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  1. Domayv

    How were the game's voices recorded?

    I have a fun question: given that it's a western-made game and that there are DLC voice packs for select characters, were the game's voices recorded like a usual western-made (i.e. AAA) game or recorded through ADR (i.e. dub over it) like a J-game?
  2. Domayv

    The lack of Vancouver voiceover productions in the 2010s.

    With the departures of Trevor Devall and Matt Hill to LA in 2013, the possible loss of their flagship Gundam series to NYAV Post due to Right Stuf's (the company that has made a deal with Sunrise to be the future distributor for the Gundam series) close ties with that company, and Viz and AoA...
  3. Domayv

    Single-button throws vs. Multi-button throws

    I've always had this question: In some fighting games (particularly the older ones such as Street Fighter II, and any games from the Guilty Gear, Marvel vs. Capcom and King of Fighters franchises, and Dengeki Bunko Fighting Climax), they have a single-button input for a throw that has no startup...
  4. Domayv

    If Texas got more Pre-lay work (i.e. video games and cartoons)?

    Though Texas does have some Pre-Lay work, such as the SMITE, the Borderlands series and the first two Deux Ex games, it is rather minuscule compared to the number of ADR work it has. In this day and age, Texas would make a great alternative to California in the Pre-lay work department, as it...
  5. Domayv

    Japanese dub track

    Since 2nd Encore is getting a fully voiced story mode, what would it be like if it also got a Japanese dub track, given that the game has a significant following in Japan. Here's what the Japanese cast would look like if it got a Japanese dub track. * Filia/Fukua - Kana Hanazawa *...
  6. Domayv

    Finishing Moves

    Skullgirls is an awesome fighting game, and it would be even more awesome if it had finishing moves a la Mortal Kombat's Fatalities and Killer Instinct's No Mercies. Here's the thing: all three of them are western-made fighting games. These finishing moves would be called something like "Curtain...