Valentine's Hitboxes

Discussion in 'Valentine' started by Luweewu, Jul 20, 2014.

  1. Luweewu

    Luweewu Resident Meanie Gameplay Mod

    Val still has a lot of red left. LZ pls

    Thanks @Stuff for the updated hitbox images.

    STANDING NORMALS

    s.LP
    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    s.MP
    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]


    s.HP
    Show Spoiler

    [​IMG]


    s.LK
    Show Spoiler

    [​IMG]


    s.MK
    Show Spoiler

    [​IMG]
    [​IMG]


    s.HK
    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]



    CROUCHING NORMALS

    c.LP
    Show Spoiler

    [​IMG]


    c.MP
    Show Spoiler

    [​IMG]


    c.HP
    Show Spoiler

    [​IMG]


    c.LK
    Show Spoiler

    [​IMG]
    [​IMG]


    c.MK
    Show Spoiler

    [​IMG]
    [​IMG]


    c.HK
    Show Spoiler

    [​IMG]



    JUMPING NORMALS

    j.LP
    Show Spoiler

    [​IMG]


    j.MP
    Show Spoiler

    [​IMG]
    [​IMG]


    j.HP
    Show Spoiler

    [​IMG]


    j.LK
    Show Spoiler

    [​IMG]
    [​IMG]


    j.MK
    Show Spoiler

    [​IMG]
    [​IMG]


    j.HK
    Show Spoiler

    [​IMG]
    [​IMG]



    SPECIALS

    236P
    Show Spoiler

    All versions have the same hitboxes
    [​IMG]
    [​IMG]
    [​IMG]

    Vial loaded
    [​IMG]
    [​IMG]


    236K
    Show Spoiler

    All versions have the same hitbox
    [​IMG]


    214P
    Show Spoiler

    RIP vial load hitboxes


    214LP+LK
    Show Spoiler

    [​IMG]


    j.236P
    Show Spoiler

    All versions have the same hitboxes
    [​IMG]
    [​IMG]

    Vial loaded
    [​IMG]


    j.236K
    Show Spoiler

    Same as ground version, in the air.
    [​IMG]



    SUPERS

    236PP
    Show Spoiler

    [​IMG]
    [​IMG]


    j.236PP
    Show Spoiler

    [​IMG]
    [​IMG]


    236KK
    Show Spoiler

    Air version is the same.
    [​IMG]
    [​IMG]

    They repeat several times, including the last animation.


    421KK w/ Vial Loaded
    Show Spoiler

    [​IMG]

    Not sure how tall the hitbox goes due to screen zoom-in.


    214PP
    Show Spoiler

    [​IMG]


    214MP+MK/214HP+HK
    Show Spoiler

    [​IMG]



    THROWS

    LP+LK
    Show Spoiler

    [​IMG]


    j.LP+LK
    Show Spoiler

    [​IMG]



    TAG-IN

    Show Spoiler

    [​IMG]


    SNAP

    Show Spoiler

    [​IMG]


    Old Images for archival purposes:
    Show Spoiler
    Val still has a lot of red left. LZ pls

    STANDING NORMALS


    s.LP
    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    s.MP
    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]


    s.HP
    Show Spoiler

    [​IMG]


    s.LK
    Show Spoiler

    [​IMG]


    s.MK
    Show Spoiler

    [​IMG]
    [​IMG]


    s.HK
    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]



    CROUCHING NORMALS

    c.LP
    Show Spoiler

    [​IMG]


    c.MP
    Show Spoiler

    [​IMG]


    c.HP
    Show Spoiler

    [​IMG]


    c.LK
    Show Spoiler

    [​IMG]
    [​IMG]


    c.MK
    Show Spoiler

    [​IMG]
    [​IMG]


    c.HK
    Show Spoiler

    [​IMG]



    JUMPING NORMALS

    j.LP
    Show Spoiler

    [​IMG]


    j.MP
    Show Spoiler

    [​IMG]
    [​IMG]


    j.HP
    Show Spoiler

    [​IMG]


    j.LK
    Show Spoiler

    [​IMG]
    [​IMG]


    j.MK
    Show Spoiler

    [​IMG]
    [​IMG]


    j.HK
    Show Spoiler

    [​IMG]
    [​IMG]



    SPECIALS

    236P
    Show Spoiler

    All versions have the same hitboxes
    [​IMG]
    [​IMG]
    [​IMG]

    Vial loaded
    [​IMG]


    236K
    Show Spoiler

    All versions have the same hitbox
    [​IMG]


    214P
    Show Spoiler

    All versions have the same hitboxes
    [​IMG]
    [​IMG]


    214LP+LK
    Show Spoiler

    [​IMG]


    j.236P
    Show Spoiler

    All versions have the same hitboxes
    [​IMG]
    [​IMG]

    Vial loaded
    [​IMG]


    j.236K
    Show Spoiler

    Same as ground version, in the air.
    [​IMG]



    SUPERS

    236PP
    Show Spoiler

    [​IMG]


    j.236PP
    Show Spoiler

    [​IMG]


    236KK
    Show Spoiler

    Air version is the same.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    They repeat several times, including the last animation.


    421KK w/ Vial Loaded
    Show Spoiler

    [​IMG]

    Not sure how tall the hitbox goes due to screen zoom-in.


    214PP
    Show Spoiler

    [​IMG]


    214MP+MK/214HP+HK
    Show Spoiler

    [​IMG]



    THROWS

    LP+LK
    Show Spoiler

    [​IMG]


    j.LP+LK
    Show Spoiler

    [​IMG]



    TAG-IN

    Show Spoiler

    [​IMG]


    SNAP

    Show Spoiler

    [​IMG]
     
    Last edited: Apr 27, 2015
    Colossi and Stuff like this.
  2. Colossi

    Colossi THE ONE THAT DODGES

    Location:
    Brazil
    Steam:
    Colossi
    Fukua
    Cerebella
    Unknown
    Does anyone even use c.mp regularly?
    The only thing that I saw this move doing that others couldn't was stopping SSJ because of multihits.
    If only the hurtboxes matched the visual effect, it could be used as a burst popper or anti-air more often.
    Look at all this area without hurtboxes
    [​IMG]
     
  3. Camail

    Camail Well-Known Member

    Yea it's pretty trash, I only ever use it in block strings to mix up the PB timing. Or by accident.
     
  4. Colossi

    Colossi THE ONE THAT DODGES

    Location:
    Brazil
    Steam:
    Colossi
    Fukua
    Cerebella
    Unknown
    The only Vals I see using are the ones who doesn't know that c.mk deals more damage and hits low on the first hit.
     
  5. Hilary

    Hilary Well-Known Member

    Yeah, I use it pretty regularly for anti-air purposes where sHK is too slow.
     
  6. Hilary

    Hilary Well-Known Member


    hnnnnnnnnnnggggggggggggggggg <3 <3 <3
     
    Domo likes this.
  7. Jason

    Jason Not JasonD

    Squigly
    Big Band
    Cerebella
    Not sure why her command throw has that hitbox way up over Val's head.... I mean really how is it ever going to hit anybody up there?
     
  8. Hilary

    Hilary Well-Known Member

    shhhhhhh shhhhh

    only dreams now
     
  9. infected melon

    infected melon Earth, Fire, Wind, Watermelon

    Location:
    Germany
    Steam:
    infmelon
    Valentine
    Valentine
    Valentine
    yeah its weird... (this whiffs by the way)
    Show Spoiler
    [​IMG]
     
  10. cloudKing211

    cloudKing211 King of White Puffs

    Location:
    New Jersey, United States
    Steam:
    akiraxion
    PSN:
    cloudKing211
    Valentine
    Unknown
    Double
    On her level 5 isnt there a hitbox beyond the screen zoom in bc I think i have anti-aired with this before

    Also cr.mp is useful as a mid range I AD anti air against filia and fortune (linear iads) due to lowered hurt box. Outside of that I use it in green vial combos if my assist was used already
     
    Last edited: Aug 2, 2014
  11. Stuff

    Stuff Lore Master Lord of Lore

    Location:
    California
    Steam:
    Stuff | Stuff | Stuff | Stuff
    Robo Fortune
    Ms. Fortune
    Double
    [​IMG]

    turning off superflash removes the zoom in completely and no. I didn't note any changes and I'm going practically frame by frame
     
  12. cloudKing211

    cloudKing211 King of White Puffs

    Location:
    New Jersey, United States
    Steam:
    akiraxion
    PSN:
    cloudKing211
    Valentine
    Unknown
    Double
    Is
    Thats because it's a grounded command grab, and is not an anti air grab
     
  13. infected melon

    infected melon Earth, Fire, Wind, Watermelon

    Location:
    Germany
    Steam:
    infmelon
    Valentine
    Valentine
    Valentine
    I know, i was just replying to the point that theres a hitbox above her head
     
  14. Stuff

    Stuff Lore Master Lord of Lore

    Location:
    California
    Steam:
    Stuff | Stuff | Stuff | Stuff
    Robo Fortune
    Ms. Fortune
    Double
    Here you go: http://imgur.com/a/xMJkE

    It's all updated so you know... update it when you can. Everything is in order too!

    (There is no more vial hitbox because it no longer has a hitbox although if people REALLY want it I can supply it.)
     
  15. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    It's the same frame used by her Lv3.
     

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