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Recent content by Emuchu

  1. Emuchu

    Baby Got Boots: Parasoul Combo Thread

    'Sol was my first dedicated charge character. Before her, my only experience with charge characters was Potemkin's Hammerfall. She wasn't too hard to figure out for me, though. Probably because Mike Z gave her such generous charge times and massively meaty attacks to charge them behind.
  2. Emuchu

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    Center Stage Seria induces a super-freeze that skips the 1f post-flash startup on Daisy Pusher, so if you visually confirm during Center Stage that their feet are on the ground and they're not in the middle of pre-jump, you're guaranteed a Daisy. I like to Center Stage Seria on their incoming...
  3. Emuchu

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    You can do basically anything after a Daisy Pusher. You're in range for c.MK or s.HK (dash-s.HK for Bella), you can combo into Chord and then j.Fallen Maiden for the side switch, and you have enough time to charge Dragon's Breath and hit with Draugen Punch Seria into MH Battle Opera for...
  4. Emuchu

    All Aboard the Steam Train

    Hey, everyone! I recently upgraded to a gaming PC and a Corsair Vengeance K70 gaming keyboard, so I can finally join you guys on the Steam Train. I figure instead of stealing a Dualshock 3 from my brother, I'll play keyboard and use this as a chance to level up my Hitbox skills! Anything in Bold...
  5. Emuchu

    Eliza Combo Thread: Our Fair Lady of Slaughter

    This problem is pretty common if you're new to 2D fighting games (or you've been slacking lately and you're trying to get back into Guilty Gear... sigh). The motion for UpperKhat is 623--or forward, down, down+forward. Now, depending on your experience with fighting games, or your controller...
  6. Emuchu

    Eliza Combo Thread: Our Fair Lady of Slaughter

    @5th of dismember: As far as Eliza's combo enders go, the go-to's for me are: s.LP c.MK(2) s.HP~HP L Spiral(2), s.LK s.MK~MK s.HP~HP H Spiral(6) xx Lady of Slaughter OR (Corner) s.LP c.MK(2) s.HP~HP L Spiral(2), s.LK s.MK~MK s.HP~HP~HP (delay) L~M~H UpperKhat ^ Nekbeht Breaker The link isn't...
  7. Emuchu

    Eliza Combo Thread: Our Fair Lady of Slaughter

    Or you could go Khat ^ j.MK airdash j.LK j.MK v ^ Throw / j.LK for one of her 50/50 resets.
  8. Emuchu

    Eliza Combo Thread: Our Fair Lady of Slaughter

    j.214LP~MP works very close to the ground. I think you can get it off of [launch] ^ j.MP j.HP AD j.LK j.MP j.HP j.214LP j.MP v 5HP 214P or off of cornered 5HK~HK 623LP~MK~HK ^ j.HK AD j.HP j.HK j.214LP j.MP v j.HP 214P
  9. Emuchu

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    Kind of? He does have a grounded and anti-air command grab along with an armored rush punch, and his neutral pokes are on the large side. On the other hand, no one's afraid of L A-Train.
  10. Emuchu

    Somewhat of a Pipe Dream (Custom HitBox Question Thread)

    I'm glad to hear that! Unfortunately for me, I got so used to playing Skullgirls as an 8-button fighter that my Hitbox doesn't feel intuitive at all--I keep getting my fingers tied going for those diagonal assist calls. I started as a Keyboard Warrior in GGXX, though, so I'm gonna rock the...
  11. Emuchu

    Somewhat of a Pipe Dream (Custom HitBox Question Thread)

    It's... Beautiful. How well does it hold up to use?
  12. Emuchu

    General Combo Damage info?

    With Bomber / Cilia assist, I just go for Kanchou combos on erryone. I'm a committed slacker.
  13. Emuchu

    General Combo Damage info?

    Uhh... that *used* to be a thing, but now we have Big Band. I personally try all my combos out on these problem characters: Filia (she's floaty and still has that weird "off center" aerial hitbox that screws things up) Ex: Squigly s.HK ^j.LK (wait) j.M Divekick crossover reset has to be input...
  14. Emuchu

    General Combo Damage info?

    Like @Night Phyre said, you should always choose a ratio that results in a 1.0 scaling when you're reporting combo damage. 1v1, 2v2, and 3v2 all get a 1.0 ratio, so you can always use whatever team size you want. And like @Skarmand said, most bread and butter combos are listed with a 2LK starter...
  15. Emuchu

    Eliza Combo Thread: Our Fair Lady of Slaughter

    Thanks much! I use the j.MK AD j.LK j.MK into j.throw/j.MP reset pretty regularly in the corner, so adding in a burst bait when they're already primed to mash throw tech is pretty sweet. I'll try out those fattie edition combos later, thanks again.