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War changes occasionally, aka The Fallout Thread

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I dont remember the last time they delayed something.
 
I don't believe you could ever be addicted to Stimpacks or RadAway, but it's been a while since I played Fallout 2 so I'm not quite sure.
RadAway was addictive in Fallout 1, 2 and Tactics.
The made the alien DLC bad? More reason to not play 3 lol.
I found Mothership Zeta very underwhelming. A shame really, as the atmosphere created in the trailer had a nice cheesy 50s feel.
Hoped for Mars Attacks, received a couple hours of running around repetitive, annoyingly bright corridors and killing repetitive, bullet-spongy aliens.

Also I very much disagreed with the DLC's lore implications that conflicted with previously established canon.
As far as I'm concerned, the DLC happened in the Lone Wanderer's head after eating too much cave fungus at once.
 
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Wait are you saying that you expected a DLC where the protagonist gets abducted by cheesy/campy aliens and teams up with a cowboy, a mongol, and others to get out, to be cannon?

OK OK OK I may be jumping the gun here. Did the developers say this was cannon?
 
If making no sense was enough to make something non-canon unless stated otherwise, we might as well wonder if Bethesda ever confirmed Fallout 3 being canon.
 
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Also I very much disagreed with the DLC's lore implications that conflicted with previously established canon.

What was conflicting about it?
 
Mothership zeta was ridiculous even for FO3 and the main game had a sidequest of a man who turned into a talking tree.

Im more likely to believe Mothership Zeta was joke DLC with the whole being captured by mars attack aliens helping people from different timelines
 
the main game had a sidequest of a man who turned into a talking tree.

Ok wait. How?
 
It's been a long time so I dont remember most but it had something with the "accepting" the tree and a slow proccess of his tree turning into roots and finally becoming a tree, he was also had multiple personality disorder I believe.

Next thing you know he's asking you to kill him because the cult that centers around him wont leave him alone.
 
What was conflicting about it?
First Fallouts were designed with the idea that the Fallout universe diverged from our own timeline around 1950. Everything before that was meant to be regarded identical in the two universes. Mothership Zeta established that aliens have been present around Earth and abducting people at least since 1600, which doesn't really click comfortably with that.

The DLC also implied that it was basically aliens who caused the nuclear war of 2077 via mind control shenanigans.
 
Mothership Zeta established that aliens have been present around Earth and abducting people at least since 1600, which doesn't really click comfortably with that.

You don't know that's NOT true.
 
Did everyone not like Mothership Zeta that much? I thought it was okay. Not the worst Fallout DLC and not the best.
 
Did everyone not like Mothership Zeta that much? I thought it was okay. Not the worst Fallout DLC and not the best.
Not the worst Fallout DLC
I'd agree that fighting yet another base of a faction that should already be long dead in Broken Steel was less fun, but that's the only other claimant of the "worst Fallout DLC" title I see.
 
Alright I think I'm going to start playing Fallout 1 tonight. Anything I should know before I start?
 
I'd almost feel general advice on playing F1 would be an act of profanation. Sure, I have tips on "do this here" or "don't do that there", but most players experiencing Fallout 1 for the first time didn't know what what to expect, and that's fine for you as well.

My main advice would be to not get impatient and not discredit F1 when you feel it's giving a less "advanced" experience than the later games. That's an understandable approach when playing an 8-year old game that's not attempting to be user-friendly. Instead though, keep being positive and advance through what defined the foundations of a series you enjoy. Imagine it's your first experience with this particular series of post-apocalypse humanity. While it's the simplest game in the series (100% understandable, it didn't have all the fancy stuff of the later titles after all), it provides one of the (if not "the") thickest atmospheres in the series.

Key places for getting the best out of what Fallout 1 has to offer: the Glow and (the deeper parts of) the Cathedral. Have fun, Fallout 1 is awesome.
 
Thanks! I'll leave my thoughts as I go through it.
 
Main tip: download the fallout restoration patch (a 200 mb pack full of fixes and tweaks)

Secondary tip: read the manual (I mean it. The game is heavily based on tabletop rpgs, so knowing how some rolls... Rolls is worthwhile)
 
Main tip: download the fallout restoration patch (a 200 mb pack full of fixes and tweaks)

What kind of tweaks are we talking about? How will my experience change with these changes?
 
I'm going to avoid it for a first playthough. I'll definitely use it for a second one, though.
 
I'm going to avoid it for a first playthough. I'll definitely use it for a second one, though.

It's your choice, but a fair warning: the only thing bethesda truly learned from the old games when making FO3 and NV was the level of unbalance and brokenness.
 
It's your choice, but a fair warning: the only thing bethesda truly learned from the old games when making FO3 and NV was the level of unbalance and brokenness.
One sentence, four different implications I disagree with and will write too much about.

1) Implying F1 and F2 needs to be played with unofficial content installed

- The restored cut content Fallout may be fun but it's sadly not on the same level of quality as the rest of the game. It's ok for a second run when you already know the game enough that you won't mistake the fan content for something the original dev team created.

- Balance changes are always subjective, exchanging mistakes of the vanilla game with mistakes of a fan's opinion. Again, ok for a 2nd playthrough, but why suggest that someone starts with what is basically a modded game.​

2) Implying Bethesda made New Vegas

- That's like saying Konami made Skullgirls. Neither is the truth.

- Obsidian was the developer, Bethesda was just the publisher. The different is key, as Obsidian had people from the original Fallout 1/2 team. This results in Vegas actually feeling like a sequel to F2, what with good writing, the world actually having some depth as well as making sense, choices and consequences existing and mattering, moral dilemmas, etc. Surely that is the more notable thing that was learned from previous titles which F3 failed to do.
3) Implying F1, F2, F3 or NV is broken

- I played all of those games as officially patched vanilla and saw no problem with them. All 1.0 versions were buggy, yes, as it is usually the case with RPGs, but the official patches took care of that problem. Any "game is buggy, broken etc" complaints are usually either echoes of playing the fleshly released unpatched version, or people who jumped directly from 1.0 to the unofficial patch, skipped playing with just the official one and assumed all of fixed bugs are thanks to the unofficial one.

- Yes, there are some bugs around after the official patches, it's why the unofficial ones were created after all (and kudos to their creators). But said remaining bugs are minor + few and far between. Chances are a player won't notice any of them during a playthrough without being given a detailed list of "look for these things here". That said, I really can't agree with saying there's any necessity to not play the game in the form the dev team was able to create and polish it.
4) Implying Fallout 1/2 is unbalanced

- I'm mostly a big question mark. I could agree with the observation in F3/NV, what with VATS being god mode, the option to Tab pause combat every 2 seconds to pump yourself full of stimpaks (somewhat elevated by medicaments working over time in NV's hardcore), weightless ammunition (again, except in NV's hardcore), negligible crippling mechanic (again again, except in NV's hardcore), mentioned stimpaks being super cheap and found under every other rock, lazy difficulty slider (turning enemies into bullet sponges that blow holes in you with peashooters), enemies never taking medicaments nor drugs (how is this the newer, more advanced game even), "casual" addiction mechanic, SPECIAL stats hardly mattering (if that counts as a balance complaint), possibly level scaling (moot point).

- I don't know what the accusations for F1/2 are, though. They don't have the problems mentioned above, difficulty makes enemy accuracy and rolls better, the existence of critical hits going hard through armor makes you always stay on your toes, no weapon+armor combination making end-game enemies free to kill and/or not die against, impactful addiction mechanic. Basically I'm not sure what there is to complain about.​
 
http://fonline2.com/en
This is a fanmade mmorpg of the original Fallouts and probably as close as you can get to a Fallout MMO.
Ive been playing this game for months and its fun as hell with friends, Gecko Hunting, Enlisting as Caravan Guards, and always been scared shitless that a band of Player Killer raiders are going jump in and blast you into red mist.
Good times.
It featured Real Time and Turn Based Combat
(dont worry the original ui is still ingame as well)
 
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Just out of curiosity, does the steam version even have the bonus stuff like the manuals, artwork, fallout bible, n stuff with the purchase of the steam version?
 
So Fallout 4 footage from Gamescon was leaked... onto Pornhub. I don't want to link to it here because I might get in trouble, so if you really want to see a shitty quality recording from some dude's pocket of the gameplay PM.
 
Pornhub has always been a reliable source for leaked videogame footage.

...

Wait, what were you doing on pornhub to begin with?

More importantly, how did you end up viewing leaked FO4 footage?
 
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Pornhub has always been a reliable source for leaked videogame footage.

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Wait, what were you doing on pornhub to begin with?

More importantly, how did you end up viewing leaked FO4 footage?

I saw it in a tweet. I checked it out because I thought it was bullshit, but it was legit. How dare you think I go on Pornhub. There are literally a million better porn sites.
 
At the moment? It's been like that for a yesr now.

Apparently not anymore

Fallout, Fallout 2, and Tactics seem to be available on GOG again.

There's also currlently a sale going on

Edit: Apparently they won’t be marked as purchased if you got them on GOG before but still show up in your library. In addition, the new versions don’t include much more than a manual in terms of extras. No Fallout Bible, Warfare, or wallpapers for new purchasers but you can still DL all of that ATM if you already have them in your library
 
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That sucks all the extra stuff was cool, but I downloaded before they were taken off.

But the most important part is that the patched stuff is available to download.
 
Just reminds me how gimped strength has got over the years to push for gun builds more. Removal of skills also hurts.
 
Gotta streamline the game for the children.
 
Well, Strength was really good in New Vegas. Er, rather the Melee and Unarmed Skills were. Is it confirmed Skills are gone? This is sad. I've found perk trees (from Borderlands, mostly) to be clunky and artificial. "We've mapped out seven character builds, you have to pick one or two at the beginning of the game, but you manually select each step on the way to feel involved even though you're not. have fun!" Skills at least are open ended that past investments can still pop up and surprise you. For instance, a sufficiently Gunsy character could sometimes talk about shooting things in dialogue.

Oh, well. We'll always have Vegas.
 
Just reminds me how gimped strength has got over the years to push for gun builds more. Removal of skills also hurts.

It could be argued that the first two games favored diplosniper builds anyway. Didn’t really spend much time with FO3 for other reasons but strength never seemed like a huge in concern in the first or second game beyond weapon requirements.

I've found perk trees (from Borderlands, mostly) to be clunky and artificial. "We've mapped out seven character builds, you have to pick one or two at the beginning of the game, but you manually select each step on the way to feel involved even though you're not. have fun!"

Meh, skill trees are often meant to be analogous to the feat system from D&D 3.x and that was in turn influenced by Fallout's perks. They can be done well or be done poorly and I wouldn’t say that many of Borderland’s individual elements would seem all that great unless someone just hadn’t seen them in many other games before.
 
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The problem with Borderlands skill trees is that there was an obvious better choice and other shit just didn't work. Gaige in BL2 is the best example of this. Her anarchy was so busted it made everything else she had worthless. You could get to level 72 with just Anarchy and Close Enough, which is obtainable at level 13. And there's also shit like Maya's elemental skill tree with mostly worthless skills that tickle enemies.
 
I played through New Vegas just because 4 is coming soon. So here are a ton of screenshots showing my ending stats and what not of an average run [all dlc included, no mods]
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You know I don't mind losing skills all to much, if they handle it correctly. If it prevents me from min/maxing like I tend to do.
 
Fallout 4 is pretty good for me so far. The pipboy collection is a cute toy but it's a glorified phone case.
 
Bethesda could do a Fallout spinoff for the WiiU and sell pipoby amiibos. I'd buy it