Whew, I'm back. Thanks for the comments. I was thinking of these things right after the match(not trying to brag or discourage you from giving me advice). THANKS~insert painwheel smile~! Sorry Ignore the BOLD print. It's for my own reference for stuff to work on. Yep most of the time I upback and I realize (or don't) that I'm not blocking low. Sometimes I'm trying to neutral jump, but either it doesn't come out cuz of pre jump frames or you do j.hp and i forget to block right after N jump. Haha it was actually my intention to use full combos especially when I was using Robo. Because I always felt Robo used a lot of undizzy to do the same amount of damage other people do. I did do a corner burst bait twice, I failed to convert off of it properly though. And yeah I noticed that I was side swapping in the corner because I was doing the BnB on auto pilot and forgot to branch off to the corner version midway when it actually sideswaps. Sometimes I did jump forward though, and that worked well. As for things I noticed, I keep calling assist at terrible times. TERRIBLE TIMES. It's like a wild card for me instead of a sharpened spear. Next I don't actually have a battle plan for when I use lvl 3 missiles. Haven't actually thought about it until now. I remember forgetting to finish my combo with Big Band with a lvl 3 because I didnt have a charge and was thinking of H brass knuckling then I lost the game. There were times when I wanted to challenge you in the air, and j/lp or j.lk would've been the better button and there were times when I used j.lk when other buttons were better. I'm still working to which buttons to use. Sometimes I ground teched backward with Big Band instead of forward... dropping the combo/game. I want to convert off of s.hp since it is used as a reversal at times, with assist. During the matches we had, I tried a few new things and failed to do some others. 1. Corner burst bait. I did this successfully, but had trouble converting off of it even though I've practiced it in the training room. 2. s.hk->lvl 3 I was surprised that you came out s.hk blockstun so quick and grabbed me. I think you actually landed at that point. The other time it worked I failed to pick up off of the OTG. Let's see...I went for beat extend L even though I'm not planning to use beat extend for my team of 3. I had so much trouble converting off of it. I'm also trying new things with Big Band...don't mind my silly j.mk oboe awkwardly flying above your head. I don't want to play Big Band with the only options of A train, Brass knuckle, cymbals, giant step, and j.lk in neutral. Ah also I tried to execute some resets with BB. I don't think I'm quite familiar with his normals yet. I tried to do s.hp->L danger ,but timed it wrong. It's quite an unreliable AA. Sorry I don't wanna be an asshole, but when I took the game off of u with my lvl 3 detonation with a pixel of life, it was glorious XD. That was a fun moment. Okay now for other stuff. I dropped Eliza off of my PW team like she was actually on it and I was thinking about who to put as her partner. It took me awhile to think of who I would put on a team with her. Then I realized the Fukua exists...and I don't really mind her as an anchor. I actually kind of like the team. Well I like being able to DHC into Hatred install or into Fukua's Fireball/Shadow super. Time to pick up Fukua again! Which is what I've done. I've practiced her BnB and its pretty easy. I found a simple burst bait. I've practiced her important resets. Whether I can actually execute them or not in a match is another question.