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Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

i did it by mistake in a match, then i recorded it...any impressions? (.
 
your damage is gonna be a little skewed since you're starting with a mid. but now i gotta test something

edit: oh, nvm, it's a counterhit combo
 
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Squigly corner combo, I've yet to actually get the whole thing in a match.

 
Got some goofy stuff with excellabella assist. Only chargeless versions for now.

Probably the most viable thing I've found. 7.3k, nearly corner to corner, sliding knockdown, and builds punch charge.

8.3k for one bar, builds kick charge. You can also end with sweep into charge instead of c.HP to get your punch charge back.

And a no charge corner combo for 8599 (rip 8.6) Super stylish and a lot of fun to do, but giving out a bar and a half might not be worth it unless you're gonna kill the character.
Also, worth noting you can just do a mixup after excellebella to keep both of your charges, and come out with a nice chunk of bar.
 
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It looked pretty so I recorded it


c.lk, c.mk, s.hpx2(call assist) xx liver mortis,
otg s.hpx2 xx silver chord,
daisy pusher,
charged dp,
s.mp, s.hk,
j.hk xx H divekick,
dashjump j.lp, j.mk (4 hits), j.hk,
s.lpx2, s.mp, c.hp xx drag n bite xx SBO (LK+HK)
DHC SSJ,
jump back, H cymbal clash,
H A-train.

@mcpeanuts just picture that with double assist
 
That's cool! Why can't they burst on the Cymbal Clash though?
 
That's cool! Why can't they burst on the Cymbal Clash though?
They can, I just had it set to burst on the 4th hit.

I'd strongly advise against it tho.
 
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I've been practicing DHC to USS as an ender ,it does a lot of damage as a dhc . . .

Over 11

I'm still experimenting , if anyone knows a more damaging route that doesn't use silver cord , mine does 7800 before the dhc.

Edit :
This route does 8k before dhc 11458 damage total
 
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Does LH Opera hits during USS ?

Nothing can hit during USS that I'm aware of.
 
I've been practicing DHC to USS as an ender ,it does a lot of damage as a dhc . . .

Over 11

but what about mid screen? This is cool none the less.
 
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Nothing can hit during USS that I'm aware of.

Yea and it doesn't last long enough to hit after like BOG.
 
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Here's a midscreen version. Maybe it could be more optimized?


cr.lk,cr.mp,s.hpx2, (stancel) s.hpx2 (stancel)
cr.mk,.hpx2 (stancel) , cr.mp ,s.hpx2 (stancel)
cr.lk,cr.mk,cr.hp (call copter) , qcf,hp
s.lp,s.mp,cr.hp, qcf,mk
sbo ,Uss

Does 11078 midscreen
 
cr.lk,cr.mp,s.hpx2, (stancel) s.hpx2 (stancel)
cr.mk,.hpx2 (stancel) , cr.mp ,s.hpx2 (stancel)
cr.lk,cr.mk,cr.hp (call copter) , qcf,hp
s.lp,s.mp,cr.hp, qcf,mk
sbo ,Uss

Does 11078 midscreen

I see this is a charged stancel version, i didn't experiment with this.

I've been trying to use this all evening but I use chord for a lot of my confirms, i mostly use copter and lv2 arpeggio for my corner carry and hard knock down anyway.
 
I see this is a charged stancel version, i didn't experiment with this.

I've been trying to use this all evening but I use chord for a lot of my confirms, i mostly use copter and lv2 arpeggio for my corner carry and hard knock down anyway.

I've started using cord at the end of combos a lot now , since oki setups after daisy pusher ender are just so good.
 
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I've started using cord at the end of combos a lot now , since oki setups after daisy pusher ender are just so good.

Does Silver Chord scale a lot in the beginning of the combo rather then later on? I never really bothered to think about the damage it may of added or taken away in a full combo (probably because I see it more as a tool then a combo starter)

@Morahan here i'll share


With that reset in the 2nd vid, which charge cancel were you using? Punches or Kicks? Also are kicks faster to cancel out of it when charged vs punches?
 
silver chord counts as a throw, so it scales super hard up to about the 7th hit
 
basically any time after whatever hit scales to 50% is fine. super optimal damage is chord at 50% scaling into daisy pusher
 
With that reset in the 2nd vid, which charge cancel were you using? Punches or Kicks? Also are kicks faster to cancel out of it when charged vs punches?

I was likely using charged punches (though I've been training myself to be comfortable with kick charge stance cancels because its VERY IMPORTANT TO BE ABLE TO DO CHARGED STANCEL COMBOS AFTER BLOWING A PUNCH CHARGE WHICH MEANS HAVING TO USE YOUR KICK CHARGE TO STANCEL) and there is no difference between using punch or kick stancels that I'm aware of.
 
In Nuances 7.7k charge less combo is there any reason not to use c.lk after the first stance cancel instead of s.lp? I did a combo on beo that switches the s.lp with c.lk and the s.lk at the end with s.lp. Does around 7.8k. I'm not sure why the s.lk is preferred in the ender
 
In Nuances 7.7k charge less combo is there any reason not to use c.lk after the first stance cancel instead of s.lp? I did a combo on beo that switches the s.lp with c.lk and the s.lk at the end with s.lp. Does around 7.8k. I'm not sure why the s.lk is preferred in the ender

sLP is the easiest stancel link (5 frames) while cLK and sLK are two of the harder ones (3 frames, but the hardest is cLP being a 1 frame link). If you want consistency, go for sLP.

as for sLK at the end, it's the easiest to OTG off of. sLP would require much stricter timing because of its height and dependency on weight
 
@Adwins so what your saying is it's strictly determined by combo ease? Well OMW to go for the difficult links right off the bat
 
It's a BNB, so by definition it's supposed to optimize damage/usefulness while minimizing difficulty.

If you want tough links, do charged stancel sHP links. i think it's a 2 frames but it's good damage
 
DO NOT use s.lp, it will whiff a lot of smaller characters when crouching. Use cr.lk or use an easier combo.
 
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DO NOT use s.lp, it will whiff a lot of smaller characters when crouching. Use cr.lk or use an easier combo.

s.lp whiffs on some character crouching at neutral but s.hp xx s.lp is universal (unless there's some weird spacing I don't know about) since s.hp leaves them standing
 
s.lp whiffs on some character crouching at neutral but s.hp xx s.lp is universal (unless there's some weird spacing I don't know about) since s.hp leaves them standing
I was excited to hear this but nah, the stay crouching with sHP and thus whiffs on the twins and double
 
Since we're on the topic and I was curious, at max range with a c.lk starter, s.lp will whiff against the whole crouching cast barring Parasoul, where c.lk will catch all of them after s.hp stancel. I will say I don't like having 3 frame links in my combos, but with enough practice I can get it consistently.
 
I was excited to hear this but nah, the stay crouching with sHP and thus whiffs on the twins and double

wow thats weird I was sure I'd tested it on fil/fuk before (double admittedly I didn't try it on cause i figured she was tall enough anyway) but just testing it now it whiffs I wonder what's different
 
they just have a really low hurtbox when in crouch hitstun. Nothing fancy to it. And josh, you're not actually going for the hard stuff. If you wanna be an idiot off the bat, you can go for chargeless s.hp stancel c.lp or the charged s.hp stancel s.hp links
 
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Here's a midscreen to corer carry combo.



Also let me know if I can optimize this more.
On the second combo i think tremolo might do a bit more, i didn't test it but it links from st.hp.

I started messing around with Inferno of Leviathan and i'm trying to hit 12k in any way possible.