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  1. Madmachine

    Changes to Eliza's win costume

    It was, huh? Damn, I just keep digging myself deeper. Truth be told, I haven't actually done much with Eliza; I'm just basing this off what my friend said. She was pretty upset about the change, too...
  2. Madmachine

    Changes to Eliza's win costume

    You're not really making your question clear.
  3. Madmachine

    Changes to Eliza's win costume

    I'd be more worried about the guy who's attracted to Peacock's bloomers.
  4. Madmachine

    Changes to Eliza's win costume

    It's the second-guessing that seems uncharacteristic. If LZ had included the current palette in Eliza's original release, nobody would raise an eyebrow. It's the fact that they put the costume in, looked at it, and then said "Eh, that's too much." If this change had been made in the beta, it...
  5. Madmachine

    Changes to Eliza's win costume

    Not really, it just seems like an uncharacteristic decision on the team's part.
  6. Madmachine

    Changes to Eliza's win costume

    One of Eliza's win "poses" received a major change recently. Specifically, her :MK: (now :KK:) pose. The old one: The new one: It strikes me as odd that LZ would change a character's costume to be less revealing, especially that character. Thoughts?
  7. Madmachine

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I get that nobody is trying to make Super-Duper Metroid, but I just never thought of Super Metroid and Valkyrie Profile as two great tastes that would go great together, so I'm really not sure how this is going to play out. I know that mishmashing different genres willy-nilly doesn't usually...
  8. Madmachine

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I don't see how any of that would complement exploration. It would be frustrating to run into one and then have to deal with it before resuming your exploration. The way SM handles combat works well because you can still navigate the world quickly and fluidly even while dodging and shooting the...
  9. Madmachine

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I guess it's just that Metroid, especially Super, is close enough to my heart that I am one of those people Mike mentioned in the Q&A for whom "This game will be inspired by Super Metroid!" is a very specific descriptor.
  10. Madmachine

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    True, but if given a choice between a Metroid-like with integrated combat and exploration and a Metroid-like with segregated combat and exploration, I'd choose the former every time, unless the latter was really good in other ways.
  11. Madmachine

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    See, this is exactly why I'm worried. Navigation and exploration are the point of Metroid and the combat is just in there to mix things up. Because of that, splitting up the game into COMBAT MODE and TRAVEL MODE would cause a lot of problems. You're right that a unique combat system would...
  12. Madmachine

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    This might be kind of shallow on my part, but when I heard that it was inspired by Super Metroid, my first reaction was but will it have sequence breaking? Because sequence breaking is a big part of why I play Metroid at all. The lack thereof was a big part of why I hated Metroid Fusion, and...
  13. Madmachine

    Skullgirls Encore on Linux

    Phooey. Thanks for the info, though, even if that info didn't solve my problem. EDIT: It works with PlayOnLinux. Not sure what the problem was with regular wine, but now it all works.
  14. Madmachine

    Skullgirls Encore on Linux

    No dice. :( This may or may not be relevant, but whenever I try to launch the game, the Steam Client tries to install "Microsoft VC Redist package" or something like that. It doesn't seem to be causing any direct problems, but apparently other people have had problems with the Steam client...
  15. Madmachine

    Skullgirls Encore on Linux

    The Linux port looks like it's coming along nicely, but I still don't have my Skillgurls fix, dammit! So I've been trying to use Wine 1.6 to run the game on Ubuntu. The game seems to freeze up at the loading screen with George waddling along the bottom. Anybody have any idea what the problem is?