Valentine Combo Thread

Discussion in 'Valentine' started by Camail, Sep 3, 2013.

  1. Datagram

    Datagram the Great-agram

    Location:
    New York, NY
    Steam:
    Datagram
    PSN:
    data_enabler
    Valentine
    Cerebella
    If you're gonna use H LnL assist, it's kinda a waste to use it late in the combo. I was able to get 8.6k (1 meter, no vials) pretty easily off this starter:
    c.LK>c.MK(1)>s.HP xx H LnL + L Bypass, s.HP xx H Bypass
     
  2. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band
  3. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band


    Improved it a bit.
     
    gllt likes this.
  4. Datagram

    Datagram the Great-agram

    Location:
    New York, NY
    Steam:
    Datagram
    PSN:
    data_enabler
    Valentine
    Cerebella
    I already dislike combo videos that start off with lvl3 vial (for the same reason I dislike jump-in starters), but it's even more misleading if you use ratios like 3v2.

    I wish it were possible to enforce conventions on combo videos.
     
  5. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band
    I didn't start with lvl 3 vial, i started with lvl 1(just like the other video).
    And 3x2 isn't a 1.00 ratio? Isn't that the one that should be used?
     
  6. Datagram

    Datagram the Great-agram

    Location:
    New York, NY
    Steam:
    Datagram
    PSN:
    data_enabler
    Valentine
    Cerebella
    The first one started with lvl1? My apologies. When I do videos with vial prerequisites I like showing the vial loads at the beginning, just to be clear (and also including prereqs in the video title).

    And the damage ratio isn't the issue. In 3v2 the 2char team has more health per character, which makes poison do more damage.

    Not trying to single you out btw; this is stuff that a lot of people do.
     
  7. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band
    Yep the two started with lvl 1, if i started with lvl 3 vial in the second video, i wouldn't need to load any after Excelebella(instead it would be a taunt). And about the team stuff, it's because i was doing some things with BB and Val, and since the damage ratio would be 1.00 i thought there would be no problem. I'll do it in 2v2
     
    Last edited: Nov 9, 2015
  8. Datagram

    Datagram the Great-agram

    Location:
    New York, NY
    Steam:
    Datagram
    PSN:
    data_enabler
    Valentine
    Cerebella
    Probably easier to just add notes to the video title/description, but it's up to you.
     
  9. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band
    done
     
  10. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    I really do not see the problem with 3v-

    Ahh, that's.. sorta whats happening yeah. This is Valentine specific honestly. Good catch.
    (I could argue semantics but I won't because you're still right.)

    I mean, we REALLY DO need a really big 'read this please read this READ THISSS' thread somewhere with some good information when recording combos such as

    - Damage ratio in different team ratios so people record at 1.0 at the LEAST (I think 3v3 damage is something worth calculating though.)
    - Val's poison at different ratios because that's a unique case
    - Please use a cLK starter (Unless you're Peacock) most of the time
    - But a jump in is actually totally fine if it's for a counterhit combo from a jump in that is something that actually happens (I've seen an HCH combo posted and someone say USE cLK.. it was an HCH...)
    - What are LCH, MCH, and HCH combos (I have to explain this a lot it turns out.)
    - Burst baits give you counterhits
    - Throws scale
    - Combos started with assists scale
    - REMEMBER TO TURN OFF FORCE COUNTERHIT UNLESS YOU ACTUALLY NEED IT FOR THE COMBO
    - etc

    Sorry for OT. @Datagram thoughts?
     
  11. Fedora_Ninja

    Fedora_Ninja Never asked for this.

    Steam:
    Fedora Ninja
    Valentine
    Cerebella
    Big Band
    Maaaaan all this stuff kinda points to:
    1. OP being updated with setting guidlines
    2. Val combo compendium (which I wish I could contribute to but gaming rig died and I'm not gonna order replacement parts till cyber monday. Also totally can't use work laptop for gaming purposes.)
     
  12. Datagram

    Datagram the Great-agram

    Location:
    New York, NY
    Steam:
    Datagram
    PSN:
    data_enabler
    Valentine
    Cerebella
    The way I see it, the entire purpose of combo video conventions is to make it easier to compare different combos to each other. I think that's something important to keep in mind when creating guidelines.

    I would add:

    Guidelines:
    - Suggested starters for each character (e.g. c.LK>c.MK(1) for Val)
    - For the love of god, don't set your meter to max unless you actually need it (otherwise you're discarding all meter gain info).
    - Set the dummy to ground tech (anyone remember that one video with fullscreen Beowulf chairless c.HK confirms?).
    - If possible, edit out combo drops (saves everyone's time, makes you look cooler). Maybe link to free video editors?
    - Always note resource requirements

    Tips:
    - Max damage enders for each character (e.g s.LPx3 > c.LKx2/s.LK > s.MPx2 > c.MK > s.HP/s.HKx3 xx H Bypass xx EKG for Val)
    - Damage Scaling and You
    - Test on multiple characters; explain weight classes

    Val: (These are debatable)
    - Always use the minimum number of vial loads necessary to perform the combo. Using 3x poison instead of 1x poison gives you no additional information, and just makes it harder to compare it to non-vial combos. You can always include both versions in the video if you want to.
    - Show vial load pre-requisites in the video by performing a vial load before you start the combo.
     
  13. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band
     
    Last edited: Nov 24, 2015
    Datagram likes this.
  14. Datagram

    Datagram the Great-agram

    Location:
    New York, NY
    Steam:
    Datagram
    PSN:
    data_enabler
    Valentine
    Cerebella
    Damn, and it's meter positive too.
     
  15. Izzmo

    Izzmo EVO Champ 2014

    Location:
    Germany
    Steam:
    id/laserskirt
    Valentine
    Parasoul
    Eliza
    is it above one bar tho? meter gain is different at 0 bars
     
  16. Datagram

    Datagram the Great-agram

    Location:
    New York, NY
    Steam:
    Datagram
    PSN:
    data_enabler
    Valentine
    Cerebella
    Is it? I was under the impression that the only difference was that normals give meter on whiff.
     
  17. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band
    yep it is. i've tried with it set on 3 bars too
     
  18. JDbbx

    JDbbx Active Member

    Valentine
    Cerebella
    Oh yeah, good idea! Well uh:

    1 purple vial, 1 meter, corner, 9.6k damage, H LNL assist:
    cLK cMK sHP (call assist) LKbypass
    sHP HKbypass OTG cMK cHP
    jHP vial toss* double jump jLP jMK jHK MKbypass
    sLP(3) sLK sMP(2) cMK sHP HKbypass EKG Flatliner

    *9050ish damage if you use HK bypass instead of vial here


    1 purple vial, 1 meter, corner, 9.7k damage, H LNL assist:
    cLK cMK sHP (call assist) LKbypass
    sHP HKbypass OTG cMK cHP
    jHP AD jMP(3) jHP
    sHK(3) vial toss
    sLP(3) sLK sMP(2) cMK sHP HKbypass EKG Flatliner
     
    Last edited: Nov 17, 2015
  19. Izzmo

    Izzmo EVO Champ 2014

    Location:
    Germany
    Steam:
    id/laserskirt
    Valentine
    Parasoul
    Eliza
    afaik there's a bug and you gain some of the whiff meter and the hit meter. i don't remember that being fixed.
     
  20. JamesMcCloud

    JamesMcCloud eat your teeth

    Steam:
    Smashtaper
    Eliza
    Fukua


    I made some Val combos, let me know what you think! I'll transcribe the combos sometime soon.
     
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  21. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band


    probably doesn't work on bb/double
     
    Datagram likes this.
  22. Yomabuddy

    Yomabuddy I don't play Big Band just for the assist.

    Location:
    New Zealand
    Steam:
    Yomabuddy
    Filia
    Big Band
    BB: s.MK c.HP TAG
    Double: s.MK MAX DELAY s.MK s.HK TAG
     
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  23. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band
     
    Last edited: Nov 26, 2015
    Sparties likes this.
  24. Izzmo

    Izzmo EVO Champ 2014

    Location:
    Germany
    Steam:
    id/laserskirt
    Valentine
    Parasoul
    Eliza
    please turn meter to 1 or 3 so we can see gains : )
     
    Receita Federal likes this.
  25. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band
    oh snap, forgot about that. i was doing something with big band's lvl 5 and forgot to change back. it's alright now
     
    Last edited: Nov 26, 2015
  26. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band

    not really 10k
     
  27. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band
  28. Karr

    Karr I animate stuff

    Steam:
    Karr420
    Valentine
    Big Band
    Show Spoiler
    valburg.gif

    valburger approves all your training
     
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  29. Bigtonney

    Bigtonney The answer lies, in the Skullheart of battle.

    Location:
    Venice,Italy
    Steam:
    Bigtonney
    PSN:
    Bigtonney
    Squigly
    Hi guys ! i started using val and after something like 10 minutes i come up this:

    without the vial i do mk air bypass at the end for like 6.4k.
    Any suggestions ? :D
     
  30. JDbbx

    JDbbx Active Member

    Valentine
    Cerebella
     
  31. SCOTT_WHALE

    SCOTT_WHALE MikeZ: Stay Super Cool!

    Location:
    San Marcos
    Steam:
    SCOTT_WHALE
    Cerebella
    Eliza
    Squigly
  32. dragonos451

    dragonos451 Combo crafting is fun

    Location:
    France
    Steam:
    dragonos451
    Cerebella
    Another combo thread where I come in once to never come back again.
    Enjoy.
     
  33. Skodial

    Skodial The Beverly Hillbilly

    Location:
    SoCal (from WV)
    Steam:
    http://steamcommunity.com/id/doctorheare/
    Valentine
    Cerebella
    Wait, really? Sorry for being soooo late to the game, just bought it last month for PC, and I've wandered out of the beginner section to get more tips. I have yet to pass 4.5k damage with a combo, and this is all it take to reach 5k?
     
  34. Fedora_Ninja

    Fedora_Ninja Never asked for this.

    Steam:
    Fedora Ninja
    Valentine
    Cerebella
    Big Band
    Yeah the combo I gave you in your training thread was just a baby one.
    It's pretty much the standard starter combo that leads into every other bnb. I'll add on to it once you have it down and can practically pull it off with your eyes closed.

    Just note that the time of that post, air H bypass did more damage and didn't allow you to move or combo after it aside from canceling into super. The game has gone through so many patches since 2013.

    So you now do more damage if you did j.hp xx H bypass, AD j.hp xx M bypass xx EKG

    Edit: on a side note, kinda funny how almost all the guys that posted in this thread either dropped Val or dropped the game.
     
  35. Skodial

    Skodial The Beverly Hillbilly

    Location:
    SoCal (from WV)
    Steam:
    http://steamcommunity.com/id/doctorheare/
    Valentine
    Cerebella
    I'm not complaining about the baby one. I'm still working on getting down perfectly. But I have heard so much about "when things changed" in SG, where certain combos would no longer work. When did that big change happen?
     
  36. Fedora_Ninja

    Fedora_Ninja Never asked for this.

    Steam:
    Fedora Ninja
    Valentine
    Cerebella
    Big Band
    Yeah that change happened thrice. The first was in SDE(slightly different edition) patch where IPS got stricter. Then came MDE with the implementation of undizzy/drama so there's a hard limit on how long you can can combo someone so there aren't minute long TODs. Then came Skullgirls Encore where the Undizzy meter was reduced from 350 to 240. And then there were a BUNCH of balance changes to all the characters in between.

    So yeah. You can ignore like the first 3 pages of this thread since they are from the outdated MDE patch. The concepts of the combos still work, but you can do less complicated things for the same, if not more damage. Back then the ideal damage for a Val full bnb was 6k, but now you can milk 7k+ easy.
     
  37. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band
    val is still the character i like the most to play, but i don't think she is my best char anymore
     
  38. Hawnta

    Hawnta The Youngun'

    Location:
    nowhere
    Steam:
    Hawnta
    Squigly
    Squigly
    Squigly
    so here's a small corner combo i just came up with

    s.LP(3), s.MP(2), s.MK, c.HP, jump, j.HK, checkmate incision
    s.LP(2), c.MP, c.HP, jump, j.LK, EKG flatliner

    im a beginner so this combo might not be optimal but whatever ¯\_(ツ)_/¯
     
  39. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
     
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  40. Hawnta

    Hawnta The Youngun'

    Location:
    nowhere
    Steam:
    Hawnta
    Squigly
    Squigly
    Squigly
    so alright.
    what this video is saying is "don't do combos"?
    just my opinion here, but that seems like a VERY stupid idea.
     
    Last edited: Mar 11, 2016

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