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Recent content by Silktail

  1. Silktail

    Steam - Windows Buer Overdrive bug?

    robo is entirely invincible here. this is why the super whiffs? unsure what qol youd give pw to avoid this. you could concievably make the move travel till it crosses up or hits like gregor and ssj. it doesnt currently work like this bc its super invincible and would be a really crazy option if...
  2. Silktail

    The Unofficial Official Beta Discussion Thread

    she can simultaneously be a battery and gaining too much bar ntm that as a battery she has access to more safe pressure on more parts of the screen than any other battery additionally, while some batteries generate tons of bar on hit/block and some in neutral with whiffable specials, fortune...
  3. Silktail

    The Unofficial Official Beta Discussion Thread

    im unsure if we'd lose those honestly i have a feeling that we were just missing jab confirms back then but truely idk i dont see how u could ruin that confirm without gutting the hitstun
  4. Silktail

    The Unofficial Official Beta Discussion Thread

    Cw: umbrella effort post Problem-umby setups are inconsistent and particular (barring her kara normal setups which are committal but more consistent). Their difficulty often means that being expressive is hard and most of your brain power goes into choosing and performing an option...
  5. Silktail

    The Unofficial Official Beta Discussion Thread

    i dont see why these cannot both be true
  6. Silktail

    The Unofficial Official Beta Discussion Thread

    HARD AGREE FACADE I think exploring some reversions like the old jhp nerf could also be interesting but I dont know how ppl would feel since it actually made routing easier in many cases
  7. Silktail

    The Unofficial Official Beta Discussion Thread

    this was clearly the straw that broke the camels back tho gimmie my friggin camel back back
  8. Silktail

    The Unofficial Official Beta Discussion Thread

    beam nerf is alright imo as long as the characters whose standing hitstun animations go under it have that adjusted h beam was always an aerial callout tool and the counterplay is cool
  9. Silktail

    Feature Suggestion's

    to add to this though, an "on burst" playback timing would also be welcome, as i can still see things getting very complicated even if the input truncation wasnt in effect
  10. Silktail

    Feature Suggestion's

    no see this is a feature i suggested that would address ur issues(and mine) there is next to no way to lab this amoung other things like double jump as reversal and pbgc jump/superjump
  11. Silktail

    Feature Suggestion's

    As Reversal(no truncation) would let u lab ac punishes !!!!!
  12. Silktail

    Feature Suggestion's

    replay theatre displaying the full contents of the ini file would be cool, possibly even file creation time
  13. Silktail

    Feature Suggestion's

    please add winners to rnd files so they are more useful as permanent game storage. https://skullheart.com/threads/winner-marked-in-rnd-file-plspls.11760/
  14. Silktail

    Feature Suggestion's

    in addition to "as reversal" in training mode it would be very nice if we had an "as reversal(no truncation)" option that avoids the input processing on "as reversal" playbacks.
  15. Silktail

    Winner Marked in Rnd file plspls

    it would be really nice If the winner of a given match were marked in an rnd file. It would make the replay file structure far more complete and useful. it would change the problem of extracting data from a replay from one of booting up skullgirls to one of extracting raw data. pls