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Towergirls : The game

Cybermanworf

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This was like an idea a game of choice that was originally found by @Balder and placed on the Funny pages forum and then @Guymelef had found this version as shown below which makes things a bit clearer in certain aspects. What also makes this interesting is there are varying ways of playing considered through difficulty, which leads to wonder how exactly is this game played, how may players do you need, is it a short run game or game that lasts multiple sessions. Lets discuss Towergirls on this here thread.

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I'm sorry, I'm confused: what is this? Is this like, an actual game, a thing you can play? Or it just one of those tumblr things?
 
I don't really know myself, It was found on, I actually don't know where it was found since someone else found this first, but I think it would be interesting to see what could be done with this and how it could potentially work.
 
I am currently in the middle of trying to write up what I can gather about this so I can work out how this game would work in which the various modes do help out what to do.

I think what makes it a bit tricky but also interesting is the working out the balance between the affection stats and the power stats of each tower princess, because from I think this would be how game play would be worked out.

For example with the affection stats involve how you would spend time with the princess inbetween battles against the other kingdoms and you stay with your princess if you do well, don't do well and you are kicked out of the kingdom.

For the combat you would end fighting against the other groups and uses some advantages you would get form the group your in along with the stats of them and that would help you decide who wins in fights.

This would probably be like a multi player game where the various players chooses which princess/es they save if they can and then the players fight against each along with also fighting the other kingdoms and the winner would go to who survives and doesn't end up thrown out of the kingdom of the princess you saved, with more rules to explain things this could legitamately work.
 
This is the strangest idea for a game I have heard in a long time. Saying that, I do think those character look cute, and it does intrigue me a bit. I mean, I thought Skullgirls was a weird game idea at first, but it turned out pretty cool. So, I learned to keep my eyes on the weird stuff. I'm interested in seeing where it goes.

On a side note, Golem Princess is absolutely adorable. If there were a plushie of her, I'd buy it.
 
I think this could actually turn into a really cool game. When I first saw this my immediate thought was something akin to Rouge Legacy. You have one hour to play the first portion of the game (or less), you enter a tower of your choosing, venture through collecting treasure and earning exp. until you reach the top where the princess is being held. From there you can chose to escape before the dragon comes and collect your dowry, OR use whatever time is left on the clock to venture into another tower and rescue another princess, doing so will only allow you a dowry from the last princess you save.

Lair princess: If you chose to go after a Lair princess, than you run through the first floor of a tower and into the Dragon's lair, which is much longer and more difficult than an individual tower, but contains more loot and a "stronger" princess. I think we should do away with the "You can't save a tower princess as well as a lair princess" rule. I think it should be possible as a much higher reward for a far more difficult play through, as you only have so much time to collect whatever you can, and doing so will risk forfeiting any dowries.

After you collect your loot and rescue your princess(es) you could perhaps enter some kind of RTS or Civilization like stage of the game where you manage your now acquired kingdom(s) and rule, dealing with the consequences of the kingdom's of whom you failed to save the princesses of. Along with going to war, you could even possibly make peace treaties or even allies with the other kingdoms over time, winning their favor for a while, but not their hearts.

The stats are fairly simple depending on whether the second portion of the game is an RTS (or like) like Civ, or more similar to the dungeon crawling segment of the game, where the Princess fights along side you.
Power: Strength/combat ability of the princess. (RTS): Strength of associated armies and troops.
Wealth: The money added to your own/gold multiplier while playing. (RTS): The general focus on wealth and ability to gain.
Love: This one is tricky for a dungeon crawler... perhaps EXP multiplier? (RTS): The equivalent of culture in Civ, mainly focusing on the love and dedication of the people.
Lust: This one, I don't even know for an action game. ...Well I do but it wouldn't be appropriate. (RTS): Tricky as well, perhaps something to do with possible heirs to the kingdom?

There are definitely a ton of kinks to work out, and things to go over, besides, I only thought about this for a few minutes, but during that time I came to the conclusion that with enough thought and work, a picture that seems more like a joke than anything could turn into a really interesting, fun, and unique gaming experience. Your thoughts?
 
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Man, like all the little drawings of the princesses are kind of neat, but I tried to read some of the descriptions and this game actually seems gross as fuck. Like everything under the dowry section. Only made it as far as Insect Princess before I was like "nope, not interested in whatever this is".