• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. C

    Pocket Rumble Thread

    Alright, thank you for your time and response(s). You've convinced me for now. Now get the Early Access out so I can become the most playing player. (You also probably shouldn't waste your time by reading my e-mails if you already haven't, as it's the exact same thing(s) I've written here)...
  2. C

    Pocket Rumble Thread

    Obviously, objectively negative feedback literally doesn't exist. Even if it's a comparison to a x game or just saying "this game sucks". It ALL helps. I understand that and don't want you to misinterpret my rambling, BUT It's just weird to me how quickly you've taken the feedback and made the...
  3. C

    Pocket Rumble Thread

    Also, here's how the option select works, and why frontal & cross-ups are almost as easily prevented in 3s, and the reason why they're also equally harmful. Cross-up is easily prevented by tapping and holding forward. No "guessing" or any sort of trickery. The exact same works for frontal...
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    Pocket Rumble Thread

    After first getting hyped for Pocket Rumble by watching the developer's own videos about it, then getting very annoyed by watching @worldjem 's feedback & gameplay videos, then getting VERY annoyed by reading this thread and the way feedback is given and handled. (also, @Mike_Z ) First of all...