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  1. Evilagram

    Indivisible Gameplay Discussion

    Sorry I haven't replied. You're right. I screwed up and jumped the gun when I knew there was information I didn't have. I should have done a bit more research. I still have some criticisms, but it's not worth pursuing this any further.
  2. Evilagram

    Indivisible Gameplay Discussion

    If you telegraph something far enough ahead, and the telegraphing builds up or moves into position at a rate that you can estimate when it will reach you exactly, then you can time out when to act within intervals smaller than your reaction time, which is why Dark Souls has less than 15 iframes...
  3. Evilagram

    Indivisible Gameplay Discussion

    I'm used to developers who don't listen and don't change much from being conditioned to not expect such things. The thing I was expecting from the crowd funded development was more content, not so much fixed core systems. That and to be fair, I totally weasel-worded a lot of things with...