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Recent content by bsobotka

  1. bsobotka

    Bsobotka's completely unrelated to Skullgirls art thread

    I guess I never posted this one. Reach-
  2. bsobotka

    SG Game Design Discussion

    Cool idea but the first thing that came to me is that it would look pretty fucking weird. That's all I can really think of. An easier solution to corner pressure on incoming would be just make incoming be on the opposite side of the screen (not other corner, just current screen).
  3. bsobotka

    Possible new IPS

    I don't know if this is 100% serious but the issue with no ips is that everyone would just do loops. I'm just saying this off the top of my head and it's probably not maximized, but just imagine if a painwheel only did c.lk c.mk s.hp lk buer [j.lk s.hp lk buer] x N until undizzy.
  4. bsobotka

    Possible new IPS

    I think the easy change is just lower undizzy. Right now optimized combos are going well over 400 because it goes off on chain starters. Why not lower it so it actually goes off closer to whatever it is now (350?) in a maxed combo. Try putting it at like 300 or 250 or something. This way shorter...
  5. bsobotka

    General Gameplay Discussion

    Think about the difference between an 8000 damage combo and a 8500 damage combo. Makes a big difference if you count it like having a fourth hit at 100% before scaling starts even if it is just like a medium.
  6. bsobotka

    Kill la Kill *WARNING SPOILERS EDITION*

    And the trap girl is definitely a trap.
  7. bsobotka

    Painwheel general discussion AKA GET OUT OF MY THREAD

    I dont know how much time you have left on the stagger, but if you mash the stick you can get out early and anyone who knows this can probably block it. Thats a pretty cool setup though even if you can mash out.
  8. bsobotka

    Possible new IPS

    I personally think it should be a lower number. As it is now, if you have one calculated reset far into a combo, you can kill in maybe one, definitely two. I think with a lower number it could at least be like three or four resets to kill 1v1 which I think is a more involving game. Yes I know...
  9. bsobotka

    Possible new IPS

    This change would just focuses the game more on resets than it is right now. That was the point of undizzy, but frankly it just doesn't work. Everyone went and found their optimized undizzy limit combos and just end in supers because its more worth it. Having to reset makes the game more...
  10. bsobotka

    Possible new IPS

    This will destroy some players who are lab monsters and don't understand the game. Don't understand game = every good SG player...?
  11. bsobotka

    Possible new IPS

    If this goes in and is done right I think this could be really good. Undizzy was supposed to promote resets but its really just made everyone start using undizzy maxed combos that end in bait > effective ToD, or end with max damage possible > back to neutral. This could finally be a more short...
  12. bsobotka

    Bsobotka's completely unrelated to Skullgirls art thread

    I figured I'd post some of my quicker loose pastel stuff.
  13. bsobotka

    Hitstop Poll

    But my point is, most people mash anyway, even without a bait. Go into quick match and most matches if you reset you'll get supered. I was calling the sheer number of people who solely rely on mashing pathetic because there are so many. How I deal with knowing if a new one I haven't seen is a...
  14. bsobotka

    Hitstop Poll

    Yeah I agree, I was just giving an example off the top of my head. For a tighter example, I'll throw out a thresher when another Painwheel goes for the s.hk two hit fly grab. That's pretty tough to react to, but if you know that they have done it before, it can happen again. Throwing out a...