Band (Brass)

left rights, damage, extensions, and that they tend to be incredible counter calls for DP assists.
 
Squiggly has air mobility? I thought her mobility was pretty weak. Characters with strong mobility seem to be PW, Val, Filia, Fortune, Peacock (Double Jump, air dash, teleport).
 
Squiggly has air mobility? =/

Approaches.

If she's not sing > supering you, she's probably double jumping around looking for something air to air, dive kicking, etc.
 
Approaches.

If she's not sing > supering you, she's probably double jumping around looking for something air to air, dive kicking, etc.

Isn't that just because Squiggly players (SG players in general) like to jump around a lot? Hell, I see Bella players with meter for AA Dynamo into DHC spending more time in the air than on the ground.
 
First Character: Battery (Builds meter, doesn't need to use much)

Second Character: Character that can be safely DHC'd into (optional), can use meter but also make meter, and has a useful assist for at the very least the first character.

Third Character: Character that can be safely DHC'd into (optional), the one that spends the meter, has a useful assist for the other two characters. (COUGHJUSTPICKDOUBLECOUGH)

One character on the team needs to have a safe DHC. Duos or trios.

Skullgirls BANG
 
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Squiggly has air mobility? I thought her mobility was pretty weak. Characters with strong mobility seem to be PW, Val, Filia, Fortune, Peacock (Double Jump, air dash, teleport).

On the ground or in the air, her forward movement sucks.

However, she has a very high, floaty jump, a Double Jump and can divekick her way to the ground safely at any time. Her vertical movement is actually quite good.
 
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On the ground or in the air, her forward movement sucks.

However, she has a very high, floaty jump, a Double Jump and can divekick her way to the ground safely at any time. Her vertical movement is actually quite good.

This is the main reason I think that Squigly should have a horizontal moving assist behind her, usually Double or Big Band.
 
On the ground or in the air, her forward movement sucks.

However, she has a very high, floaty jump, a Double Jump and can divekick her way to the ground safely at any time. Her vertical movement is actually quite good.

This makes sense. I was wondering if she had some crazy mobility options in the air like PW/Filia/Val.
 
This is the main reason I think that Squigly should have a horizontal moving assist behind her, usually Double or Big Band.

Speaking of which, if there are any characters in the game that should be BFFs, Squigly-Band is probably it.

H Rush Punch assist covers the entire horizontal space on the screen, DHC works amazing in both directions, Drag 'n Bite gives Big Band a much needed way to sustain pressure, etc.

It just works on so many levels.
 
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I would like to think Double and Big Band have good synergy, Beat extend makes a good assist and can lead into a full barrel loop combo
 
Peacock/Filia are still bffs: good assists for each other, lenny is a safe dhc, gregor is a full screen combo from any argus

Cerebella/(pw,dub): OP's val synergy is cool, but these two give bella a safe dhc which is pretty huge to me. The titan knuckle otg follow ups add a lot to bella's game too.
 
I will think more on this... But i really think that as far as synergy goes it gets no better than peacock/filia or peacock/double both of these characters compliment peacock so well, and yet peacock also compliments them with a lockdown assist/projectile assist for getting in.

And peacock/big band may be even better in certain aspects. Generally speaking, peacock with a dp assist is stupid good.


Filia with cerecopter is stupid good as well.


Generally speaking though its just pick a dp assist for extra defense, a lockdown assist for extra upclose offense, or a fireball/projectile assist for better approaches.
 
Nah, H.LnL for a Val/Bella team doesn't sound too great. You would be better off with an invincible assist like Pillar, or pairing her with Copter and a DP.
Meh, that just means learning a new character. I'll throw in Big Band dp whenever I learn him.
As far as synergy goes, hp LnL helps cover the ground while Val's in the air and can act as a big combo breaker for when Val gets tagged. There's been a lot of cases where I get touched by Painwheel's j.hp and get saved by LnL rocking her in the face. It also punishes assists like hornet bomber, pillar, updo, and often at distances cerecopter and hairball.
 
Meh, that just means learning a new character. I'll throw in Big Band dp whenever I learn him.
As far as synergy goes, hp LnL helps cover the ground while Val's in the air and can act as a big combo breaker for when Val gets tagged. There's been a lot of cases where I get touched by Painwheel's j.hp and get saved by LnL rocking her in the face. It also punishes assists like hornet bomber, pillar, updo, and often at distances cerecopter and hairball.

Yeah, it's a very versatile assist. That's why its good.
But the issue is that it doesn't excel in any area.. It's slow and easily avoided, and offers little lockdown.

I only use it against zoning. Or as a counter-pick to enemy assists.
 
I'm with Kenin and the 'just pick double' strategy'.

I call it 'The Captain Commando' strategy.
 
Fortune/Valentine

Val has shit assists and shit DHC, but Fortune doesn't need either so who cares
You play as the best char in the game, and then once Fortune is dead you can revive her
 
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LnL only helps once you've established dominants in the neutral game. Its really easy to avoid if you aren't already pressuring with valentine from her strongest position. It doesn't really... DO anything for you that you can't do yourself with val. You have to go in at the same time as your assist and I just don't think its worth the shenanigans.
 
First Character: Battery (Builds meter, doesn't need to use much)

Second Character: Character that can be safely DHC'd into (optional), can use meter but also make meter, and has a useful assist for at the very least the first character.

Third Character: Character that can be safely DHC'd into (optional), the one that spends the meter, has a useful assist for the other two characters. (COUGHJUSTPICKDOUBLECOUGH)

One character on the team needs to have a safe DHC. Duos or trios.

Skullgirls BANG
This is more or less my team building strategy now because basing teams around characters I just want to play or I think I have a cool but niche synergy for, has not worked out.

So basically, chose the character I want to play, make a team AROUND them.

ie. Big Band/Squigly/Double as a Squigly team, luckily for me, Big Band and Squigly are 2 character I want to play that actually work well together
Cerebella/Painwheel/Double as a Painwheel team
 
Anything/Double
Anything/Filia/Double
Peacock/Cerebella or Double or Big Band
Cerebella/Painwheel
Filia/Double or Cerebella
Valentine/Filia or Parasoul
Valentine/Any assist that lets her load a vial mid-combo
LITERALLY ANYTHING/Double
 
I quite like Battle Butt assist with Peacock, at least in duo. Definitely better than LnL for getting people off of you, with the knockback and armor helping out. My biggest issue with it, is when they get knocked into a bomb and get a re-stand. That doesn't happen too often, though. A lot of people don't really expect Battle Butt as an assist, either, and often don't even know you can even use it as an assist.
 
idk if it's been said in here, but Para/PW/Double is some shit
What's the Painwheel assist on that team? I assume c.MP but it's sort of redundant when you already have Hornet Bomber. I also don't know what kind of Install DHC setups you have with Parasoul.
 
What's the Painwheel assist on that team? I assume c.MP but it's sort of redundant when you already have Hornet Bomber. I also don't know what kind of Install DHC setups you have with Parasoul.


C.mp or mp stinger. However you want to play it really. C.mp is redundant, but also comes in handy for double or parasoul if either is dead. Also, this team is designed to abuse safe dhc which means you could be at any team order and its nice to have that pw lockdown for double especially for step crossups.

This team also has disgusting on hit dhcs such as pbgc deathcrawl to bikes into full combo. Bikes or sniper shot into install or cats into full combo, swag wagon into install or bikes into full combo... So no matter what no matter the order this team has crazy dhc. And it has really good reversals all around as well.

Where the team lacks is mobility, its bottom of the barrel in mobility only really getting a pump from install. The team is super weak to peacock as well.


The team is damn good, but has many weaknesses. More of a powerhouse team that either steamrolls people, or loses the war of attrition, slowly.
 
PW c.MP/s.MK are not redundant at all if you use MK/HK.Bomber - both of which are good for both PW and Parasoul.
M.Nail is also really good for Parasoul and a nifty assist for Double's Teleport crossups.

E: I think I would prefer this as Para/Double/PW though.. or at least I did, dunno how it works with the new meter
 
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What's the Painwheel assist on that team? I assume c.MP but it's sort of redundant when you already have Hornet Bomber. I also don't know what kind of Install DHC setups you have with Parasoul.

Paging @konkrete

Wakeup pillar/sniper shot > install fucking hurts
 
My typical team is Peacock on point (with no real permanent assist, but since it got buffed, I've been using air show) and Cerebella (Cerecopter) as my anchor. I think they have some synergy, mainly because I can either use Cerecopter to create distance on block or if it hits, it's easy to set up a Bang! Bang! Bang! --> Argus Agony combo from that.

Lately, I've been experimenting with Big Band in the beta. At first, I thought that he and Cerebella had some synergy, but lately I haven't been feeling it. He makes a good back-up for Peacock though, with his heavy Knuckles providing a similar distancing tactic on hit, but when it gets blocked, it can get stuffed pretty easily.
 
Cerebella/Painwheel/Double as a Painwheel team

Wildly underrated/under-represented imo.
 
MK bomber is bad for Parasoul though, ya need LK imho.

Napalm Pillar/C.MP/LK Hornet Bomber is the way to do it.

Pillar, Bikes, Install gives you a free install combo just like cars. So either reversal option gives you damage.

Teams good as fuck, I like it against Peacock too at least better than I like my old duo team.
 
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Yeah agreed on lk bomber over mk bomber. I dont like mk for pw as well. Its very hard to hitconfirm midscreen. At corner its awesome for pw and parasoul... But the corner is something that you have to force the opponent into.


One of the main reasons why this team is so good is because both pw and parasoul use lk bomber crazy good. Especially parasoul with the run up mixups... Pw not as much for the block mixups (unless she likes eating reversals that happy birthday her and double) but shes still golden on the hitconfirm.


Like i said, the biggest problem ive had with this team is mobility and specifically people that up/back a lot from neutral to avoid lk bomber (attacking this team in neutral is suicide unless you are running an anti bomber assist like hairball or lnl)

So people that have no matchup experience against it generally run into a brick wall that is parasouls priority and doubles lockdown lk butt.

People that have experience of it know its power and do everything they can to sf4 the team down (play defensively and try to force overextensions)

Its damned good, and once all of us parasouls learn more superjump j.mk stuff to increase her neutral mobility the team may gain in power.... But right now, against those that know, the team gets punished hard for overextension. But absolutely destroys aggressive neutral people.
 
I don't get what you mean by that, I love it when people upback all day.

MP Shot, Nails, Parasouls busted air-grab its all gooooood.

Plus upbacking means they put themselves closer in the corner which is something that always makes me damp.
 
I don't get what you mean by that, I love it when people upback all day.

MP Shot, Nails, Parasouls busted air-grab its all gooooood.

Plus upbacking means they put themselves closer in the corner which is something that always makes me damp.


Yeah... Ive seen you play. People always seem to want to challenge you air to air. Thats a mistake imho. The people i playa against dont challenge me air to air... They mostly try to make bomber wiff and then they go in.


But yes point taken and i am not disagreeing with you at all. Ive only recently started to really take the team on, so i could definitely be wrong on some things.


Funnily enough, I'm thinking that the ultimate form of this team might be fortune/parasoul/double or fortune/painwheel/double

The basic gist being that you give up safe dhc from fortune to lose painwheel in exchange for pillar to help out fortune at neutral and gain fortunes mobility and ease of assist confirms which painwheel struggles with
 
Fortune/PW/Dubs is silly.

Winnie thought of it and it looking back, he says it was gonna be the best vanilla team free and I can't see it haha, and even now it seems destructive.

Yeah you just started dabbling in Parasoul right? Added her to the team? Once you get in there with her upbacking will put a smile on ya face! :D
 
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Fortune/Double/Filia in any order has been the best team for 3 revisions and nobody plays it

Magic

Wait till console patch and you will see it. (you'll never see it console patch doesn't exist)
 
Fortune/Double/Filia in any order has been the best team for 3 revisions and nobody plays it

Magic

I used to play Fortune/Filia/Double in SDE, but I dropped Double because I realised I didn't really like her, she was just easy to play.
 
I also don't know what kind of Install DHC setups you have with Parasoul.
Sniper shot > Install is really good. You can convert to a serious combo from anywhere, you can punish a lot of things including regular old jump-ins (shot, install, pw blocks it, they get shot).
 
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