The Hype, Impractical, and Impossible Combos Thread

Discussion in 'Gameplay General' started by WrestlerGuile, Apr 26, 2014.

  1. WrestlerGuile

    WrestlerGuile Well-Known Member

    Location:
    Houston, TX
    Steam:
    EVoDRAgQUEEn (If a Skullgirls Sequel comes out)
    PSN:
    FASTERLANED
    Painwheel
    Unknown
    Unknown
    This thread is all about those combos which aren't the most practical or BnB-like. Those combos which are just you showing off instead of finishing the battle quick and cold. The combos that make people go "Oh shit! Did you see that? That shouldn't have happened! Oh shit..." Remember TODs?

    Well this thread is all about the best of the best showing off their cool ass combos that just wouldn't make sense, needs super tight timing, or just looks cool. Even if TODs are impossible now, just take a crack at it. Or do you want to try the Cerebella Run and Devil Horns combos, show off a really funny burst baits, maybe even try constant rejumps.

    As of now,the "hype" combos I've tried was using Parasoul's j.MK, j.d.MK and Napalm Tears to make a flying combo, and I think its possible but needs the timing. I've been actually trying the Cerebella Run-cancel combos and Devil Horns DP combo we saw in Vanilla, but they seem to be impossible now, but I'll keep trying.

    What can you do? Just post videos or post every attack your combo consists of. In all just have fun with this! You can even show failed attempts at your combos.

    Inspirations of this thread are here and bits of here(especially in 8:05 and especially-especially 9:36). Also, TJgamer's Peacock-Cerebella Lock-n-Load combos seem to take a shit-ton of focus and perfect execution, so that inspired this thread too.
     
  2. Icky

    Icky 工 レo√乇 ㄚo∪ ღ ツ

    Location:
    Lonely ole Rhode Island
    Steam:
    Ickybonez
    Big Band
    Cerebella
    My bnbs for cerebella against light characters are devil horns combos, the ones that still work are practical and do a large amount of damage (all my bella combos do between 8.7k-9.5k for 1 bar.) Run-stop combos are pretty worthless now from a damage stand point, they have good reset options though.
     
  3. Muro

    Muro Dazed Muro Announcer

    Location:
    Poland
    Steam:
    StopMuroTime
    Peacock
    Big Band
    Beowulf
    This thing sounds like @gllt in thread form.
     
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  4. IsaVulpes

    IsaVulpes Just Throw

    Location:
    Trinidad && Tobago
    Ms. Fortune
    Filia
    Double
    I find it weird how a bunch of match videos inspired you to make an "Impractical and Impossible Combos" thread.
     
    DDB likes this.
  5. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    impractical combos huh



    this is the only truly impractical thing i've ever made imo

    EDIT: I take it back, this is a character specific turd

     
  6. dragonos451

    dragonos451 Combo crafting is fun

    Location:
    France
    Steam:
    dragonos451
    Cerebella
    Wait for me to put my stuff on video...I was unconsciously waiting for this thread, now my true bored train mode addict power shall shine in its final form, MUAHAHAHAHAH(sees gilt's post)ahahah...ok, maybe I don't have anything THAT impracticle and useless, but I think I can compete for the hype and impossible stuff
     
  7. Colossi

    Colossi THE ONE THAT DODGES

    Location:
    Brazil
    Steam:
    Colossi
    Fukua
    Cerebella
    Unknown
  8. IsaVulpes

    IsaVulpes Just Throw

    Location:
    Trinidad && Tobago
    Ms. Fortune
    Filia
    Double
    Countering a burst still counts as them hitting something, ie they can block.
    ... At least it was that way, haven't kept up to date whether that ever got changed.
     
  9. Colossi

    Colossi THE ONE THAT DODGES

    Location:
    Brazil
    Steam:
    Colossi
    Fukua
    Cerebella
    Unknown
    It's this way, still. Like gllt said, use it just for style.
    I mean, this is the impractical combo thread.
     
    gllt likes this.
  10. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
















    pretty sure all these are impractical as hell maybe
     
    Skymin50, Killabyte, Wenzel and 2 others like this.
  11. Camail

    Camail Well-Known Member

    I think the pulsr combo counts as being impractical now. Also fortune has j.hp xx headspike combos still but they have to happen on the exact frame when the opponent lands.
     
  12. Cadenza

    Cadenza Documentation Expert

    Steam:
    http://steamcommunity.com/id/moon_cadenza
    Parasoul
    Filia
    Double
    um i have one. i was up late and i decided to figure out what do to do if i launch the enemy....with head right next to it.

    so s hk > delay > fiber upper M> j mk > axekick M> zoom> s lk > s mk > s hk > j mp >j mk > axe kick M > super.

    in some cases the head will get hit by the first j mk and the axe kick which allows for a crossunder..... strange isn't it?
     
  13. DDB

    DDB Annie Train into Callie Station!

    Location:
    Oh god help me
    Steam:
    DDB of the Stars
    PSN:
    DiddyBound
    Ms. Fortune
    Beowulf
    Filia
    Anything's possible if you believe hard enugh
     
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  14. WrestlerGuile

    WrestlerGuile Well-Known Member

    Location:
    Houston, TX
    Steam:
    EVoDRAgQUEEn (If a Skullgirls Sequel comes out)
    PSN:
    FASTERLANED
    Painwheel
    Unknown
    Unknown
    c.LK, c.MK, c.HP, jump, j.HP, airdash, j.MP, j. HP, land-jump, j.LP, MP, HP, airdash, j.HP, the IPS kicks in and it's :RDP:KK.

    This seems to be very doable mid-stage!
     
  15. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    not possible anymore but I like it



    runstop is NOT useless btw
     
  16. Colossi

    Colossi THE ONE THAT DODGES

    Location:
    Brazil
    Steam:
    Colossi
    Fukua
    Cerebella
    Unknown
  17. dragonos451

    dragonos451 Combo crafting is fun

    Location:
    France
    Steam:
    dragonos451
    Cerebella
    the c.mk run stop s.lk combo became one of my main burst baits...never think something is too impractical for actual use :)
     
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  18. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    I find it too hard to do but that was a while back, maybe my execution is better now.
     
  19. dragonos451

    dragonos451 Combo crafting is fun

    Location:
    France
    Steam:
    dragonos451
    Cerebella
    now for some really impossible bella stuff :
    THIS IS MADNESS! (vs parasoul only)
    midscreen:
    c.lk c.mp s.hp run stop c.mk kanchou --> i'm actually not even sure it is really possible, try it out, i couldn't manage to pull it out yet
    c.hp
    j.mp j.hk (restand)
    c.mp c.hp j.lp mash j.mp (restand)
    s.hk run stop
    c.lp c.mk s.hp deflector lvl3 (my favorite gombo ever)

    corner: (medium counter hit or higher)
    c.mp c.hp
    j.mp j.hk (restand)
    s.hp run stop
    c.mk (classic just frame link)
    j.lp mash j.mp (restand)
    s.hk run stop
    c.lk (just frame link) c.hp
    j.hp double jump
    j.lk j.hk (restand) (parasoul only stuff)
    c.lp c.mk s.hp deflector lvl3
    excellebella (uber tricky to pull out, i shall put a video where i show this part cuz it's awesome looking)

    every string and link except maybe run stop c.mk kanchou are possible, tried them myself, but don't have video footage to prove it yet for all of them.

    EDIT: here is the corner lvl3 excellebella link (super hard)
    damn (open)


     
    Last edited: May 2, 2014
    CaioLugon likes this.
  20. WrestlerGuile

    WrestlerGuile Well-Known Member

    Location:
    Houston, TX
    Steam:
    EVoDRAgQUEEn (If a Skullgirls Sequel comes out)
    PSN:
    FASTERLANED
    Painwheel
    Unknown
    Unknown
    Should update the OP to Meter-Eaters, but since there is no "Edited comment" alert, well, you get this.
     
  21. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    are these hype



     
  22. Dagwood

    Dagwood Well-Known Member

    Location:
    Canada
    Steam:
    Dagwood
    PSN:
    crond1zzle
    Parasoul
    Cerebella
    Double
    I have some silly combos i like to do. Ppl probably already know these but meh ill post anyway:

    peacock Avery's combo:

    j.MK j.HK, land, jump, j.HK adc j.HK, land, jump j.MP j.HK, land, jump j.LP j.MP j.HK, land, jump j.LK j.MP j.HK, land, item drop
    works off normal launcher too just launch-> j.HK adc j.HK.


    parasoul jumping stuff (double or big band):

    j.HP , land, jump j.MK j.HP, land, jump j.MK j.HP, land. jump j.LP j.HP, land, jump j.LK j.HP, land, etc
    can go into it off: lk mk HP HP xx Lshot, s.LK xx Lshot, jump j.HP, land, jump j.MK j.HP, etc
     
    WrestlerGuile likes this.
  23. shoryusatsu999

    shoryusatsu999 Nothing but footdive!

    Steam:
    shoryusatsu999
    PSN:
    shoryusatsu999
    I found a ridiculously hard (and impossible in a real match due to using much more than 5 meters in a row) Big Band link that I can only describe for want of capture equipment.

    Midscreen, Satchmo Deathblow's wallbounce normally happens fast enough that it's nearly impossible to react to it before the opponent hits the ground. However, BB recovers just fast enough that a level 3 can be linked afterwards without using OTG. Following it with a tauntboosted SSJ can lead to a 1v1 ToD for 9 meters.
     
  24. Colossi

    Colossi THE ONE THAT DODGES

    Location:
    Brazil
    Steam:
    Colossi
    Fukua
    Cerebella
    Unknown
    You don't need much to record with OBS, and it's really simple. Consumes waaaaaaaaaaaaaay less everything than Fraps.
     
    dragonos451 likes this.
  25. shoryusatsu999

    shoryusatsu999 Nothing but footdive!

    Steam:
    shoryusatsu999
    PSN:
    shoryusatsu999
    I must also note that I am a PS3 player.
     
  26. Colossi

    Colossi THE ONE THAT DODGES

    Location:
    Brazil
    Steam:
    Colossi
    Fukua
    Cerebella
    Unknown
    Sorry, didn't know about it.
     
  27. WrestlerGuile

    WrestlerGuile Well-Known Member

    Location:
    Houston, TX
    Steam:
    EVoDRAgQUEEn (If a Skullgirls Sequel comes out)
    PSN:
    FASTERLANED
    Painwheel
    Unknown
    Unknown
    Looking at on of the inspiration videos, I see players now no longer using j.MK, and Run is burst resistant. I'll see if its true now.
    EDIT: Confirmed.
    EDIT: I mean all for Cerebella.
     
    Last edited: May 2, 2014
  28. dragonos451

    dragonos451 Combo crafting is fun

    Location:
    France
    Steam:
    dragonos451
    Cerebella
    Er...I still use j.mk (never really understood why people use j.lk instead, but whatever)
    What do you mean "burst resistant"?
     
  29. WrestlerGuile

    WrestlerGuile Well-Known Member

    Location:
    Houston, TX
    Steam:
    EVoDRAgQUEEn (If a Skullgirls Sequel comes out)
    PSN:
    FASTERLANED
    Painwheel
    Unknown
    Unknown
    Burst resistant means a move that can actually ignore being hit by a burst or wont get hit by it at all: a great example is Painwheel's Hatred Guard-using attacks.
     
  30. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    Those attacks have armor which eats through the bursr, but when a burst hits armor the person that burst can block immediately.
     
  31. shoryusatsu999

    shoryusatsu999 Nothing but footdive!

    Steam:
    shoryusatsu999
    PSN:
    shoryusatsu999
    Yet approximately 0 bursters successfully block anything after hitting armor. Weird.
     
  32. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    You're still subject to a mixup. Or I'm wrong! I'm open to being corrected.
     
  33. dragonos451

    dragonos451 Combo crafting is fun

    Location:
    France
    Steam:
    dragonos451
    Cerebella
    Damn, I hate not being able to check it myself (holidays are bad for you)
    As far as I remember, armoring through a burst makes the opponent able to block, at least for lock'n'load.
    I don't see why other armored attacks would be different about this. The only true burst baits are those that make the burst whiff entirely (hitting armor, on guard or assist will allow them to guard)
     
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  34. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    Armoring bursts can still be a good tactic for keeping pressure which is why Painwheel does it. Anyways, back to the topic!
     
  35. IsaVulpes

    IsaVulpes Just Throw

    Location:
    Trinidad && Tobago
    Ms. Fortune
    Filia
    Double
    No, you're right.

    I dunno what kinda people shoryusatsu guy has been playing
     
  36. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    I knew I was but insurance never hurts.
     
  37. Fedora_Ninja

    Fedora_Ninja Never asked for this.

    Steam:
    Fedora Ninja
    Valentine
    Cerebella
    Big Band
    stylish and impractical? I just came up with these.....



     
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  38. WaterMystic277

    WaterMystic277 Anime Fucker

    Location:
    No Man's Land
    Squigly
    Cerebella
    I love this fucking thread so much.
     
    Uzumakihero likes this.
  39. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    These look pretty practical to me tbh...
     
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  40. dragonos451

    dragonos451 Combo crafting is fun

    Location:
    France
    Steam:
    dragonos451
    Cerebella
    don't mess with the masters, you may make them angry...and you don't want them to post "angry" stuff :^|
     
    gllt likes this.

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