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Recent content by AloneLULz

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    The Unofficial Official Beta Discussion Thread

    Yeah, I get what you are saying - and also, I totally agree on the fact that MF is very different from typical puppet characters - she feels more like a "stance" character instead, since playing headless is essentially a on-off switch, so the balancing is very thin. And I see what you are...
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    The Unofficial Official Beta Discussion Thread

    Sorry, I don't think you understood my point at all? Both statements you quoted are in complete agreement - currently on retail, people play mostly head-on and neglect headless for the bigger part. Both headless and head-on got nerfed. I feel like the nerfs were lighter on head-on than...
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    The Unofficial Official Beta Discussion Thread

    Yeah, I don't disagree with basically anything you said - and I do understand that some of the nerfs affect both forms in a more general way and that is probably what was intended. There is also a 10% damage penalty for being head-on on all your normals (except HP ones) - that number can change...
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    The Unofficial Official Beta Discussion Thread

    Can I ask how was it not her strongest tool, but it is the one people latched on because she had NOTHING ELSE? And just afterwards you mention it "not being ridiculous" anymore, implying it was ridiculous beforehand? I'm just confused as to what point is trying to be made here - people do latch...
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    The Unofficial Official Beta Discussion Thread

    Kind of late feedback too, but related to the Fortune changes: Personally, I think most, if not all changes, are absolutely fine - I do have one single issue with the whole direction they took though. With the current state of affairs, it feels like you are more incentivized to stay head-on -...
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    The Unofficial Official Beta Discussion Thread

    And I am telling you none of them are restricted to playing her as a DHC machine - Lugon himself has been playing her as a point in a duo for quite a while now and yet his point stands. Idk what to tell you, I do think that jumping straight to dooming is undesirable, but as multiple people have...
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    The Unofficial Official Beta Discussion Thread

    You're telling that to people who have been doing most of her extremely optimal things quite consistently, I don't think consistency buffs make up for the massive HI nerf for them, especially when running a very tight gameplan.
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    The Unofficial Official Beta Discussion Thread

    My dude, the special bullet on M reload is the second one.
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    The Unofficial Official Beta Discussion Thread

    This reminds me, I have yet to see any of the new "fortune is op" players showing success without Annie.
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    The Unofficial Official Beta Discussion Thread

    Assuming you are talking about the follow-up, I don't think making an exception for a single strength of the move is a good solution whatsoever. This is a change I don't think most people would complain - I just wish there was a solution for the unintended weird interaction where H Giant Step...
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    The Unofficial Official Beta Discussion Thread

    Out of curiosity - have we seen a MF "abusing" beam assist WITHOUT Annie on her team? IIRC on CB top 24 we had 6 MF players, 5 of which had Annie in their team, 4 of which with beam assist. The only MF without Annie was Taluda who hasn't touched his team in a billion years.
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    The Unofficial Official Beta Discussion Thread

    If we are onto the "randomly gets saved out of combos omegalul" train, can we please address Double being immune to basically all headless routes for no reason whatsoever? I still don't see why she gets to drop out of so many common nearly-universal routes (which aren't universal exclusively...
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    Annie's palette 21 - can we swap it with palette 18?

    Before Annie's adition, every character color palette related to Madoka Magica was the 18th palette (MF, Bella, Filia and Squigly), with the shortcut being MP + MK, probably both mediums standing for Madoka Magica, etc, etc. Can we keep the pattern going? :PUN:
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