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  1. ss1shadow

    How to deal with throw resets

    Thank you, your insights actually help a lot. Now that you mention it the delayed jump definitely seems to be a noticeable thing in certain air throw reset setups, I'll have to pay closer attention to that. Also I guess I'm gonna practice the hell out of the back+throw tech thing, it seems to...
  2. ss1shadow

    How to deal with throw resets

    Hello! I have a real problem with throw resets, especially air throw resets. I am wondering if there is some obvious way of dealing with them that I am just not thinking of. Unfortunately right now it just feels like it is a 50/50 shot guessing game of either... 1) Mashing throw when I...
  3. ss1shadow

    Mine/Kamikaze Activation Startup Frames

    Is there any place that states what the startup for the mine/kamikaze activation sequence is? I'm talking about the number of frames that have to elapse before the mine will start to plant itself, and before the kamikaze will be signaled to start launching at the opponent. I have advanced...
  4. ss1shadow

    PS4 Unable to Cross Play with PS3

    The room has to be public, and you have to do a search for the room in the same Region that it was created, and then you should be able to see it.
  5. ss1shadow

    Skullgirls PC Beta Updates Discussion

    I'm not sure if this counts as a console bug, but I was playing with my buddy who is on the PS4 and I am on the PS3(I joined his public room that he created in Africa), and neither of us could hear the other person on our microphones that we normally use. By normally use, I mean I use the same...
  6. ss1shadow

    Invulnerable Frame Differences

    Huh, when I was testing earlier it seemed like Parasoul's Napalm Pillar assist was outclassing all of the other light blue invulnerable frame assists, but now they all seem equally protective as I'm using the slow motion feature. Thank you for that! Actually as I write this now, it looks like...
  7. ss1shadow

    Invulnerable Frame Differences

    I'm looking at the advanced hitboxes in training mode and I'm noticing that certain invulnerable frames are white(Updo, Napalm Pillar) whereas others such as Fukua's Heavy Drill and Beowulf's Heavy Chair Toss are a light-blue. Am I correct in assuming that the white invulnerable frames carry...
  8. ss1shadow

    Robo Fortune Discussion

    This is the one area I'm really struggling with, especially in the corner. Robo in the corner feels like a nightmare trying to get out to me. I'm curious what you all are doing to get out of corner situations with Robo.
  9. ss1shadow

    Robo Fortune Discussion

    I am having huge success with Robo-Fortune and Fukua. Fukua's slow l.P Love Dart seems to be an excellent complement to Robo's instant lasers. Is it just me or does Robo-Fortune seem to be an excellent(and I mean EXCELLENT) match up against Peacock? I've had so much trouble against Peacock...
  10. ss1shadow

    Report Skullgirls 2nd Encore (+ Robo-Fortune) Out Today!

    Were patch notes for this release posted anywhere?
  11. ss1shadow

    Report Skullgirls 2nd Encore (+ Robo-Fortune) Out Today!

    Haven't been able to find her unlock on Steam or PS3 yet.
  12. ss1shadow

    Report Skullgirls 2nd Encore (+ Robo-Fortune) Out Today!

    >>Are lobbies in this patch? I think that is a way that PS3 and PS4 friends can play together. Ok sweet, thanks! For some reason I thought this was the last console patch and that there would be one more patch for the PC after this.
  13. ss1shadow

    Report Skullgirls 2nd Encore (+ Robo-Fortune) Out Today!

    Are lobbies in this patch? I think that is a way that PS3 and PS4 friends can play together.
  14. ss1shadow

    Skrylar's Training Diary

    Please feel free to add me on steam -- Would be good to try some 1v1's, I gotta work on my Robo-Fortune so it'll be great practice for the both of us I think :)
  15. ss1shadow

    Skrylar's Training Diary

    Ok, what I mean by "Be aggressive" is try to attack the opponent before he/she attacks you. A lot of what I see in the videos is you trying to defend, rarely do I see you jump on the offensive and try to maintain it. It is this oppressive offense that is known as "pressure'.
  16. ss1shadow

    Skrylar's Training Diary

    Moar offense IMO. You seem to have a reactive playstyle from what I've seen. I think if you were to force your opponent to be the defender as you lay down pressure, you would end up in the corner far less often. When being defensive, I think it would be good to try throwing out some...
  17. ss1shadow

    Robo Fortune Discussion

    This. Robo-Fortune reminds me a lot of Fukua, in that she seems to be kind of a mix between rush and zone. I absolutely love fusion characters like this and swapping between the play styles mid match, it makes for some interesting mind games. RF seems to take it to another level at that...
  18. ss1shadow

    Excellabella meter gain never scales and unblockables

    That's similar to the result I was getting in Training -- Is this the golden key that everyone is talking about? It doesn't seem bad at all at first glance, but again I'm thinking we may be doing it wrong.
  19. ss1shadow

    Robo Fortune Discussion

    Music at the end made me lol. Seriously though that stuff is good to know, thanks.
  20. ss1shadow

    Report Skullgirls 2nd Encore Up for Preorder!

    If I have a friend on the ps3 and I'm on a ps4 and I want to play with him/her, what is the most efficient way to do so? Would I create some kind of hidden lobby and give him/her access? (not sure if that's even possible)