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Recent content by CK Crash

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    Post your last suggestions for Skullgirls Encore here!

    Is it possible to get a launch option that disables lifebar and other HUD elements? This would be nice for videos and screenshots, and it's currently impossible to remove the super meter and character portraits through Skullmod.
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    Post your last suggestions for Skullgirls Encore here!

    Off the top of my head, these are char-specific things that would help new players understand the characters better: -Filia IAD jLK/jHP > jHK -Parasoul sHPx2 > LP Napalm Shot -Big Band cHP > HP Brass Knuckles -Peacock sHP > stuff, that her backdash is way better than forward -Painwheel flight...
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    Post your last suggestions for Skullgirls Encore here!

    Some pointless but fun things: -Make Filia's taunt play the cMP sparkle sound everytime she airdashes (until she's hit). -Make Fukua's taunt shift her hue by +180 (a la Rainbow Double). Twice the colors! -When Big Band flies to space on an indoor stage, have a glass shattering sound effect. -...
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    High Hit, Low Damage Combo Challenge

    BB Combo for 2990 damage and 51 hits: Throw > cLP (x6) > sMP (x5) > HP Beat Extend (x17) > cLP (x6) > sMP (x5) > HP Beat Extend (x4) Honestly, he's probably the easiest character to do it with though. Edit: You can ditch the throw and use sLK on the first loop instead if you consider that...
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    Feedback/Suggestions needed for improving AI in Skullgirls

    Not directly related to AI, but allow all possible team combinations. Currently only Filia and Cerebella appear solo, which is a bit boring. To keep the teams viable, give each character a priority number for the order (Peacock and Val have high priority to appear in front, etc). AI loves doing...
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    Ideas for improving variety in Arcade mode?

    As far as I can tell, it's either randomly chosen from a list of presets, or the conditions for randomization are strict (only solo Filia and Cerebella appear for example).
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    Ideas for improving variety in Arcade mode?

    1) For most of the battles, use randomized teams instead of presets. Randomization is easy to code, so why not add every possible team combination to the mix? I'm sure everyone has had the experience of fighting two or three solo Filias in a row... If it seems necessary, each character could...