• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Agidyne2

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Oh man, this is really fun! It's a damn shame my laptop can't into 3d graphics though... Edit: I would like to say that I wish Ajna and Razmi's buttons wouldn't switch when you switched sides. Its confusing.
  2. Agidyne2

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Patron. I see you're already looking into that with worldjem though....
  3. Agidyne2

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It's still not showing up for me. Wat do? T_T
  4. Agidyne2

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It's been a while since I've actually played P3, but I'm pretty sure there are instances where its not beneficial to do an All out attack. There also the fact that there are late game enemies that don't have weakness, the importance of using buffs/debuffs correctly, guarding or switching...
  5. Agidyne2

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Ya know, you can make anything sound shallow by reducing it to it's core components. That's like saying "Filia's gameplan is shallow because you just get in opponents face -> mix-up - > repeat." I mean, technically both statements are correct, but its missing all the nuance.
Back
Top