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Recent content by Cool Gary

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    Skullgirls PC Beta Updates Discussion

    super jump change seems interesting kind of means that all the setups i learned don't work anymore but i like learning new setups! so if its actually staying i'll like it Also it probably means i'll be way less annoyed by people spamming brass knucks + forever a clone (M) cause i can just...
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    Eliza Combo Thread: Our Fair Lady of Slaughter

    also worth noting: instead of the burstbait part, you could have jumped and air thrown, and then confirmed the air throw with cr mk, cr hp, j mk ADC j lk j mk and then you're in exactly the same situation (green burst now instead of red)
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    Eliza Combo Thread: Our Fair Lady of Slaughter

    @Emuchu try doing L air sekhmet instead of M like instead of the M, grounded H do L, M, grounded H rest of combo works the same and it makes it easier (possible?) on heavier characters, harder on peacock/squigly also vs double and bella you have to swap out some of the launchers from cr lp...
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    Eliza Combo Thread: Our Fair Lady of Slaughter

    *one month later* speaking of corner combos....
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    Could the IPS/Undizzy Hitsparks change color when bursting becomes safe?

    My request is: can the hitsparks letting you know its burstable CHANGE COLOR when the 90 frames have passed, making the combo burst safe? From green to red if it was an undizzy burst, and from red to green if it was an IPS burst? This way I think there can be an obvious in game tell that doesn't...
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    Baby Got Boots: Parasoul Combo Thread

    gotcha! this is neat
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    Baby Got Boots: Parasoul Combo Thread

    oh i had no idea the QCB LK was sensitive to how long you held the button! that makes things way more interesting! thanks for the quick response
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    Baby Got Boots: Parasoul Combo Thread

    how do you cause the tear detonation that happens at 5 seconds in this video? like the button input it looks to me like you're using QCB LP and then detonating it with an air normal (j LP) before the tear moves too far away (it would normally go all the way to the ground), this is not working...
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    Skullgirls PC Beta Updates Discussion

    i think sekhmet costs an appropriate amount of meter now for the reset potential she offers...still seems like she's doing too much damage though when it works... i wonder if air sekhmet medium should count as the same move as ground sekhmet heavy for IPS
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    Eliza Beta Combo Thread

    couldn't someone pbgc the first hit and punish light twirl
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    Eliza Beta Combo Thread

    i can't get this part to work "2HK xx 623(LP) MP HP j.MP xx ADF j.LK j.MP 2MK 5HP HP xx 214LK" the 2MK is always late and it always looks WAY too late. any idea what i've timed wrong? it's probably way earlier
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    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    why would the blood mechanic be ditched? just cause its not there yet? it took ages for big band's parries to show up on the beta
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    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Fun fact: in the current beta version, if you win a round of 1v1 as Sekhmet, you cannot reenter Eliza's body during the VSAV turnover between rounds, but the meter keeps ticking I lol'd
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    Eliza Setups and Tech Thread!

    in a sekhmet vs sekhmet situation what does the most damage? HP?
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    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    i guess the idea is if it whiffs she's totally out of luck because she can't act (except for super canceling) for ages