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  1. Mr. Bors

    The Unofficial Official Beta Discussion Thread

    Hello, Liam. Russian community has been working on balance propositions for the beta, hope this post will be of use to you. It's a community effort, we've been brainstorming things since October, but I feel like it's too late to polish the post any longer, since Beta updates have already begun...
  2. Mr. Bors

    Video Skullgirls Curse or: How I Learned to Stop Worrying and Love Lab Zero Games

    An hour-long video about Skullgirls, Lab Zero and their misadventures over the last five years. The video itself is in Russian, but English subtitles are provided.
  3. Mr. Bors

    Cerebella whiffed Grabbag using leftover frames

    Assumptions are rude. People usually don't use this move and they don't have the time look for graphical errors in the middle of the fight. Should I even report this stuff since there will be no future updates? Marie's hand changes from human to skeleton hand during attack animations. This is...
  4. Mr. Bors

    Cerebella whiffed Grabbag using leftover frames

    It took me one look to notice that there is something wrong with animation. It's not about old/new knee-fall frames, it's about how old frames jarringly snap into new one. It is a knee-fall animation, it explicitly called this way in game files. Oh well, semantics. Also, if it is a bug, I...
  5. Mr. Bors

    Cerebella whiffed Grabbag using leftover frames

    Whiffed Grabbag animation is using old knee-fall animation which was replaced back in April 2015.
  6. Mr. Bors

    Beowulf No arm hair movement during intro

    This thing has been bothering me since day one. Why doesn't Beo's arm hair move together with the arm during intro? It's a very minor complaint, but it really sticks out, in my opinion.
  7. Mr. Bors

    General Bug Report Thread

    PC. If Parasoul hits an opponent with Sniper Shot after a ground bounce, the opponent cannot use assists for about 4 seconds. It also makes hitstun blocks appear in a training mode when they shouldn't. I guess they indicate the four second crumple time that applies incorrectly.
  8. Mr. Bors

    Skullgirls PC Beta Updates Discussion

    Yes, at least from what I can tell.
  9. Mr. Bors

    Skullgirls PC Beta Updates Discussion

    For some reason, comboing off with cr.LK works against Parasoul and against Big Band with cr.LP. It seems that the length of crumple animations is different for every character. I have no idea whether this is intentional or not.